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@@ -33,7 +33,7 @@ using System;
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using UnityEngine;
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using Spine;
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-// TODO: handle TPackerCW flip mode (probably not swap uv horizontaly)
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+// MITCH: handle TPackerCW flip mode (probably not swap uv horizontaly)
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namespace Spine.Unity.TK2D {
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public class SpriteCollectionAttachmentLoader : AttachmentLoader {
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private tk2dSpriteCollectionData sprites;
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@@ -144,6 +144,14 @@ namespace Spine.Unity.TK2D {
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public PathAttachment NewPathAttachment (Skin skin, string name) {
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return new PathAttachment(name);
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}
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+
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+ public PointAttachment NewPointAttachment (Skin skin, string name) {
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+ return new PointAttachment(name);
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+ }
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+
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+ public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
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+ return new ClippingAttachment(name);
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+ }
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}
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}
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#endif
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