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"using UnityEditor" is not necessary.

Calvin Rien 12 years ago
parent
commit
0f767689f6

+ 0 - 1
spine-unity/Assets/Plugins/Spine/AtlasAsset.cs

@@ -1,7 +1,6 @@
 using System;
 using System.IO;
 using UnityEngine;
-using UnityEditor;
 using Spine;
 
 public class AtlasAsset : ScriptableObject {

+ 0 - 1
spine-unity/Assets/Plugins/Spine/SkeletonDataAsset.cs

@@ -2,7 +2,6 @@ using System;
 using System.IO;
 using System.Collections.Generic;
 using UnityEngine;
-using UnityEditor;
 using Spine;
 
 public class SkeletonDataAsset : ScriptableObject {