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[unity] Fix backwards inherit rotation branch.

John 8 年之前
父節點
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04b3819a8a
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs

+ 1 - 1
spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs

@@ -121,7 +121,7 @@ namespace Spine.Unity {
 					cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
 				
 				if (rotation) {
-					if (!bone.data.transformMode.InheritsRotation()) {
+					if (bone.data.transformMode.InheritsRotation()) {
 						cachedTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation);
 					} else {
 						Vector3 euler = skeletonTransform.rotation.eulerAngles;