Browse Source

[unity] Update YieldInstructions.

pharan 8 years ago
parent
commit
0a8a083cad

+ 2 - 3
spine-unity/Assets/Examples/Scripts/SpineboyPole.cs

@@ -69,9 +69,8 @@ namespace Spine.Unity.Examples {
 				SetXPosition(endX);
 				separator.enabled = true; // Enable Separator when hit
 				var poleTrack = state.SetAnimation(0, pole, false);
-				float duration = poleTrack.TrackEnd;
-				poleTrack.TrackEnd = float.PositiveInfinity;
-				yield return new WaitForSeconds(duration + 1f);
+				yield return new WaitForSpineAnimationComplete(poleTrack);
+				yield return new WaitForSeconds(1f);
 			}
 		}
 

+ 1 - 2
spine-unity/Assets/spine-unity/Modules/YieldInstructions/WaitForSpineAnimationComplete.cs

@@ -62,14 +62,13 @@ namespace Spine.Unity {
 				Debug.LogWarning("TrackEntry was null. Coroutine will continue immediately.");
 				m_WasFired = true;
 			} else {
-				// Function normally.
 				trackEntry.Complete += HandleComplete;
 			}
 		}
 
 		#region Reuse
 		/// <summary>
-		/// One optimization high-frequency YieldInstruction returns is to cache instances to minimize pressure. 
+		/// One optimization high-frequency YieldInstruction returns is to cache instances to minimize GC pressure. 
 		/// Use NowWaitFor to reuse the same instance of WaitForSpineAnimationComplete.</summary>
 		public WaitForSpineAnimationComplete NowWaitFor (Spine.TrackEntry trackEntry) {
 			SafeSubscribe(trackEntry);

+ 94 - 0
spine-unity/Assets/spine-unity/Modules/YieldInstructions/WaitForSpineTrackEntryEnd.cs

@@ -0,0 +1,94 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#if (UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7)
+#define PREUNITY_5_3
+#endif
+
+using UnityEngine;
+using System.Collections;
+using Spine;
+
+namespace Spine.Unity {
+	/// <summary>
+	/// Use this as a condition-blocking yield instruction for Unity Coroutines. 
+	/// The routine will pause until the AnimationState.TrackEntry fires its End event.</summary>
+	public class WaitForSpineTrackEntryEnd : IEnumerator {
+
+		bool m_WasFired = false;
+
+		public WaitForSpineTrackEntryEnd (Spine.TrackEntry trackEntry) {
+			#if PREUNITY_5_3
+			Debug.LogWarning("Unity 5.3 or later is required for Spine Unity custom yield instructions to function correctly.");
+			#endif
+
+			SafeSubscribe(trackEntry);
+		}
+
+		void HandleEnd (TrackEntry trackEntry) {
+			m_WasFired = true;
+		}
+
+		void SafeSubscribe (Spine.TrackEntry trackEntry) {
+			if (trackEntry == null) {
+				// Break immediately if trackEntry is null.
+				Debug.LogWarning("TrackEntry was null. Coroutine will continue immediately.");
+				m_WasFired = true;
+			} else {
+				trackEntry.End += HandleEnd;
+			}
+		}
+
+		#region Reuse
+		/// <summary>
+		/// One optimization high-frequency YieldInstruction returns is to cache instances to minimize GC pressure. 
+		/// Use NowWaitFor to reuse the same instance of WaitForSpineAnimationEnd.</summary>
+		public WaitForSpineTrackEntryEnd NowWaitFor (Spine.TrackEntry trackEntry) {
+			SafeSubscribe(trackEntry);
+			return this;
+		}
+		#endregion
+
+		#region IEnumerator
+		bool IEnumerator.MoveNext () {
+			if (m_WasFired) {
+				((IEnumerator)this).Reset();	// auto-reset for YieldInstruction reuse
+				return false;
+			}
+
+			return true;
+		}
+		void IEnumerator.Reset () { m_WasFired = false; }
+		object IEnumerator.Current { get { return null; } }
+		#endregion
+
+	}
+
+}

+ 12 - 0
spine-unity/Assets/spine-unity/Modules/YieldInstructions/WaitForSpineTrackEntryEnd.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8036c6c2897d2764db92f632d2aef568
+timeCreated: 1480672707
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: