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[godot] Closes #2447, expose bone and sprite in SpineBoneNode

Mario Zechner 1 éve
szülő
commit
068a2bb6d0

+ 2 - 0
spine-godot/spine_godot/SpineBoneNode.cpp

@@ -45,6 +45,8 @@ void SpineBoneNode::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_debug_color"), &SpineBoneNode::set_debug_color);
 	ClassDB::bind_method(D_METHOD("get_debug_color"), &SpineBoneNode::get_debug_color);
 	ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineBoneNode::on_world_transforms_changed);
+	ClassDB::bind_method(D_METHOD("find_bone"), &SpineBoneNode::find_bone);
+	ClassDB::bind_method(D_METHOD("find_sprite"), &SpineBoneNode::find_parent_sprite);
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_mode", PROPERTY_HINT_ENUM, "Follow,Drive"), "set_bone_mode", "get_bone_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");

+ 5 - 2
spine-godot/spine_godot/SpineBoneNode.h

@@ -30,6 +30,7 @@
 #pragma once
 
 #include "SpineCommon.h"
+#include "SpineSkeleton.h"
 #include "SpineSprite.h"
 #include "scene/2d/node_2d.h"
 
@@ -51,8 +52,6 @@ protected:
 	void on_world_transforms_changed(const Variant &_sprite);
 	void update_transform(SpineSprite *sprite);
 	void init_transform(SpineSprite *sprite);
-	SpineSprite *find_parent_sprite() const;
-	Ref<SpineBone> find_bone() const;
 	void draw();
 
 public:
@@ -73,4 +72,8 @@ public:
 	void set_debug_color(Color _color);
 
 	Color get_debug_color();
+
+	SpineSprite *find_parent_sprite() const;
+
+	Ref<SpineBone> find_bone() const;
 };