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fix indentation

Matias 12 năm trước cách đây
mục cha
commit
116ad3ce53
1 tập tin đã thay đổi với 10 bổ sung10 xóa
  1. 10 10
      spine-corona/spine-corona/spine.lua

+ 10 - 10
spine-corona/spine-corona/spine.lua

@@ -113,16 +113,16 @@ function spine.Skeleton.new (skeletonData, group)
 					image.y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
 					image.rotation = -(slot.bone.worldRotation + attachment.rotation)
 
-                    -- fix scaling when attachment is rotated 90 degrees
-                    local rot = math.abs(attachment.rotation) % 180
-                    if (rot == 90) then
-                        image.xScale = slot.bone.worldScaleY * attachment.scaleX
-                        image.yScale = slot.bone.worldScaleX * attachment.scaleY
-                    else
-                        --if (rot ~= 0 and (slot.bone.worldScaleX ~= 1 or slot.bone.worldScaleY ~= 1)) then print("WARNING: Scaling bones with attachments not rotated to the cardinal angles will not work as expected in Corona!") end
-                        image.xScale = slot.bone.worldScaleX * attachment.scaleX
-                        image.yScale = slot.bone.worldScaleY * attachment.scaleY
-                    end
+					-- fix scaling when attachment is rotated 90 degrees
+					local rot = math.abs(attachment.rotation) % 180
+					if (rot == 90) then
+					    image.xScale = slot.bone.worldScaleY * attachment.scaleX
+					    image.yScale = slot.bone.worldScaleX * attachment.scaleY
+					else
+					    --if (rot ~= 0 and (slot.bone.worldScaleX ~= 1 or slot.bone.worldScaleY ~= 1)) then print("WARNING: Scaling bones with attachments not rotated to the cardinal angles will not work as expected in Corona!") end
+					    image.xScale = slot.bone.worldScaleX * attachment.scaleX
+					    image.yScale = slot.bone.worldScaleY * attachment.scaleY
+					end
 
 					if self.flipX then
 						image.xScale = -image.xScale