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[ts][player] Fix debug config assignment and evaluation during rendering.

Mario Zechner 2 年之前
父节点
当前提交
06b7a0f3cc
共有 1 个文件被更改,包括 7 次插入7 次删除
  1. 7 7
      spine-ts/spine-player/src/Player.ts

+ 7 - 7
spine-ts/spine-player/src/Player.ts

@@ -879,13 +879,13 @@ export class SpinePlayer implements Disposable {
 
 				// Draw the skeleton and debug output.
 				renderer.drawSkeleton(skeleton, config.premultipliedAlpha);
-				if ((renderer.skeletonDebugRenderer.drawBones = config.debug!.bones!)
-					|| (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
-					|| (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
-					|| (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
-					|| (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
-					|| (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
-					|| (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!)
+				if (Number(renderer.skeletonDebugRenderer.drawBones = config.debug!.bones! ?? false)
+					+ Number(renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds! ?? false)
+					+ Number(renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping! ?? false)
+					+ Number(renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls! ?? false)
+					+ Number(renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths! ?? false)
+					+ Number(renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions! ?? false)
+					+ Number(renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes! ?? false) > 0
 				) {
 					renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
 				}