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@@ -145,13 +145,16 @@ module spine {
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error: (player: SpinePlayer, msg: string) => void
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/* Optional: Callback at the start of each frame, before the skeleton is posed or drawn. Default: none */
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- frame: (player: SpinePlayer) => void
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+ frame: (player: SpinePlayer, delta: number) => void
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- /* Optional: Callback just after the skeleton is posed each frame. Default: none */
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- update: (player: SpinePlayer) => void
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+ /* Optional: Callback after the skeleton is posed each frame, before it is drawn. Default: none */
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+ update: (player: SpinePlayer, delta: number) => void
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- /* Optional: Callback just after the skeleton is drawn each frame. Default: none */
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- draw: (player: SpinePlayer) => void
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+ /* Optional: Callback after the skeleton is drawn each frame. Default: none */
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+ draw: (player: SpinePlayer, delta: number) => void
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+
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+ /* Optional: Callback each frame before the skeleton is loaded. Default: none */
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+ loading: (player: SpinePlayer, delta: number) => void
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/* Optional: The downloader used by the player's asset manager. Passing the same downloader to multiple players using the
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same assets ensures the assets are only downloaded once. Default: new instance */
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@@ -174,12 +177,12 @@ module spine {
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}
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export class SpinePlayer {
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- private parent: HTMLElement;
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+ public parent: HTMLElement;
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public dom: HTMLElement;
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public canvas: HTMLCanvasElement;
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- private context: spine.webgl.ManagedWebGLRenderingContext;
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- private sceneRenderer: spine.webgl.SceneRenderer;
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- private loadingScreen: spine.webgl.LoadingScreen;
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+ public context: spine.webgl.ManagedWebGLRenderingContext;
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+ public sceneRenderer: spine.webgl.SceneRenderer;
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+ public loadingScreen: spine.webgl.LoadingScreen;
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public assetManager: spine.webgl.AssetManager;
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public bg = new Color();
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public bgFullscreen = new Color();
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@@ -202,11 +205,12 @@ module spine {
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/* The animation state controlling the skeleton. Null until loading is complete (access after config.success). */
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public animationState: AnimationState;
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- private paused = true;
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+ public paused = true;
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public speed = 1;
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- private time = new TimeKeeper();
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+ public time = new TimeKeeper();
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private stopRequestAnimationFrame = false;
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+ private viewport: Viewport = {} as Viewport;
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private currentViewport: Viewport;
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private previousViewport: Viewport;
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private viewportTransitionStart = 0;
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@@ -254,8 +258,8 @@ module spine {
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if (!config.backgroundColor) config.backgroundColor = config.alpha ? "00000000" : "000000";
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if (!config.fullScreenBackgroundColor) config.fullScreenBackgroundColor = config.backgroundColor;
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if (config.backgroundImage && !config.backgroundImage.url) config.backgroundImage = null;
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- if (config.premultipliedAlpha === undefined) config.premultipliedAlpha = true;
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- if (config.mipmaps === undefined) config.mipmaps = true;
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+ if (config.premultipliedAlpha === void 0) config.premultipliedAlpha = true;
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+ if (config.mipmaps === void 0) config.mipmaps = true;
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if (!config.debug) config.debug = {} as any;
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if (config.animations && config.animation && config.animations.indexOf(config.animation) < 0)
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throw new Error("Animation '" + config.animation + "' is not in the config animation list: " + toString(config.animations));
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@@ -263,12 +267,12 @@ module spine {
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throw new Error("Default skin '" + config.skin + "' is not in the config skins list: " + toString(config.skins));
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if (!config.viewport) config.viewport = {} as any;
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if (!config.viewport.animations) config.viewport.animations = {};
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- if (config.viewport.debugRender === undefined) config.viewport.debugRender = false;
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- if (config.viewport.transitionTime === undefined) config.viewport.transitionTime = 0.25;
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+ if (config.viewport.debugRender === void 0) config.viewport.debugRender = false;
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+ if (config.viewport.transitionTime === void 0) config.viewport.transitionTime = 0.25;
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if (!config.controlBones) config.controlBones = [];
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- if (config.showControls === undefined) config.showControls = true;
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- if (config.showLoading === undefined) config.showLoading = true;
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- if (config.defaultMix === undefined) config.defaultMix = 0.25;
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+ if (config.showControls === void 0) config.showControls = true;
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+ if (config.showLoading === void 0) config.showLoading = true;
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+ if (config.defaultMix === void 0) config.defaultMix = 0.25;
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}
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private initialize (): HTMLElement {
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@@ -509,8 +513,8 @@ module spine {
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if (!controlBones.length && !config.showControls) return;
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let selectedBones = this.selectedBones = new Array<Bone>(controlBones.length);
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let canvas = this.canvas;
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- let input = new spine.webgl.Input(canvas);
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let target:Bone = null;
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+ let offset = new spine.Vector2();
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let coords = new spine.webgl.Vector3();
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let mouse = new spine.webgl.Vector3();
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let position = new spine.Vector2();
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@@ -519,6 +523,7 @@ module spine {
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let closest = function (x: number, y: number): Bone {
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mouse.set(x, canvas.clientHeight - y, 0)
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+ offset.x = offset.y = 0;
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let bestDistance = 24, index = 0;
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let best:Bone;
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for (let i = 0; i < controlBones.length; i++) {
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@@ -531,15 +536,19 @@ module spine {
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bestDistance = distance;
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best = bone;
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index = i;
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+ offset.x = coords.x - mouse.x;
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+ offset.y = coords.y - mouse.y;
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}
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}
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if (best) selectedBones[index] = best;
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return best;
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};
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- input.addListener({
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- down: (x, y) => target = closest(x, y),
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- up: (x, y) => {
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+ new spine.webgl.Input(canvas).addListener({
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+ down: (x, y) => {
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+ target = closest(x, y);
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+ },
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+ up: () => {
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if (target)
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target = null;
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else if (config.showControls)
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@@ -547,8 +556,8 @@ module spine {
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},
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dragged: (x, y) => {
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if (target) {
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- x = MathUtils.clamp(x, 0, canvas.clientWidth)
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- y = MathUtils.clamp(y, 0, canvas.clientHeight);
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+ x = MathUtils.clamp(x + offset.x, 0, canvas.clientWidth)
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+ y = MathUtils.clamp(y - offset.y, 0, canvas.clientHeight);
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight);
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if (target.parent) {
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target.parent.worldToLocal(position.set(coords.x - skeleton.x, coords.y - skeleton.y));
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@@ -563,44 +572,44 @@ module spine {
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moved: (x, y) => closest(x, y)
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});
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- if (!config.showControls) return;
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-
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- // For manual hover to work, we need to disable hidding controls if the mouse/touch entered the clickable area of a child of the controls.
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- // For this we need to register a mouse handler on the document and see if we are within the canvas area.
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- document.addEventListener("mousemove", (ev: UIEvent) => {
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- if (ev instanceof MouseEvent) handleHover(ev.clientX, ev.clientY);
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- });
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- document.addEventListener("touchmove", (ev: UIEvent) => {
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- if (ev instanceof TouchEvent) {
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- let touches = ev.changedTouches;
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- if (touches.length) {
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- let touch = touches[0];
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- handleHover(touch.clientX, touch.clientY);
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+ if (config.showControls) {
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+ // For manual hover to work, we need to disable hidding controls if the mouse/touch entered the clickable area of a child of the controls.
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+ // For this we need to register a mouse handler on the document and see if we are within the canvas area.
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+ document.addEventListener("mousemove", (ev: UIEvent) => {
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+ if (ev instanceof MouseEvent) handleHover(ev.clientX, ev.clientY);
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+ });
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+ document.addEventListener("touchmove", (ev: UIEvent) => {
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+ if (ev instanceof TouchEvent) {
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+ let touches = ev.changedTouches;
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+ if (touches.length) {
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+ let touch = touches[0];
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+ handleHover(touch.clientX, touch.clientY);
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+ }
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}
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- }
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- });
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+ });
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- let mouseOverControls = true, mouseOverCanvas = false;
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- let handleHover = (mouseX: number, mouseY: number) => {
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- let popup = findWithClass(this.dom, "spine-player-popup");
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- mouseOverControls = overlap(mouseX, mouseY, this.playerControls.getBoundingClientRect());
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- mouseOverCanvas = overlap(mouseX, mouseY, canvas.getBoundingClientRect());
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- clearTimeout(this.cancelId);
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- let hide = !popup && !mouseOverControls && !mouseOverCanvas && !this.paused;
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- if (hide)
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- this.playerControls.classList.add("spine-player-controls-hidden");
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- else
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- this.playerControls.classList.remove("spine-player-controls-hidden");
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- if (!mouseOverControls && !popup && !this.paused) {
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- this.cancelId = setTimeout(() => {
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- if (!this.paused) this.playerControls.classList.add("spine-player-controls-hidden");
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- }, 1000);
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+ let overlap = (mouseX: number, mouseY: number, rect: DOMRect | ClientRect): boolean => {
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+ let x = mouseX - rect.left, y = mouseY - rect.top;
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+ return x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;
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}
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- }
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- let overlap = (mouseX: number, mouseY: number, rect: DOMRect | ClientRect): boolean => {
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- let x = mouseX - rect.left, y = mouseY - rect.top;
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- return x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;
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+ let mouseOverControls = true, mouseOverCanvas = false;
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+ let handleHover = (mouseX: number, mouseY: number) => {
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+ let popup = findWithClass(this.dom, "spine-player-popup");
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+ mouseOverControls = overlap(mouseX, mouseY, this.playerControls.getBoundingClientRect());
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+ mouseOverCanvas = overlap(mouseX, mouseY, canvas.getBoundingClientRect());
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+ clearTimeout(this.cancelId);
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+ let hide = !popup && !mouseOverControls && !mouseOverCanvas && !this.paused;
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+ if (hide)
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+ this.playerControls.classList.add("spine-player-controls-hidden");
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+ else
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+ this.playerControls.classList.remove("spine-player-controls-hidden");
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+ if (!mouseOverControls && !popup && !this.paused) {
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+ this.cancelId = setTimeout(() => {
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+ if (!this.paused) this.playerControls.classList.add("spine-player-controls-hidden");
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+ }, 1000);
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+ }
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+ }
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}
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}
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@@ -655,13 +664,13 @@ module spine {
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// Determine the base viewport.
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let globalViewport = this.config.viewport;
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- let viewport = {
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- padLeft: globalViewport.padLeft !== undefined ? globalViewport.padLeft : "10%",
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- padRight: globalViewport.padRight !== undefined ? globalViewport.padRight : "10%",
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- padTop: globalViewport.padTop !== undefined ? globalViewport.padTop : "10%",
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- padBottom: globalViewport.padBottom !== undefined ? globalViewport.padBottom : "10%"
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+ let viewport = this.currentViewport = {
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+ padLeft: globalViewport.padLeft !== void 0 ? globalViewport.padLeft : "10%",
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+ padRight: globalViewport.padRight !== void 0 ? globalViewport.padRight : "10%",
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+ padTop: globalViewport.padTop !== void 0 ? globalViewport.padTop : "10%",
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+ padBottom: globalViewport.padBottom !== void 0 ? globalViewport.padBottom : "10%"
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} as Viewport;
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- if (globalViewport.x !== undefined && globalViewport.y !== undefined && globalViewport.width && globalViewport.height) {
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+ if (globalViewport.x !== void 0 && globalViewport.y !== void 0 && globalViewport.width && globalViewport.height) {
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viewport.x = globalViewport.x;
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viewport.y = globalViewport.y;
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viewport.width = globalViewport.width;
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@@ -672,16 +681,16 @@ module spine {
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// Override with the animation specific viewport for the final result.
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let userAnimViewport = this.config.viewport.animations[animation.name];
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if (userAnimViewport) {
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- if (userAnimViewport.x !== undefined && userAnimViewport.y !== undefined && userAnimViewport.width && userAnimViewport.height) {
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+ if (userAnimViewport.x !== void 0 && userAnimViewport.y !== void 0 && userAnimViewport.width && userAnimViewport.height) {
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viewport.x = userAnimViewport.x;
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viewport.y = userAnimViewport.y;
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viewport.width = userAnimViewport.width;
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viewport.height = userAnimViewport.height;
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}
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- if (userAnimViewport.padLeft !== undefined) viewport.padLeft = userAnimViewport.padLeft;
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- if (userAnimViewport.padRight !== undefined) viewport.padRight = userAnimViewport.padRight;
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- if (userAnimViewport.padTop !== undefined) viewport.padTop = userAnimViewport.padTop;
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- if (userAnimViewport.padBottom !== undefined) viewport.padBottom = userAnimViewport.padBottom;
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+ if (userAnimViewport.padLeft !== void 0) viewport.padLeft = userAnimViewport.padLeft;
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+ if (userAnimViewport.padRight !== void 0) viewport.padRight = userAnimViewport.padRight;
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+ if (userAnimViewport.padTop !== void 0) viewport.padTop = userAnimViewport.padTop;
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+ if (userAnimViewport.padBottom !== void 0) viewport.padBottom = userAnimViewport.padBottom;
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}
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// Translate percentage padding to world units.
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@@ -690,7 +699,6 @@ module spine {
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viewport.padBottom = this.percentageToWorldUnit(viewport.height, viewport.padBottom);
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viewport.padTop = this.percentageToWorldUnit(viewport.height, viewport.padTop);
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- this.currentViewport = viewport;
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this.viewportTransitionStart = performance.now();
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return animation;
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}
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@@ -737,8 +745,12 @@ module spine {
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let isFullscreen = doc.fullscreenElement || doc.webkitFullscreenElement || doc.mozFullScreenElement || doc.msFullscreenElement;
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let bg = isFullscreen ? this.bgFullscreen : this.bg;
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+ this.time.update();
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+ let delta = this.time.delta;
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+
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// Load the skeleton if the assets are ready.
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- if (!this.skeleton && this.assetManager.isLoadingComplete()) this.loadSkeleton();
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+ var loading = this.assetManager.isLoadingComplete();
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+ if (!this.skeleton && loading) this.loadSkeleton();
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let skeleton = this.skeleton;
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let config = this.config;
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if (skeleton) {
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@@ -746,15 +758,17 @@ module spine {
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let renderer = this.sceneRenderer;
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renderer.resize(webgl.ResizeMode.Expand);
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- if (config.frame) config.frame(this);
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+ let playDelta = this.paused ? 0 : delta * this.speed;
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+ if (config.frame) config.frame(this, playDelta);
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// Update animation time and pose the skeleton.
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if (!this.paused) {
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- this.time.update();
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- let delta = this.time.delta * this.speed;
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+ this.animationState.update(playDelta);
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+ this.animationState.apply(skeleton);
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+ skeleton.updateWorldTransform();
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if (config.showControls) {
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- this.playTime += delta;
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+ this.playTime += playDelta;
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let entry = this.animationState.getCurrent(0);
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if (entry) {
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let duration = entry.animation.duration;
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@@ -764,20 +778,14 @@ module spine {
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this.timelineSlider.setValue(this.playTime / duration);
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}
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}
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-
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- this.animationState.update(delta);
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- this.animationState.apply(skeleton);
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- skeleton.updateWorldTransform();
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- if (config.update) config.update(this);
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}
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// Determine the viewport.
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- let viewport = {
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- x: this.currentViewport.x - (this.currentViewport.padLeft as number),
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- y: this.currentViewport.y - (this.currentViewport.padBottom as number),
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- width: this.currentViewport.width + (this.currentViewport.padLeft as number) + (this.currentViewport.padRight as number),
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- height: this.currentViewport.height + (this.currentViewport.padBottom as number) + (this.currentViewport.padTop as number)
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- };
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+ var viewport = this.viewport;
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+ viewport.x = this.currentViewport.x - (this.currentViewport.padLeft as number),
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+ viewport.y = this.currentViewport.y - (this.currentViewport.padBottom as number),
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+ viewport.width = this.currentViewport.width + (this.currentViewport.padLeft as number) + (this.currentViewport.padRight as number),
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+ viewport.height = this.currentViewport.height + (this.currentViewport.padBottom as number) + (this.currentViewport.padTop as number)
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if (this.previousViewport) {
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let transitionAlpha = (performance.now() - this.viewportTransitionStart) / 1000 / config.viewport.transitionTime;
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@@ -786,35 +794,35 @@ module spine {
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let y = this.previousViewport.y - (this.previousViewport.padBottom as number);
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let width = this.previousViewport.width + (this.previousViewport.padLeft as number) + (this.previousViewport.padRight as number);
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let height = this.previousViewport.height + (this.previousViewport.padBottom as number) + (this.previousViewport.padTop as number);
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- viewport = {
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- x: x + (viewport.x - x) * transitionAlpha,
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- y: y + (viewport.y - y) * transitionAlpha,
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- width: width + (viewport.width - width) * transitionAlpha,
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- height: height + (viewport.height - height) * transitionAlpha
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- };
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+ viewport.x = x + (viewport.x - x) * transitionAlpha;
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+ viewport.y = y + (viewport.y - y) * transitionAlpha;
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+ viewport.width = width + (viewport.width - width) * transitionAlpha;
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+ viewport.height = height + (viewport.height - height) * transitionAlpha;
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}
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}
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|
|
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- let viewportSize = this.scale(viewport.width, viewport.height, this.canvas.width, this.canvas.height);
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+ renderer.camera.zoom = this.canvas.height / this.canvas.width > viewport.height / viewport.width
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+ ? viewport.width / this.canvas.width : viewport.height / this.canvas.height;
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+ renderer.camera.position.x = viewport.x + viewport.width / 2;
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+ renderer.camera.position.y = viewport.y + viewport.height / 2;
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|
|
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// Clear the screen.
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let gl = this.context.gl;
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gl.clearColor(bg.r, bg.g, bg.b, bg.a);
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gl.clear(gl.COLOR_BUFFER_BIT);
|
|
|
|
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- renderer.camera.zoom = viewport.width / viewportSize.x;
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|
- renderer.camera.position.x = viewport.x + viewport.width / 2;
|
|
|
- renderer.camera.position.y = viewport.y + viewport.height / 2;
|
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|
+ if (config.update) config.update(this, playDelta);
|
|
|
|
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renderer.begin();
|
|
|
|
|
|
// Draw the background image.
|
|
|
- if (config.backgroundImage) {
|
|
|
- let bgImage = this.assetManager.get(config.backgroundImage.url);
|
|
|
- if (config.backgroundImage.hasOwnProperty("x") && config.backgroundImage.hasOwnProperty("y") && config.backgroundImage.width && config.backgroundImage.height)
|
|
|
- renderer.drawTexture(bgImage, config.backgroundImage.x, config.backgroundImage.y, config.backgroundImage.width, config.backgroundImage.height);
|
|
|
+ let bgImage = config.backgroundImage;
|
|
|
+ if (bgImage) {
|
|
|
+ let texture = this.assetManager.get(bgImage.url);
|
|
|
+ if (bgImage.x !== void 0 && bgImage.y !== void 0 && bgImage.width && bgImage.height)
|
|
|
+ renderer.drawTexture(texture, bgImage.x, bgImage.y, bgImage.width, bgImage.height);
|
|
|
else
|
|
|
- renderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
|
|
|
+ renderer.drawTexture(texture, viewport.x, viewport.y, viewport.width, viewport.height);
|
|
|
}
|
|
|
|
|
|
// Draw the skeleton and debug output.
|
|
@@ -829,7 +837,6 @@ module spine {
|
|
|
) {
|
|
|
renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
|
|
|
}
|
|
|
- if (config.draw) config.draw(this);
|
|
|
|
|
|
// Draw the control bones.
|
|
|
let controlBones = config.controlBones;
|
|
@@ -854,28 +861,21 @@ module spine {
|
|
|
}
|
|
|
|
|
|
renderer.end();
|
|
|
+
|
|
|
+ if (config.draw) config.draw(this, playDelta);
|
|
|
}
|
|
|
|
|
|
// Draw the loading screen.
|
|
|
if (config.showLoading) {
|
|
|
this.loadingScreen.backgroundColor.setFromColor(bg);
|
|
|
- this.loadingScreen.draw(this.assetManager.isLoadingComplete());
|
|
|
+ this.loadingScreen.draw(loading);
|
|
|
}
|
|
|
+ if (loading && config.loading) config.loading(this, delta);
|
|
|
} catch (e) {
|
|
|
this.showError(`Error: Unable to render skeleton.\n${e.message}`, e);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- private scale (sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2 {
|
|
|
- let targetRatio = targetHeight / targetWidth;
|
|
|
- let sourceRatio = sourceHeight / sourceWidth;
|
|
|
- let scale = targetRatio > sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
|
|
|
- let temp = new spine.Vector2();
|
|
|
- temp.x = sourceWidth * scale;
|
|
|
- temp.y = sourceHeight * scale;
|
|
|
- return temp;
|
|
|
- }
|
|
|
-
|
|
|
stopRendering () {
|
|
|
this.stopRequestAnimationFrame = true;
|
|
|
}
|
|
@@ -1142,28 +1142,22 @@ module spine {
|
|
|
// this.knob = findWithClass(this.slider, "spine-player-slider-knob");
|
|
|
this.setValue(0);
|
|
|
|
|
|
- let input = new spine.webgl.Input(this.slider);
|
|
|
let dragging = false;
|
|
|
- input.addListener({
|
|
|
+ new spine.webgl.Input(this.slider).addListener({
|
|
|
down: (x, y) => {
|
|
|
dragging = true;
|
|
|
this.value.classList.add("hovering");
|
|
|
},
|
|
|
up: (x, y) => {
|
|
|
dragging = false;
|
|
|
- let percentage = this.setValue(x / this.slider.clientWidth);
|
|
|
- if (this.change) this.change(percentage);
|
|
|
+ if (this.change) this.change(this.setValue(x / this.slider.clientWidth));
|
|
|
this.value.classList.remove("hovering");
|
|
|
},
|
|
|
moved: (x, y) => {
|
|
|
- if (dragging) {
|
|
|
- let percentage = this.setValue(x / this.slider.clientWidth);
|
|
|
- if (this.change) this.change(percentage);
|
|
|
- }
|
|
|
+ if (dragging && this.change) this.change(this.setValue(x / this.slider.clientWidth));
|
|
|
},
|
|
|
dragged: (x, y) => {
|
|
|
- let percentage = this.setValue(x / this.slider.clientWidth);
|
|
|
- if (this.change) this.change(percentage);
|
|
|
+ if (this.change) this.change(this.setValue(x / this.slider.clientWidth));
|
|
|
}
|
|
|
});
|
|
|
|