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Merge branch '3.6' into 3.7-beta

NathanSweet hace 7 años
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10a22a8935

+ 8 - 0
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java

@@ -62,6 +62,14 @@ public class SkeletonRenderer {
 	private final Color temp6 = new Color();
 
 	public void draw (Batch batch, Skeleton skeleton) {
+		if (batch instanceof PolygonSpriteBatch) {
+			draw((PolygonSpriteBatch)batch, skeleton);
+			return;
+		} else if (batch instanceof TwoColorPolygonBatch) {
+			draw((TwoColorPolygonBatch)batch, skeleton);
+			return;
+		}
+
 		VertexEffect vertexEffect = this.vertexEffect;
 		if (vertexEffect != null) vertexEffect.begin(skeleton);
 

+ 90 - 0
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java

@@ -0,0 +1,90 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+package com.esotericsoftware.spine.utils;
+
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable;
+import com.esotericsoftware.spine.AnimationState;
+import com.esotericsoftware.spine.Skeleton;
+import com.esotericsoftware.spine.SkeletonRenderer;
+
+/** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or
+ * {@link #update(float)} called each frame. */
+public class SkeletonDrawable extends BaseDrawable {
+	private SkeletonRenderer renderer;
+	private Skeleton skeleton;
+	AnimationState state;
+
+	/** Creates an uninitialized SkeletonDrawable. The renderer, skeleton, and animation state must be set before use. */
+	public SkeletonDrawable () {
+	}
+
+	public SkeletonDrawable (SkeletonRenderer renderer, Skeleton skeleton, AnimationState state) {
+		this.renderer = renderer;
+		this.skeleton = skeleton;
+		this.state = state;
+	}
+
+	public void update (float delta) {
+		state.update(delta);
+		state.apply(skeleton);
+	}
+
+	public void draw (Batch batch, float x, float y, float width, float height) {
+		skeleton.setPosition(x, y);
+		skeleton.updateWorldTransform();
+		renderer.draw(batch, skeleton);
+	}
+
+	public SkeletonRenderer getRenderer () {
+		return renderer;
+	}
+
+	public void setRenderer (SkeletonRenderer renderer) {
+		this.renderer = renderer;
+	}
+
+	public Skeleton getSkeleton () {
+		return skeleton;
+	}
+
+	public void setSkeleton (Skeleton skeleton) {
+		this.skeleton = skeleton;
+	}
+
+	public AnimationState getAnimationState () {
+		return state;
+	}
+
+	public void setAnimationState (AnimationState state) {
+		this.state = state;
+	}
+}