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@@ -180,7 +180,7 @@ void _spEventQueue_drain (_spEventQueue* self) {
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self->drainDisabled = 0;
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self->drainDisabled = 0;
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}
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}
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-// These two functions are needed in the UE4 runtime, see #1037
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+/* These two functions are needed in the UE4 runtime, see #1037 */
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void _spAnimationState_enableQueue(spAnimationState* self) {
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void _spAnimationState_enableQueue(spAnimationState* self) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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internal->queue->drainDisabled = 0;
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internal->queue->drainDisabled = 0;
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