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-<?xml version="1.0" encoding="utf-8"?>
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-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <PropertyGroup>
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- <ProjectGuid>{DF7AAFE1-401E-4278-8F9A-3DD2B8CC3D0A}</ProjectGuid>
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- <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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- <OutputType>Library</OutputType>
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- <AppDesignerFolder>Properties</AppDesignerFolder>
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- <RootNamespace>spine_csharp_xna</RootNamespace>
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- <AssemblyName>spine-csharp_xna</AssemblyName>
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- <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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- <TargetFrameworkProfile>Client</TargetFrameworkProfile>
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- <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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- <XnaPlatform>Windows</XnaPlatform>
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- <XnaProfile>HiDef</XnaProfile>
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- <XnaCrossPlatformGroupID>44664728-326a-4350-bc00-4e66ccdb957b</XnaCrossPlatformGroupID>
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- <XnaOutputType>Library</XnaOutputType>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>full</DebugType>
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- <Optimize>false</Optimize>
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- <OutputPath>bin\x86\Debug</OutputPath>
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- <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <NoStdLib>true</NoStdLib>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <PlatformTarget>x86</PlatformTarget>
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- <XnaCompressContent>false</XnaCompressContent>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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- <DebugType>pdbonly</DebugType>
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- <Optimize>true</Optimize>
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- <OutputPath>bin\x86\Release</OutputPath>
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- <DefineConstants>TRACE;WINDOWS</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- <NoStdLib>true</NoStdLib>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <PlatformTarget>x86</PlatformTarget>
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- <XnaCompressContent>true</XnaCompressContent>
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- </PropertyGroup>
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- <ItemGroup>
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- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="mscorlib">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="System">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="System.Xml">
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="System.Core">
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- <RequiredTargetFramework>4.0</RequiredTargetFramework>
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="System.Xml.Linq">
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- <RequiredTargetFramework>4.0</RequiredTargetFramework>
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="System.Net">
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- <Private>False</Private>
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- </Reference>
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="Properties\AssemblyInfo.cs" />
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- <Compile Include="src\Animation.cs" />
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- <Compile Include="src\AnimationState.cs" />
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- <Compile Include="src\AnimationStateData.cs" />
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- <Compile Include="src\Atlas.cs" />
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- <Compile Include="src\Attachments\AtlasAttachmentLoader.cs" />
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- <Compile Include="src\Attachments\Attachment.cs" />
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- <Compile Include="src\Attachments\AttachmentLoader.cs" />
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- <Compile Include="src\Attachments\AttachmentType.cs" />
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- <Compile Include="src\Attachments\BoundingBoxAttachment.cs" />
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- <Compile Include="src\Attachments\RegionAttachment.cs" />
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- <Compile Include="src\BlendMode.cs" />
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- <Compile Include="src\Bone.cs" />
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- <Compile Include="src\BoneData.cs" />
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- <Compile Include="src\IkConstraint.cs" />
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- <Compile Include="src\IkConstraintData.cs" />
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- <Compile Include="src\Event.cs" />
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- <Compile Include="src\EventData.cs" />
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- <Compile Include="src\ExposedList.cs" />
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- <Compile Include="src\Json.cs" />
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- <Compile Include="src\Skeleton.cs" />
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- <Compile Include="src\SkeletonBinary.cs" />
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- <Compile Include="src\SkeletonBounds.cs" />
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- <Compile Include="src\SkeletonData.cs" />
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- <Compile Include="src\SkeletonJson.cs" />
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- <Compile Include="src\Skin.cs" />
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- <Compile Include="src\Slot.cs" />
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- <Compile Include="src\SlotData.cs" />
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="src\Attachments\MeshAttachment.cs" />
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="src\Attachments\SkinnedMeshAttachment.cs" />
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- </ItemGroup>
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- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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- <!--
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- To modify your build process, add your task inside one of the targets below and uncomment it.
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- Other similar extension points exist, see Microsoft.Common.targets.
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- <Target Name="BeforeBuild">
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- </Target>
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- <Target Name="AfterBuild">
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- </Target>
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- -->
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-</Project>
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