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@@ -1284,7 +1284,13 @@ namespace Spine.Unity {
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internal Material[] sharedMaterials = new Material[0];
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public void Initialize () {
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- doubleBufferedMesh = new DoubleBuffered<SmartMesh>();
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+ if (doubleBufferedMesh != null) {
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+ doubleBufferedMesh.GetNext().Clear();
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+ doubleBufferedMesh.GetNext().Clear();
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+ submeshMaterials.Clear();
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+ } else {
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+ doubleBufferedMesh = new DoubleBuffered<SmartMesh>();
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+ }
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}
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public Material[] GetUpdatedSharedMaterialsArray () {
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@@ -1343,6 +1349,11 @@ namespace Spine.Unity {
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public Mesh mesh = SpineMesh.NewSkeletonMesh();
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public SkeletonRendererInstruction instructionUsed = new SkeletonRendererInstruction();
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+ public void Clear () {
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+ mesh.Clear();
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+ instructionUsed.Clear();
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+ }
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+
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public void Dispose () {
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if (mesh != null) {
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#if UNITY_EDITOR
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