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+/******************************************************************************
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+ * Spine Runtimes Software License v2.5
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+ *
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+ * Copyright (c) 2013-2016, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
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+ * non-transferable license to use, install, execute, and perform the Spine
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+ * Runtimes software and derivative works solely for personal or internal
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+ * use. Without the written permission of Esoteric Software (see Section 2 of
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+ * the Spine Software License Agreement), you may not (a) modify, translate,
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+ * adapt, or develop new applications using the Spine Runtimes or otherwise
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+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
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+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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+ * or other intellectual property or proprietary rights notices on or in the
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+ * Software, including any copy thereof. Redistributions in binary or source
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+ * form must include this license and terms.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ * POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+#if (UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7)
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+#define PREUNITY_5_3
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+#endif
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+
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+using UnityEngine;
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+using System.Collections;
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+using Spine;
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+
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+namespace Spine.Unity {
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+ /// <summary>
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+ /// Use this as a condition-blocking yield instruction for Unity Coroutines.
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+ /// The routine will pause until the AnimationState.TrackEntry fires its End event.</summary>
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+ public class WaitForSpineTrackEntryEnd : IEnumerator {
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+
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+ bool m_WasFired = false;
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+
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+ public WaitForSpineTrackEntryEnd (Spine.TrackEntry trackEntry) {
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+ #if PREUNITY_5_3
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+ Debug.LogWarning("Unity 5.3 or later is required for Spine Unity custom yield instructions to function correctly.");
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+ #endif
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+
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+ SafeSubscribe(trackEntry);
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+ }
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+
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+ void HandleEnd (TrackEntry trackEntry) {
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+ m_WasFired = true;
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+ }
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+
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+ void SafeSubscribe (Spine.TrackEntry trackEntry) {
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+ if (trackEntry == null) {
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+ // Break immediately if trackEntry is null.
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+ Debug.LogWarning("TrackEntry was null. Coroutine will continue immediately.");
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+ m_WasFired = true;
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+ } else {
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+ trackEntry.End += HandleEnd;
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+ }
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+ }
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+
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+ #region Reuse
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+ /// <summary>
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+ /// One optimization high-frequency YieldInstruction returns is to cache instances to minimize GC pressure.
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+ /// Use NowWaitFor to reuse the same instance of WaitForSpineAnimationEnd.</summary>
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+ public WaitForSpineTrackEntryEnd NowWaitFor (Spine.TrackEntry trackEntry) {
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+ SafeSubscribe(trackEntry);
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+ return this;
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+ }
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+ #endregion
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+
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+ #region IEnumerator
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+ bool IEnumerator.MoveNext () {
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+ if (m_WasFired) {
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+ ((IEnumerator)this).Reset(); // auto-reset for YieldInstruction reuse
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+ return false;
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+ }
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+
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+ return true;
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+ }
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+ void IEnumerator.Reset () { m_WasFired = false; }
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+ object IEnumerator.Current { get { return null; } }
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+ #endregion
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+
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+ }
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+
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+}
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