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@@ -134,9 +134,6 @@ namespace Spine.Unity.Editor {
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//generate new dummy clip
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AnimationClip newClip = new AnimationClip();
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newClip.name = name;
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- #if !(UNITY_5)
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- AnimationUtility.SetAnimationType(newClip, ModelImporterAnimationType.Generic);
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- #endif
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AssetDatabase.AddObjectToAsset(newClip, controller);
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unityAnimationClipTable.Add(name, newClip);
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}
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