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@@ -29,7 +29,7 @@
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*****************************************************************************/
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*****************************************************************************/
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module spine {
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module spine {
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- /*export class SkeletonClipping {
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+ export class SkeletonClipping {
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private decomposer = new ConvexDecomposer();
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private decomposer = new ConvexDecomposer();
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private clippingPolygon = new Array<number>();
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private clippingPolygon = new Array<number>();
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private clipOutput = new Array<number>();
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private clipOutput = new Array<number>();
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@@ -40,151 +40,183 @@ module spine {
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private clipAttachment: ClippingAttachment;
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private clipAttachment: ClippingAttachment;
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private clippingPolygons: Array<Array<number>>;
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private clippingPolygons: Array<Array<number>>;
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- public void clipStart (Slot slot, ClippingAttachment clip) {
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- if (clipAttachment != null) return;
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- clipAttachment = clip;
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+ clipStart (slot: Slot, clip: ClippingAttachment) {
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+ if (this.clipAttachment != null) return;
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+ this.clipAttachment = clip;
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- int n = clip.getWorldVerticesLength();
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- float[] vertices = clippingPolygon.setSize(n);
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+ let n = clip.worldVerticesLength;
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+ let vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
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clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
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clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
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- makeClockwise(clippingPolygon);
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- clippingPolygons = decomposer.decompose(clippingPolygon);
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- for (FloatArray polygon : clippingPolygons) {
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- makeClockwise(polygon);
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- polygon.add(polygon.items[0]);
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- polygon.add(polygon.items[1]);
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+ let clippingPolygon = this.clippingPolygon;
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+ SkeletonClipping.makeClockwise(clippingPolygon);
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+ let clippingPolygons = this.clippingPolygons = this.decomposer.decompose(clippingPolygon);
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+ for (let i = 0, n = clippingPolygons.length; i < n; i++) {
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+ let polygon = clippingPolygons[i];
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+ SkeletonClipping.makeClockwise(polygon);
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+ polygon.push(polygon[0]);
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+ polygon.push(polygon[1]);
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}
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}
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}
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}
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- public void clipEnd (Slot slot) {
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- if (clipAttachment != null && clipAttachment.getEndSlot() == slot.getData()) clipEnd();
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+ clipEndWithSlot (slot: Slot) {
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+ if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data) this.clipEnd();
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}
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}
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- public void clipEnd () {
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- if (clipAttachment == null) return;
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- clipAttachment = null;
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- clippingPolygons = null;
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- clippedVertices.clear();
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- clippedTriangles.clear();
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- clippingPolygon.clear();
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+ clipEnd () {
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+ if (this.clipAttachment == null) return;
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+ this.clipAttachment = null;
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+ this.clippingPolygons = null;
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+ this.clippedVertices.length = 0;
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+ this.clippedTriangles.length = 0;
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+ this.clippingPolygon.length = 0;
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}
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}
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- public boolean isClipping () {
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- return clipAttachment != null;
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+ isClipping (): boolean {
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+ return this.clipAttachment != null;
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}
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}
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- public void clipTriangles (float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float[] uvs,
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- float light, float dark, boolean twoColor) {
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+ clipTriangles (vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>,
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+ light: Color, dark: Color, twoColor: boolean) {
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- FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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- ShortArray clippedTriangles = this.clippedTriangles;
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- Object[] polygons = clippingPolygons.items;
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- int polygonsCount = clippingPolygons.size;
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- int vertexSize = twoColor ? 6 : 5;
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+ let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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+ let clippedTriangles = this.clippedTriangles;
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+ let polygons = this.clippingPolygons;
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+ let polygonsCount = this.clippingPolygons.length;
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+ let vertexSize = twoColor ? 6 : 5;
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- short index = 0;
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- clippedVertices.clear();
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- clippedTriangles.clear();
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+ let index = 0;
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+ clippedVertices.length = 0;
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+ clippedTriangles.length = 0;
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outer:
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outer:
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- for (int i = 0; i < trianglesLength; i += 3) {
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- int vertexOffset = triangles[i] << 1;
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- float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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- float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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+ for (let i = 0; i < trianglesLength; i += 3) {
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+ let vertexOffset = triangles[i] << 1;
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+ let x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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+ let u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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vertexOffset = triangles[i + 1] << 1;
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vertexOffset = triangles[i + 1] << 1;
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- float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
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- float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
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+ let x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
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+ let u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
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vertexOffset = triangles[i + 2] << 1;
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vertexOffset = triangles[i + 2] << 1;
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- float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
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- float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
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+ let x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
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+ let u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
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- for (int p = 0; p < polygonsCount; p++) {
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- int s = clippedVertices.size;
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- if (clip(x1, y1, x2, y2, x3, y3, (FloatArray)polygons[p], clipOutput)) {
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- int clipOutputLength = clipOutput.size;
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+ for (let p = 0; p < polygonsCount; p++) {
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+ let s = clippedVertices.length;
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+ if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
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+ let clipOutputLength = clipOutput.length;
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if (clipOutputLength == 0) continue;
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if (clipOutputLength == 0) continue;
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- float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
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- float d = 1 / (d0 * d2 + d1 * (y1 - y3));
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-
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- int clipOutputCount = clipOutputLength >> 1;
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- float[] clipOutputItems = clipOutput.items;
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- float[] clippedVerticesItems = clippedVertices.setSize(s + clipOutputCount * vertexSize);
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- for (int ii = 0; ii < clipOutputLength; ii += 2) {
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- float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
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+ let d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
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+ let d = 1 / (d0 * d2 + d1 * (y1 - y3));
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+
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+ let clipOutputCount = clipOutputLength >> 1;
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+ let clipOutputItems = this.clipOutput;
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+ let clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
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+ for (let ii = 0; ii < clipOutputLength; ii += 2) {
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+ let x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
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clippedVerticesItems[s] = x;
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clippedVerticesItems[s] = x;
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clippedVerticesItems[s + 1] = y;
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clippedVerticesItems[s + 1] = y;
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- clippedVerticesItems[s + 2] = light;
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+ clippedVerticesItems[s + 2] = light.r;
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+ clippedVerticesItems[s + 3] = light.g;
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+ clippedVerticesItems[s + 4] = light.b;
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+ clippedVerticesItems[s + 5] = light.a;
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if (twoColor) {
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if (twoColor) {
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- clippedVerticesItems[s + 3] = dark;
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- s += 4;
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+ clippedVerticesItems[s + 6] = dark.r;
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+ clippedVerticesItems[s + 7] = dark.g;
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+ clippedVerticesItems[s + 8] = dark.b;
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+ clippedVerticesItems[s + 9] = dark.a;
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+ s += 10;
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} else
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} else
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- s += 3;
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- float c0 = x - x3, c1 = y - y3;
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- float a = (d0 * c0 + d1 * c1) * d;
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- float b = (d4 * c0 + d2 * c1) * d;
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- float c = 1 - a - b;
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+ s += 6;
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+ let c0 = x - x3, c1 = y - y3;
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+ let a = (d0 * c0 + d1 * c1) * d;
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+ let b = (d4 * c0 + d2 * c1) * d;
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+ let c = 1 - a - b;
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clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
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clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
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clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
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clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
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s += 2;
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s += 2;
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}
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}
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- s = clippedTriangles.size;
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- short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * (clipOutputCount - 2));
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+ s = clippedTriangles.length;
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+ let clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
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clipOutputCount--;
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clipOutputCount--;
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- for (int ii = 1; ii < clipOutputCount; ii++) {
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+ for (let ii = 1; ii < clipOutputCount; ii++) {
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clippedTrianglesItems[s] = index;
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clippedTrianglesItems[s] = index;
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- clippedTrianglesItems[s + 1] = (short)(index + ii);
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- clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
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+ clippedTrianglesItems[s + 1] = (index + ii);
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+ clippedTrianglesItems[s + 2] = (index + ii + 1);
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s += 3;
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s += 3;
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}
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}
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index += clipOutputCount + 1;
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index += clipOutputCount + 1;
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} else {
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} else {
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- float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
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+ let clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
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clippedVerticesItems[s] = x1;
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clippedVerticesItems[s] = x1;
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clippedVerticesItems[s + 1] = y1;
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clippedVerticesItems[s + 1] = y1;
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- clippedVerticesItems[s + 2] = light;
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+ clippedVerticesItems[s + 2] = light.r;
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+ clippedVerticesItems[s + 3] = light.g;
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+ clippedVerticesItems[s + 4] = light.b;
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+ clippedVerticesItems[s + 5] = light.a;
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if (!twoColor) {
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if (!twoColor) {
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- clippedVerticesItems[s + 3] = u1;
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- clippedVerticesItems[s + 4] = v1;
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-
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- clippedVerticesItems[s + 5] = x2;
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- clippedVerticesItems[s + 6] = y2;
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- clippedVerticesItems[s + 7] = light;
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- clippedVerticesItems[s + 8] = u2;
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- clippedVerticesItems[s + 9] = v2;
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-
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- clippedVerticesItems[s + 10] = x3;
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- clippedVerticesItems[s + 11] = y3;
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- clippedVerticesItems[s + 12] = light;
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- clippedVerticesItems[s + 13] = u3;
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- clippedVerticesItems[s + 14] = v3;
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+ clippedVerticesItems[s + 6] = u1;
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+ clippedVerticesItems[s + 7] = v1;
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+
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+ clippedVerticesItems[s + 8] = x2;
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+ clippedVerticesItems[s + 9] = y2;
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+ clippedVerticesItems[s + 10] = light.r;
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+ clippedVerticesItems[s + 11] = light.g;
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+ clippedVerticesItems[s + 12] = light.b;
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+ clippedVerticesItems[s + 13] = light.a;
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+ clippedVerticesItems[s + 14] = u2;
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+ clippedVerticesItems[s + 15] = v2;
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+
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+ clippedVerticesItems[s + 16] = x3;
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+ clippedVerticesItems[s + 17] = y3;
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+ clippedVerticesItems[s + 18] = light.r;
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+ clippedVerticesItems[s + 19] = light.g;
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+ clippedVerticesItems[s + 20] = light.b;
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+ clippedVerticesItems[s + 21] = light.a;
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+ clippedVerticesItems[s + 22] = u3;
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+ clippedVerticesItems[s + 23] = v3;
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} else {
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} else {
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- clippedVerticesItems[s + 3] = dark;
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- clippedVerticesItems[s + 4] = u1;
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- clippedVerticesItems[s + 5] = v1;
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-
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- clippedVerticesItems[s + 6] = x2;
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- clippedVerticesItems[s + 7] = y2;
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- clippedVerticesItems[s + 8] = light;
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- clippedVerticesItems[s + 9] = dark;
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- clippedVerticesItems[s + 10] = u2;
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- clippedVerticesItems[s + 11] = v2;
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-
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- clippedVerticesItems[s + 12] = x3;
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- clippedVerticesItems[s + 13] = y3;
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- clippedVerticesItems[s + 14] = light;
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- clippedVerticesItems[s + 15] = dark;
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- clippedVerticesItems[s + 16] = u3;
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- clippedVerticesItems[s + 17] = v3;
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+ clippedVerticesItems[s + 6] = dark.r;
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+ clippedVerticesItems[s + 7] = dark.g;
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+ clippedVerticesItems[s + 8] = dark.b;
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+ clippedVerticesItems[s + 9] = dark.a;
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+ clippedVerticesItems[s + 10] = u1;
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+ clippedVerticesItems[s + 11] = v1;
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+
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+ clippedVerticesItems[s + 12] = x2;
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+ clippedVerticesItems[s + 13] = y2;
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+ clippedVerticesItems[s + 14] = light.r;
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+ clippedVerticesItems[s + 15] = light.g;
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+ clippedVerticesItems[s + 16] = light.b;
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+ clippedVerticesItems[s + 17] = light.a;
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+ clippedVerticesItems[s + 18] = dark.r;
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+ clippedVerticesItems[s + 19] = dark.g;
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+ clippedVerticesItems[s + 20] = dark.b;
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+ clippedVerticesItems[s + 21] = dark.a;
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+ clippedVerticesItems[s + 22] = u2;
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+ clippedVerticesItems[s + 23] = v2;
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+
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+ clippedVerticesItems[s + 24] = x3;
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+ clippedVerticesItems[s + 25] = y3;
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+ clippedVerticesItems[s + 26] = light.r;
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+ clippedVerticesItems[s + 27] = light.g;
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+ clippedVerticesItems[s + 28] = light.b;
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+ clippedVerticesItems[s + 29] = light.a;
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+ clippedVerticesItems[s + 30] = dark.r;
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+ clippedVerticesItems[s + 31] = dark.g;
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+ clippedVerticesItems[s + 32] = dark.b;
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+ clippedVerticesItems[s + 33] = dark.a;
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+ clippedVerticesItems[s + 34] = u3;
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+ clippedVerticesItems[s + 35] = v3;
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}
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}
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- s = clippedTriangles.size;
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- short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
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+ s = clippedTriangles.length;
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+ let clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
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clippedTrianglesItems[s] = index;
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clippedTrianglesItems[s] = index;
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- clippedTrianglesItems[s + 1] = (short)(index + 1);
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- clippedTrianglesItems[s + 2] = (short)(index + 2);
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+ clippedTrianglesItems[s + 1] = (index + 1);
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+ clippedTrianglesItems[s + 2] = (index + 2);
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index += 3;
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index += 3;
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continue outer;
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continue outer;
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}
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}
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@@ -194,102 +226,95 @@ module spine {
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/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
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/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
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* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
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* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
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- /*boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
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- FloatArray originalOutput = output;
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- boolean clipped = false;
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+ clip (x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>) {
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+ let originalOutput = output;
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+ let clipped = false;
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// Avoid copy at the end.
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// Avoid copy at the end.
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- FloatArray input = null;
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- if (clippingArea.size % 4 >= 2) {
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+ let input: Array<number> = null;
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+ if (clippingArea.length % 4 >= 2) {
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input = output;
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input = output;
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- output = scratch;
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+ output = this.scratch;
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} else
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} else
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- input = scratch;
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-
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- input.clear();
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- input.add(x1);
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- input.add(y1);
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- input.add(x2);
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- input.add(y2);
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- input.add(x3);
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- input.add(y3);
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- input.add(x1);
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- input.add(y1);
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- output.clear();
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-
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- float[] clippingVertices = clippingArea.items;
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- int clippingVerticesLast = clippingArea.size - 4;
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- for (int i = 0;; i += 2) {
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- float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
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- float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
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- float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
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-
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- float[] inputVertices = input.items;
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- int inputVerticesLength = input.size - 2, outputStart = output.size;
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- for (int ii = 0; ii < inputVerticesLength; ii += 2) {
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- float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
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- float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
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- boolean side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
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+ input = this.scratch;
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+
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+ input.length = 0;
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+ input.push(x1);
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+ input.push(y1);
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+ input.push(x2);
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+ input.push(y2);
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+ input.push(x3);
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+ input.push(y3);
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+ input.push(x1);
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+ input.push(y1);
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+ output.length = 0;
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+
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+ let clippingVertices = clippingArea;
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+ let clippingVerticesLast = clippingArea.length - 4;
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+ for (let i = 0;; i += 2) {
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+ let edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
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+ let edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
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+ let deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
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+
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+ let inputVertices = input;
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+ let inputVerticesLength = input.length - 2, outputStart = output.length;
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+ for (let ii = 0; ii < inputVerticesLength; ii += 2) {
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+ let inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
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+ let inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
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+ let side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
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if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
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if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
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if (side2) { // v1 inside, v2 inside
|
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if (side2) { // v1 inside, v2 inside
|
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- output.add(inputX2);
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- output.add(inputY2);
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|
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+ output.push(inputX2);
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+ output.push(inputY2);
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continue;
|
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continue;
|
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}
|
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}
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// v1 inside, v2 outside
|
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// v1 inside, v2 outside
|
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- float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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|
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- float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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|
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- output.add(edgeX + (edgeX2 - edgeX) * ua);
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|
|
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- output.add(edgeY + (edgeY2 - edgeY) * ua);
|
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|
|
|
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+ let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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|
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+ let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
|
|
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+ output.push(edgeX + (edgeX2 - edgeX) * ua);
|
|
|
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+ output.push(edgeY + (edgeY2 - edgeY) * ua);
|
|
} else if (side2) { // v1 outside, v2 inside
|
|
} else if (side2) { // v1 outside, v2 inside
|
|
- float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
|
|
|
- float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
|
|
|
- output.add(edgeX + (edgeX2 - edgeX) * ua);
|
|
|
|
- output.add(edgeY + (edgeY2 - edgeY) * ua);
|
|
|
|
- output.add(inputX2);
|
|
|
|
- output.add(inputY2);
|
|
|
|
|
|
+ let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
|
|
|
+ let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
|
|
|
+ output.push(edgeX + (edgeX2 - edgeX) * ua);
|
|
|
|
+ output.push(edgeY + (edgeY2 - edgeY) * ua);
|
|
|
|
+ output.push(inputX2);
|
|
|
|
+ output.push(inputY2);
|
|
}
|
|
}
|
|
clipped = true;
|
|
clipped = true;
|
|
}
|
|
}
|
|
|
|
|
|
- if (outputStart == output.size) { // All edges outside.
|
|
|
|
- originalOutput.clear();
|
|
|
|
|
|
+ if (outputStart == output.length) { // All edges outside.
|
|
|
|
+ originalOutput.length = 0;
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
- output.add(output.items[0]);
|
|
|
|
- output.add(output.items[1]);
|
|
|
|
|
|
+ output.push(output[0]);
|
|
|
|
+ output.push(output[1]);
|
|
|
|
|
|
if (i == clippingVerticesLast) break;
|
|
if (i == clippingVerticesLast) break;
|
|
- FloatArray temp = output;
|
|
|
|
|
|
+ let temp = output;
|
|
output = input;
|
|
output = input;
|
|
- output.clear();
|
|
|
|
|
|
+ output.length = 0;
|
|
input = temp;
|
|
input = temp;
|
|
}
|
|
}
|
|
|
|
|
|
if (originalOutput != output) {
|
|
if (originalOutput != output) {
|
|
- originalOutput.clear();
|
|
|
|
- originalOutput.addAll(output.items, 0, output.size - 2);
|
|
|
|
|
|
+ originalOutput.length = 0;
|
|
|
|
+ for (let i = 0, n = output.length - 2; i < n; i++)
|
|
|
|
+ originalOutput[i] = output[i];
|
|
} else
|
|
} else
|
|
- originalOutput.setSize(originalOutput.size - 2);
|
|
|
|
|
|
+ originalOutput.length = originalOutput.length - 2;
|
|
|
|
|
|
return clipped;
|
|
return clipped;
|
|
}
|
|
}
|
|
|
|
|
|
- public FloatArray getClippedVertices () {
|
|
|
|
- return clippedVertices;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public ShortArray getClippedTriangles () {
|
|
|
|
- return clippedTriangles;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- static void makeClockwise (FloatArray polygon) {
|
|
|
|
- float[] vertices = polygon.items;
|
|
|
|
- int verticeslength = polygon.size;
|
|
|
|
|
|
+ public static makeClockwise (polygon: ArrayLike<number>) {
|
|
|
|
+ let vertices = polygon;
|
|
|
|
+ let verticeslength = polygon.length;
|
|
|
|
|
|
- float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
|
|
|
|
- for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
|
|
|
|
|
|
+ let area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
|
|
|
|
+ for (let i = 0, n = verticeslength - 3; i < n; i += 2) {
|
|
p1x = vertices[i];
|
|
p1x = vertices[i];
|
|
p1y = vertices[i + 1];
|
|
p1y = vertices[i + 1];
|
|
p2x = vertices[i + 2];
|
|
p2x = vertices[i + 2];
|
|
@@ -298,14 +323,14 @@ module spine {
|
|
}
|
|
}
|
|
if (area < 0) return;
|
|
if (area < 0) return;
|
|
|
|
|
|
- for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
|
|
|
|
- float x = vertices[i], y = vertices[i + 1];
|
|
|
|
- int other = lastX - i;
|
|
|
|
|
|
+ for (let i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
|
|
|
|
+ let x = vertices[i], y = vertices[i + 1];
|
|
|
|
+ let other = lastX - i;
|
|
vertices[i] = vertices[other];
|
|
vertices[i] = vertices[other];
|
|
vertices[i + 1] = vertices[other + 1];
|
|
vertices[i + 1] = vertices[other + 1];
|
|
vertices[other] = x;
|
|
vertices[other] = x;
|
|
vertices[other + 1] = y;
|
|
vertices[other + 1] = y;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-}*/
|
|
|
|
|
|
+ }
|
|
}
|
|
}
|