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[unity] Remove old code.

pharan 7 年之前
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093d06cfdb
共有 1 个文件被更改,包括 0 次插入5 次删除
  1. 0 5
      spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs

+ 0 - 5
spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs

@@ -113,12 +113,7 @@ namespace Spine.Unity {
 
 
 				if (followBoneRotation) {
 				if (followBoneRotation) {
 					Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
 					Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
-					#if UNITY_5_6_OR_NEWER
 					thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation));
 					thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation));
-					#else
-					thisTransform.position = targetWorldPosition;
-					thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + bone.WorldRotationX);
-					#endif
 				} else {
 				} else {
 					thisTransform.position = targetWorldPosition;
 					thisTransform.position = targetWorldPosition;
 				}
 				}