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@@ -63,6 +63,44 @@
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ENDHLSL
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ENDHLSL
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}
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}
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- UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
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+ // UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
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+ // Note: UsePass above fails when both main and additional lights are disabled, thus inlined below.
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+ Pass
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+ {
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+ Name "ShadowCaster"
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+ Tags{"LightMode" = "ShadowCaster"}
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+
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+ ZWrite On
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+ ColorMask 0
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+ ZTest LEqual
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+ Cull Off
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+
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+ HLSLPROGRAM
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+ // Required to compile gles 2.0 with standard srp library
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+ #pragma prefer_hlslcc gles
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+ #pragma exclude_renderers d3d11_9x
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+ #pragma target 2.0
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+
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+ // -------------------------------------
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+ // Material Keywords
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+ #pragma shader_feature _ALPHATEST_ON
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+
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+ //--------------------------------------
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+ // GPU Instancing
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+ #pragma multi_compile_instancing
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+ #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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+
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+ #pragma vertex ShadowPassVertexSkeletonLit
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+ #pragma fragment ShadowPassFragmentSkeletonLit
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+
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+ #define USE_URP
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+ #define fixed4 half4
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+ #define fixed3 half3
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+ #define fixed half
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+ #include "../Include/Spine-Input-URP.hlsl"
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+ #include "../Include/Spine-SkeletonLit-ShadowCasterPass-URP.hlsl"
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+
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+ ENDHLSL
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+ }
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}
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}
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}
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}
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