@@ -269,6 +269,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
case SP_ATTACHMENT_CLIPPING: {
spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
spSkeletonClipping_clipStart(_clipper, slot, clip);
+ continue;
}
default:
spSkeletonClipping_clipEnd(_clipper, slot);