Mario Zechner il y a 1 an
Parent
commit
120577bfe6

+ 13 - 13
spine-cpp/spine-cpp/src/spine/AnimationState.cpp

@@ -163,9 +163,9 @@ float TrackEntry::getMixDuration() { return _mixDuration; }
 void TrackEntry::setMixDuration(float inValue) { _mixDuration = inValue; }
 
 void TrackEntry::setMixDuration(float mixDuration, float delay) {
-    _mixDuration = mixDuration;
-    if (_previous && delay <= 0) delay += _previous->getTrackComplete() - mixDuration;
-    this->_delay = delay;
+	_mixDuration = mixDuration;
+	if (_previous && delay <= 0) delay += _previous->getTrackComplete() - mixDuration;
+	this->_delay = delay;
 }
 
 TrackEntry *TrackEntry::getMixingFrom() { return _mixingFrom; }
@@ -935,15 +935,15 @@ void AnimationState::queueEvents(TrackEntry *entry, float animationTime) {
 	// Queue complete if completed a loop iteration or the animation.
 	bool complete = false;
 	if (entry->_loop) {
-        if (duration == 0)
-            complete = true;
-        else {
-            int cycles = (int) (entry->_trackTime / duration);
-            complete = cycles > 0 && cycles > (int) (entry->_trackLast / duration);
-        }
-    } else {
-        complete = animationTime >= animationEnd && entry->_animationLast < animationEnd;
-    }
+		if (duration == 0)
+			complete = true;
+		else {
+			int cycles = (int) (entry->_trackTime / duration);
+			complete = cycles > 0 && cycles > (int) (entry->_trackLast / duration);
+		}
+	} else {
+		complete = animationTime >= animationEnd && entry->_animationLast < animationEnd;
+	}
 	if (complete) _queue->complete(entry);
 
 	// Queue events after complete.
@@ -998,7 +998,7 @@ TrackEntry *AnimationState::newTrackEntry(size_t trackIndex, Animation *animatio
 
 	entry._eventThreshold = 0;
 	entry._alphaAttachmentThreshold = 0;
-    entry._mixAttachmentThreshold = 0;
+	entry._mixAttachmentThreshold = 0;
 	entry._mixDrawOrderThreshold = 0;
 
 	entry._animationStart = 0;

+ 21 - 21
spine-cpp/spine-cpp/src/spine/Bone.cpp

@@ -72,7 +72,7 @@ Bone::Bone(BoneData &data, Skeleton &skeleton, Bone *parent) : Updatable(),
 															   _worldY(0),
 															   _sorted(false),
 															   _active(false),
-                                                               _inherit(Inherit_Normal){
+															   _inherit(Inherit_Normal) {
 	setToSetupPose();
 }
 
@@ -214,7 +214,7 @@ void Bone::setToSetupPose() {
 	_scaleY = data.getScaleY();
 	_shearX = data.getShearX();
 	_shearY = data.getShearY();
-    _inherit = data.getInherit();
+	_inherit = data.getInherit();
 }
 
 void Bone::worldToLocal(float worldX, float worldY, float &outLocalX, float &outLocalY) {
@@ -232,12 +232,12 @@ void Bone::worldToLocal(float worldX, float worldY, float &outLocalX, float &out
 }
 
 void Bone::worldToParent(float worldX, float worldY, float &outParentX, float &outParentY) {
-    if (!_parent) {
-        outParentX = worldX;
-        outParentY = worldY;
-    } else {
-        _parent->worldToLocal(worldX, worldY, outParentX, outParentY);
-    }
+	if (!_parent) {
+		outParentX = worldX;
+		outParentY = worldY;
+	} else {
+		_parent->worldToLocal(worldX, worldY, outParentX, outParentY);
+	}
 }
 
 void Bone::localToWorld(float localX, float localY, float &outWorldX, float &outWorldY) {
@@ -246,24 +246,24 @@ void Bone::localToWorld(float localX, float localY, float &outWorldX, float &out
 }
 
 void Bone::parentToWorld(float worldX, float worldY, float &outX, float &outY) {
-    if (!_parent) {
-        outX = worldX;
-        outY = worldY;
-    } else {
-        _parent->localToWorld(worldX, worldY, outX, outY);
-    }
+	if (!_parent) {
+		outX = worldX;
+		outY = worldY;
+	} else {
+		_parent->localToWorld(worldX, worldY, outX, outY);
+	}
 }
 
 float Bone::worldToLocalRotation(float worldRotation) {
-    worldRotation *= MathUtil::Deg_Rad;
-    float sine = MathUtil::sin(worldRotation), cosine = MathUtil::cos(worldRotation);
-    return MathUtil::atan2Deg(_a * sine - _c * cosine, _d * cosine - _b * sine) + _rotation - _shearX;
+	worldRotation *= MathUtil::Deg_Rad;
+	float sine = MathUtil::sin(worldRotation), cosine = MathUtil::cos(worldRotation);
+	return MathUtil::atan2Deg(_a * sine - _c * cosine, _d * cosine - _b * sine) + _rotation - _shearX;
 }
 
 float Bone::localToWorldRotation(float localRotation) {
-    localRotation = (localRotation - _rotation - _shearX) * MathUtil::Deg_Rad;
-    float sine = MathUtil::sin(localRotation), cosine = MathUtil::cos(localRotation);
-    return MathUtil::atan2Deg(cosine * _c + sine * _d, cosine * _a + sine * _b);
+	localRotation = (localRotation - _rotation - _shearX) * MathUtil::Deg_Rad;
+	float sine = MathUtil::sin(localRotation), cosine = MathUtil::cos(localRotation);
+	return MathUtil::atan2Deg(cosine * _c + sine * _d, cosine * _a + sine * _b);
 }
 
 void Bone::rotateWorld(float degrees) {
@@ -540,7 +540,7 @@ void Bone::updateAppliedTransform() {
 			case Inherit_NoScale:
 			case Inherit_NoScaleOrReflection: {
 				float r = _rotation * MathUtil::Deg_Rad;
-                float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
+				float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
 				pa = (pa * cos + pb * sin) / _skeleton.getScaleX();
 				pc = (pc * cos + pd * sin) / _skeleton.getScaleY();
 				float s = MathUtil::sqrt(pa * pa + pc * pc);

+ 16 - 16
spine-cpp/spine-cpp/src/spine/BoneData.cpp

@@ -34,21 +34,21 @@
 using namespace spine;
 
 BoneData::BoneData(int index, const String &name, BoneData *parent) : _index(index),
-                                                                      _name(name),
-                                                                      _parent(parent),
-                                                                      _length(0),
-                                                                      _x(0),
-                                                                      _y(0),
-                                                                      _rotation(0),
-                                                                      _scaleX(1),
-                                                                      _scaleY(1),
-                                                                      _shearX(0),
-                                                                      _shearY(0),
-                                                                      _inherit(Inherit_Normal),
-                                                                      _skinRequired(false),
-                                                                      _color(),
-                                                                      _icon(),
-                                                                      _visible(true) {
+																	  _name(name),
+																	  _parent(parent),
+																	  _length(0),
+																	  _x(0),
+																	  _y(0),
+																	  _rotation(0),
+																	  _scaleX(1),
+																	  _scaleY(1),
+																	  _shearX(0),
+																	  _shearY(0),
+																	  _inherit(Inherit_Normal),
+																	  _skinRequired(false),
+																	  _color(),
+																	  _icon(),
+																	  _visible(true) {
 	assert(index >= 0);
 	assert(_name.length() > 0);
 }
@@ -134,7 +134,7 @@ Inherit BoneData::getInherit() {
 }
 
 void BoneData::setInherit(Inherit inValue) {
-    _inherit = inValue;
+	_inherit = inValue;
 }
 
 bool BoneData::isSkinRequired() {

+ 2 - 2
spine-cpp/spine-cpp/src/spine/IkConstraint.cpp

@@ -109,8 +109,8 @@ void IkConstraint::apply(Bone &parent, Bone &child, float targetX, float targetY
 	Bone *pp = parent.getParent();
 	float tx, ty, dx, dy, dd, l1, l2, a1, a2, r, td, sd, p;
 	float id, x, y;
-    if (parent._inherit != Inherit_Normal || child._inherit != Inherit_Normal) return;
-    px = parent._ax;
+	if (parent._inherit != Inherit_Normal || child._inherit != Inherit_Normal) return;
+	px = parent._ax;
 	py = parent._ay;
 	psx = parent._ascaleX;
 	psy = parent._ascaleY;

+ 15 - 16
spine-cpp/spine-cpp/src/spine/InheritTimeline.cpp

@@ -42,8 +42,8 @@ using namespace spine;
 RTTI_IMPL(InheritTimeline, Timeline)
 
 InheritTimeline::InheritTimeline(size_t frameCount, int boneIndex) : Timeline(frameCount, ENTRIES),
-                                                                     _boneIndex(boneIndex) {
-	PropertyId ids[] = {((PropertyId) Property_Inherit << 32) | boneIndex };
+																	 _boneIndex(boneIndex) {
+	PropertyId ids[] = {((PropertyId) Property_Inherit << 32) | boneIndex};
 	setPropertyIds(ids, 1);
 }
 
@@ -51,27 +51,26 @@ InheritTimeline::~InheritTimeline() {
 }
 
 void InheritTimeline::setFrame(int frame, float time, Inherit inherit) {
-    frame *= ENTRIES;
-    _frames[frame] = time;
-    _frames[frame + INHERIT] = inherit;
+	frame *= ENTRIES;
+	_frames[frame] = time;
+	_frames[frame + INHERIT] = inherit;
 }
 
 
 void InheritTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
-                            MixBlend blend, MixDirection direction) {
+							MixBlend blend, MixDirection direction) {
 	SP_UNUSED(lastTime);
 	SP_UNUSED(pEvents);
 	SP_UNUSED(direction);
-    SP_UNUSED(alpha);
+	SP_UNUSED(alpha);
 
-    Bone *bone = skeleton.getBones()[_boneIndex];
-    if (!bone->isActive()) return;
+	Bone *bone = skeleton.getBones()[_boneIndex];
+	if (!bone->isActive()) return;
 
-    if (time < _frames[0]) {
-        if (blend == MixBlend_Setup || blend == MixBlend_First) bone->_inherit = bone->_data.getInherit();
-        return;
-    }
-    int idx = Animation::search(_frames, time, ENTRIES) + INHERIT;
-    bone->_inherit = (Inherit)_frames[idx];
+	if (time < _frames[0]) {
+		if (blend == MixBlend_Setup || blend == MixBlend_First) bone->_inherit = bone->_data.getInherit();
+		return;
+	}
+	int idx = Animation::search(_frames, time, ENTRIES) + INHERIT;
+	bone->_inherit = (Inherit) _frames[idx];
 }
-

+ 12 - 12
spine-cpp/spine-cpp/src/spine/LinkedMesh.cpp

@@ -34,19 +34,19 @@
 using namespace spine;
 
 LinkedMesh::LinkedMesh(MeshAttachment *mesh, const int skinIndex, size_t slotIndex, const String &parent,
-                       bool inheritTimeline) : _mesh(mesh),
-                                               _skinIndex(skinIndex),
-                                               _skin(""),
-                                               _slotIndex(slotIndex),
-                                               _parent(parent),
-                                               _inheritTimeline(inheritTimeline) {
+					   bool inheritTimeline) : _mesh(mesh),
+											   _skinIndex(skinIndex),
+											   _skin(""),
+											   _slotIndex(slotIndex),
+											   _parent(parent),
+											   _inheritTimeline(inheritTimeline) {
 }
 
 LinkedMesh::LinkedMesh(MeshAttachment *mesh, const String &skin, size_t slotIndex, const String &parent,
-                       bool inheritTimeline) : _mesh(mesh),
-                                               _skinIndex(-1),
-                                               _skin(skin),
-                                               _slotIndex(slotIndex),
-                                               _parent(parent),
-                                               _inheritTimeline(inheritTimeline) {
+					   bool inheritTimeline) : _mesh(mesh),
+											   _skinIndex(-1),
+											   _skin(skin),
+											   _slotIndex(slotIndex),
+											   _parent(parent),
+											   _inheritTimeline(inheritTimeline) {
 }

+ 85 - 83
spine-cpp/spine-cpp/src/spine/PhysicsConstraint.cpp

@@ -324,7 +324,7 @@ void PhysicsConstraint::update(Physics physics) {
 			reset();
 			// Fall through.
 		case Physics::Physics_Update: {
-            float delta = MathUtil::max(_skeleton.getTime() - _lastTime, 0.0f);
+			float delta = MathUtil::max(_skeleton.getTime() - _lastTime, 0.0f);
 			_remaining += delta;
 			_lastTime = _skeleton.getTime();
 
@@ -334,92 +334,94 @@ void PhysicsConstraint::update(Physics physics) {
 				_ux = bx;
 				_uy = by;
 			} else {
-                float a = _remaining, i = _inertia, q = _data._limit * delta, t = _data._step, f = _skeleton.getData()->getReferenceScale(), d = -1;
+				float a = _remaining, i = _inertia, q = _data._limit * delta, t = _data._step, f = _skeleton.getData()->getReferenceScale(), d = -1;
 				if (x || y) {
-                    if (x) {
-                        float u = (_ux - bx) * i;
-                        _xOffset += u > q ? q : u < -q ? -q : u;
-                        _ux = bx;
-                    }
-                    if (y) {
-                        float u = (_uy - by) * i;
-                        _yOffset += u > q ? q : u < -q ? -q : u;
-                        _uy = by;
-                    }
+					if (x) {
+						float u = (_ux - bx) * i;
+						_xOffset += u > q ? q : u < -q ? -q
+													   : u;
+						_ux = bx;
+					}
+					if (y) {
+						float u = (_uy - by) * i;
+						_yOffset += u > q ? q : u < -q ? -q
+													   : u;
+						_uy = by;
+					}
 					if (a >= t) {
-                        d = MathUtil::pow(_damping, 60 * t);
-                        float m = _massInverse * t, e = _strength, w = _wind * f, g = _gravity * f * (Bone::yDown ? -1 : 1);
-                        do {
-                            if (x) {
-                                _xVelocity += (w - _xOffset * e) * m;
-                                _xOffset += _xVelocity * t;
-                                _xVelocity *= d;
-                            }
-                            if (y) {
-                                _yVelocity -= (g + _yOffset * e) * m;
-                                _yOffset += _yVelocity * t;
-                                _yVelocity *= d;
-                            }
-                            a -= t;
-                        } while (a >= t);
+						d = MathUtil::pow(_damping, 60 * t);
+						float m = _massInverse * t, e = _strength, w = _wind * f, g = _gravity * f * (Bone::yDown ? -1 : 1);
+						do {
+							if (x) {
+								_xVelocity += (w - _xOffset * e) * m;
+								_xOffset += _xVelocity * t;
+								_xVelocity *= d;
+							}
+							if (y) {
+								_yVelocity -= (g + _yOffset * e) * m;
+								_yOffset += _yVelocity * t;
+								_yVelocity *= d;
+							}
+							a -= t;
+						} while (a >= t);
 					}
 					if (x) bone->_worldX += _xOffset * mix * _data._x;
 					if (y) bone->_worldY += _yOffset * mix * _data._y;
 				}
 
-                if (rotateOrShearX || scaleX) {
-                    float ca = MathUtil::atan2(bone->_c, bone->_a), c, s, mr = 0;
-                    float dx = _cx - bone->_worldX, dy = _cy - bone->_worldY;
-                    if (dx > q)
-                        dx = q;
-                    else if (dx < -q) //
-                        dx = -q;
-                    if (dy > q)
-                        dy = q;
-                    else if (dy < -q) //
-                        dy = -q;
-                    if (rotateOrShearX) {
-                        mr = (_data._rotate + _data._shearX) * mix;
-                        float r = MathUtil::atan2(dy + _ty, dx + _tx) - ca - _rotateOffset * mr;
-                        _rotateOffset += (r - MathUtil::ceil(r * MathUtil::InvPi_2 - 0.5f) * MathUtil::Pi_2) * i;
-                        r = _rotateOffset * mr + ca;
-                        c = MathUtil::cos(r);
-                        s = MathUtil::sin(r);
-                        if (scaleX) {
-                            r = l * bone->getWorldScaleX();
-                            if (r > 0) _scaleOffset += (dx * c + dy * s) * i / r;
-                        }
-                    } else {
-                        c = MathUtil::cos(ca);
-                        s = MathUtil::sin(ca);
-                        float r = l * bone->getWorldScaleX();
-                        if (r > 0) _scaleOffset += (dx * c + dy * s) * i / r;
-                    }
-                    a = _remaining;
-                    if (a >= t) {
-                        if (d == -1) d = MathUtil::pow(_damping, 60 * t);
-                        float m = _massInverse * t, e = _strength, w = _wind, g = _gravity, h = l / f;
-                        while (true) {
-                            a -= t;
-                            if (scaleX) {
-                                _scaleVelocity += (w * c - g * s - _scaleOffset * e) * m;
-                                _scaleOffset += _scaleVelocity * t;
-                                _scaleVelocity *= d;
-                            }
-                            if (rotateOrShearX) {
-                                _rotateVelocity -= ((w * s + g * c) * h + _rotateOffset * e) * m;
-                                _rotateOffset += _rotateVelocity * t;
-                                _rotateVelocity *= d;
-                                if (a < t) break;
-                                float r = _rotateOffset * mr + ca;
-                                c = MathUtil::cos(r);
-                                s = MathUtil::sin(r);
-                            } else if (a < t) //
-                                break;
-                        }
-                    }
-                }
-                _remaining = a;
+				if (rotateOrShearX || scaleX) {
+					float ca = MathUtil::atan2(bone->_c, bone->_a), c, s, mr = 0;
+					float dx = _cx - bone->_worldX, dy = _cy - bone->_worldY;
+					if (dx > q)
+						dx = q;
+					else if (dx < -q)//
+						dx = -q;
+					if (dy > q)
+						dy = q;
+					else if (dy < -q)//
+						dy = -q;
+					if (rotateOrShearX) {
+						mr = (_data._rotate + _data._shearX) * mix;
+						float r = MathUtil::atan2(dy + _ty, dx + _tx) - ca - _rotateOffset * mr;
+						_rotateOffset += (r - MathUtil::ceil(r * MathUtil::InvPi_2 - 0.5f) * MathUtil::Pi_2) * i;
+						r = _rotateOffset * mr + ca;
+						c = MathUtil::cos(r);
+						s = MathUtil::sin(r);
+						if (scaleX) {
+							r = l * bone->getWorldScaleX();
+							if (r > 0) _scaleOffset += (dx * c + dy * s) * i / r;
+						}
+					} else {
+						c = MathUtil::cos(ca);
+						s = MathUtil::sin(ca);
+						float r = l * bone->getWorldScaleX();
+						if (r > 0) _scaleOffset += (dx * c + dy * s) * i / r;
+					}
+					a = _remaining;
+					if (a >= t) {
+						if (d == -1) d = MathUtil::pow(_damping, 60 * t);
+						float m = _massInverse * t, e = _strength, w = _wind, g = _gravity, h = l / f;
+						while (true) {
+							a -= t;
+							if (scaleX) {
+								_scaleVelocity += (w * c - g * s - _scaleOffset * e) * m;
+								_scaleOffset += _scaleVelocity * t;
+								_scaleVelocity *= d;
+							}
+							if (rotateOrShearX) {
+								_rotateVelocity -= ((w * s + g * c) * h + _rotateOffset * e) * m;
+								_rotateOffset += _rotateVelocity * t;
+								_rotateVelocity *= d;
+								if (a < t) break;
+								float r = _rotateOffset * mr + ca;
+								c = MathUtil::cos(r);
+								s = MathUtil::sin(r);
+							} else if (a < t)//
+								break;
+						}
+					}
+				}
+				_remaining = a;
 			}
 
 			_cx = bone->_worldX;
@@ -476,9 +478,9 @@ void PhysicsConstraint::update(Physics physics) {
 }
 
 void PhysicsConstraint::rotate(float x, float y, float degrees) {
-    float r = degrees * MathUtil::Deg_Rad, cos = MathUtil::cos(r), sin = MathUtil::sin(r);
-    float dx = _cx - x, dy = _cy - y;
-    translate(dx * cos - dy * sin - dx, dx * sin + dy * cos - dy);
+	float r = degrees * MathUtil::Deg_Rad, cos = MathUtil::cos(r), sin = MathUtil::sin(r);
+	float dx = _cx - x, dy = _cy - y;
+	translate(dx * cos - dy * sin - dx, dx * sin + dy * cos - dy);
 }
 
 void PhysicsConstraint::translate(float x, float y) {

+ 2 - 2
spine-cpp/spine-cpp/src/spine/PhysicsConstraintData.cpp

@@ -95,11 +95,11 @@ float PhysicsConstraintData::getShearX() const {
 }
 
 void PhysicsConstraintData::setLimit(float limit) {
-    _limit = limit;
+	_limit = limit;
 }
 
 float PhysicsConstraintData::getLimit() const {
-    return _limit;
+	return _limit;
 }
 
 void PhysicsConstraintData::setStep(float step) {

Fichier diff supprimé car celui-ci est trop grand
+ 491 - 491
spine-cpp/spine-cpp/src/spine/Skeleton.cpp


+ 211 - 211
spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp

@@ -132,7 +132,7 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 	skeletonData->_y = readFloat(input);
 	skeletonData->_width = readFloat(input);
 	skeletonData->_height = readFloat(input);
-    skeletonData->_referenceScale = readFloat(input) * this->_scale;
+	skeletonData->_referenceScale = readFloat(input) * this->_scale;
 
 	nonessential = readBoolean(input);
 
@@ -165,8 +165,8 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 		data->_skinRequired = readBoolean(input);
 		if (nonessential) {
 			readColor(input, data->getColor());
-            data->_icon.own(readString(input));
-            data->_visible = readBoolean(input);
+			data->_icon.own(readString(input));
+			data->_visible = readBoolean(input);
 		}
 		skeletonData->_bones[i] = data;
 	}
@@ -176,14 +176,14 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 	skeletonData->_slots.setSize(slotsCount, 0);
 	for (int i = 0; i < slotsCount; ++i) {
 		String slotName = String(readString(input), true);
-        String pathName = "";
-        if (nonessential) {
-            int slash = slotName.lastIndexOf('/');
-            if (slash != -1) {
-                pathName = slotName.substring(0, slash);
-                slotName = slotName.substring(slash + 1);
-            }
-        }
+		String pathName = "";
+		if (nonessential) {
+			int slash = slotName.lastIndexOf('/');
+			if (slash != -1) {
+				pathName = slotName.substring(0, slash);
+				slotName = slotName.substring(slash + 1);
+			}
+		}
 		BoneData *boneData = skeletonData->_bones[readVarint(input, true)];
 		SlotData *slotData = new (__FILE__, __LINE__) SlotData(i, slotName, *boneData);
 
@@ -198,10 +198,10 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 		}
 		slotData->_attachmentName = readStringRef(input, skeletonData);
 		slotData->_blendMode = static_cast<BlendMode>(readVarint(input, true));
-        if (nonessential) {
-            slotData->_visible = readBoolean(input);
-            slotData->_path = pathName;
-        }
+		if (nonessential) {
+			slotData->_visible = readBoolean(input);
+			slotData->_path = pathName;
+		}
 		skeletonData->_slots[i] = slotData;
 	}
 
@@ -217,14 +217,14 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 		for (int ii = 0; ii < bonesCount; ++ii)
 			data->_bones[ii] = skeletonData->_bones[readVarint(input, true)];
 		data->_target = skeletonData->_bones[readVarint(input, true)];
-        int flags = readByte(input);
-        data->_skinRequired = (flags & 1) != 0;
-        data->_bendDirection = (flags & 2) != 0 ? 1 : -1;
-        data->_compress = (flags & 4) != 0;
-        data->_stretch = (flags & 8) != 0;
-        data->_uniform = (flags & 16) != 0;
-        if ((flags & 32) != 0) data->_mix = (flags & 64) != 0 ? readFloat(input) : 1;
-        if ((flags & 128) != 0) data->_softness = readFloat(input) * _scale;
+		int flags = readByte(input);
+		data->_skinRequired = (flags & 1) != 0;
+		data->_bendDirection = (flags & 2) != 0 ? 1 : -1;
+		data->_compress = (flags & 4) != 0;
+		data->_stretch = (flags & 8) != 0;
+		data->_uniform = (flags & 16) != 0;
+		if ((flags & 32) != 0) data->_mix = (flags & 64) != 0 ? readFloat(input) : 1;
+		if ((flags & 128) != 0) data->_softness = readFloat(input) * _scale;
 
 		skeletonData->_ikConstraints[i] = data;
 	}
@@ -241,25 +241,25 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 		for (int ii = 0; ii < bonesCount; ++ii)
 			data->_bones[ii] = skeletonData->_bones[readVarint(input, true)];
 		data->_target = skeletonData->_bones[readVarint(input, true)];
-        int flags = readByte(input);
-        data->_skinRequired = (flags & 1) != 0;
-        data->_local = (flags & 2) != 0;
-        data->_relative = (flags & 4) != 0;
-        if ((flags & 8) != 0) data->_offsetRotation = readFloat(input);
-        if ((flags & 16) != 0) data->_offsetX =readFloat(input) * _scale;
-        if ((flags & 32) != 0) data->_offsetY = readFloat(input) * _scale;
-        if ((flags & 64) != 0) data->_offsetScaleX = readFloat(input);
-        if ((flags & 128) != 0) data->_offsetScaleY = readFloat(input);
-        flags = readByte(input);
-        if ((flags & 1) != 0) data->_offsetShearY = readFloat(input);
-        if ((flags & 2) != 0) data->_mixRotate = readFloat(input);
-        if ((flags & 4) != 0) data->_mixX = readFloat(input);
-        if ((flags & 8) != 0) data->_mixY = readFloat(input);
-        if ((flags & 16) != 0) data->_mixScaleX = readFloat(input);
-        if ((flags & 32) != 0) data->_mixScaleY = readFloat(input);
-        if ((flags & 64) != 0) data->_mixShearY = readFloat(input);
-
-        skeletonData->_transformConstraints[i] = data;
+		int flags = readByte(input);
+		data->_skinRequired = (flags & 1) != 0;
+		data->_local = (flags & 2) != 0;
+		data->_relative = (flags & 4) != 0;
+		if ((flags & 8) != 0) data->_offsetRotation = readFloat(input);
+		if ((flags & 16) != 0) data->_offsetX = readFloat(input) * _scale;
+		if ((flags & 32) != 0) data->_offsetY = readFloat(input) * _scale;
+		if ((flags & 64) != 0) data->_offsetScaleX = readFloat(input);
+		if ((flags & 128) != 0) data->_offsetScaleY = readFloat(input);
+		flags = readByte(input);
+		if ((flags & 1) != 0) data->_offsetShearY = readFloat(input);
+		if ((flags & 2) != 0) data->_mixRotate = readFloat(input);
+		if ((flags & 4) != 0) data->_mixX = readFloat(input);
+		if ((flags & 8) != 0) data->_mixY = readFloat(input);
+		if ((flags & 16) != 0) data->_mixScaleX = readFloat(input);
+		if ((flags & 32) != 0) data->_mixScaleY = readFloat(input);
+		if ((flags & 64) != 0) data->_mixShearY = readFloat(input);
+
+		skeletonData->_transformConstraints[i] = data;
 	}
 
 	/* Path constraints */
@@ -275,11 +275,11 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 		for (int ii = 0; ii < bonesCount; ++ii)
 			data->_bones[ii] = skeletonData->_bones[readVarint(input, true)];
 		data->_target = skeletonData->_slots[readVarint(input, true)];
-        int flags = readByte(input);
-        data->_positionMode = (PositionMode)(flags & 1);
-        data->_spacingMode = (SpacingMode)((flags >> 1) & 3);
-        data->_rotateMode = (RotateMode)((flags >> 3) & 3);
-        if ((flags & 128) != 0) data->_offsetRotation = readFloat(input);
+		int flags = readByte(input);
+		data->_positionMode = (PositionMode) (flags & 1);
+		data->_spacingMode = (SpacingMode) ((flags >> 1) & 3);
+		data->_rotateMode = (RotateMode) ((flags >> 3) & 3);
+		if ((flags & 128) != 0) data->_offsetRotation = readFloat(input);
 		data->_position = readFloat(input);
 		if (data->_positionMode == PositionMode_Fixed) data->_position *= _scale;
 		data->_spacing = readFloat(input);
@@ -291,40 +291,40 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
 		skeletonData->_pathConstraints[i] = data;
 	}
 
-    // Physics constraints.
-    int physicsConstraintsCount = readVarint(input, true);
-    skeletonData->_physicsConstraints.setSize(physicsConstraintsCount, 0);
-    for (int i = 0; i < physicsConstraintsCount; i++) {
-        const char *name = readString(input);
-        PhysicsConstraintData *data = new (__FILE__, __LINE__) PhysicsConstraintData(String(name, true));
-        data->_order = readVarint(input, true);
-        data->_bone = skeletonData->_bones[readVarint(input, true)];
-        int flags = readByte(input);
-        data->_skinRequired = (flags & 1) != 0;
-        if ((flags & 2) != 0) data->_x = readFloat(input);
-        if ((flags & 4) != 0) data->_y = readFloat(input);
-        if ((flags & 8) != 0) data->_rotate = readFloat(input);
-        if ((flags & 16) != 0) data->_scaleX = readFloat(input);
-        if ((flags & 32) != 0) data->_shearX = readFloat(input);
-        data->_limit = ((flags & 64) != 0 ? readFloat(input) : 5000) * _scale;
-        data->_step = 1.f / readByte(input);
-        data->_inertia = readFloat(input);
-        data->_strength = readFloat(input);
-        data->_damping = readFloat(input);
-        data->_massInverse = (flags & 128) != 0 ? readFloat(input) : 1;
-        data->_wind = readFloat(input);
-        data->_gravity = readFloat(input);
-        flags = readByte(input);
-        if ((flags & 1) != 0) data->_inertiaGlobal = true;
-        if ((flags & 2) != 0) data->_strengthGlobal = true;
-        if ((flags & 4) != 0) data->_dampingGlobal = true;
-        if ((flags & 8) != 0) data->_massGlobal = true;
-        if ((flags & 16) != 0) data->_windGlobal = true;
-        if ((flags & 32) != 0) data->_gravityGlobal = true;
-        if ((flags & 64) != 0) data->_mixGlobal = true;
-        data->_mix = (flags & 128) != 0 ? readFloat(input) : 1;
-        skeletonData->_physicsConstraints[i] = data;
-    }
+	// Physics constraints.
+	int physicsConstraintsCount = readVarint(input, true);
+	skeletonData->_physicsConstraints.setSize(physicsConstraintsCount, 0);
+	for (int i = 0; i < physicsConstraintsCount; i++) {
+		const char *name = readString(input);
+		PhysicsConstraintData *data = new (__FILE__, __LINE__) PhysicsConstraintData(String(name, true));
+		data->_order = readVarint(input, true);
+		data->_bone = skeletonData->_bones[readVarint(input, true)];
+		int flags = readByte(input);
+		data->_skinRequired = (flags & 1) != 0;
+		if ((flags & 2) != 0) data->_x = readFloat(input);
+		if ((flags & 4) != 0) data->_y = readFloat(input);
+		if ((flags & 8) != 0) data->_rotate = readFloat(input);
+		if ((flags & 16) != 0) data->_scaleX = readFloat(input);
+		if ((flags & 32) != 0) data->_shearX = readFloat(input);
+		data->_limit = ((flags & 64) != 0 ? readFloat(input) : 5000) * _scale;
+		data->_step = 1.f / readByte(input);
+		data->_inertia = readFloat(input);
+		data->_strength = readFloat(input);
+		data->_damping = readFloat(input);
+		data->_massInverse = (flags & 128) != 0 ? readFloat(input) : 1;
+		data->_wind = readFloat(input);
+		data->_gravity = readFloat(input);
+		flags = readByte(input);
+		if ((flags & 1) != 0) data->_inertiaGlobal = true;
+		if ((flags & 2) != 0) data->_strengthGlobal = true;
+		if ((flags & 4) != 0) data->_dampingGlobal = true;
+		if ((flags & 8) != 0) data->_massGlobal = true;
+		if ((flags & 16) != 0) data->_windGlobal = true;
+		if ((flags & 32) != 0) data->_gravityGlobal = true;
+		if ((flags & 64) != 0) data->_mixGlobal = true;
+		data->_mix = (flags & 128) != 0 ? readFloat(input) : 1;
+		skeletonData->_physicsConstraints[i] = data;
+	}
 
 	/* Default skin. */
 	Skin *defaultSkin = readSkin(input, true, skeletonData, nonessential);
@@ -507,7 +507,7 @@ Skin *SkeletonBinary::readSkin(DataInput *input, bool defaultSkin, SkeletonData
 	} else {
 		skin = new (__FILE__, __LINE__) Skin(String(readString(input), true));
 
-        if (nonessential) readColor(input, skin->getColor());
+		if (nonessential) readColor(input, skin->getColor());
 
 		for (int i = 0, n = readVarint(input, true); i < n; i++) {
 			int boneIndex = readVarint(input, true);
@@ -533,11 +533,11 @@ Skin *SkeletonBinary::readSkin(DataInput *input, bool defaultSkin, SkeletonData
 			skin->getConstraints().add(skeletonData->_pathConstraints[pathIndex]);
 		}
 
-        for (int i = 0, n = readVarint(input, true); i < n; i++) {
-            int physicsIndex = readVarint(input, true);
-            if (physicsIndex >= (int) skeletonData->_physicsConstraints.size()) return NULL;
-            skin->getConstraints().add(skeletonData->_physicsConstraints[physicsIndex]);
-        }
+		for (int i = 0, n = readVarint(input, true); i < n; i++) {
+			int physicsIndex = readVarint(input, true);
+			if (physicsIndex >= (int) skeletonData->_physicsConstraints.size()) return NULL;
+			skin->getConstraints().add(skeletonData->_physicsConstraints[physicsIndex]);
+		}
 		slotCount = readVarint(input, true);
 	}
 
@@ -568,16 +568,16 @@ Sequence *SkeletonBinary::readSequence(DataInput *input) {
 Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slotIndex, const String &attachmentName,
 										   SkeletonData *skeletonData, bool nonessential) {
 
-    int flags = readByte(input);
-    String name = (flags & 8) != 0 ? readStringRef(input, skeletonData) : attachmentName;
+	int flags = readByte(input);
+	String name = (flags & 8) != 0 ? readStringRef(input, skeletonData) : attachmentName;
 	AttachmentType type = static_cast<AttachmentType>(flags & 0x7);
 	switch (type) {
 		case AttachmentType_Region: {
-            String path = (flags & 16) != 0 ? readStringRef(input, skeletonData) : name;
-            Color color(1, 1, 1, 1);
-            if ((flags & 32) != 0) readColor(input, color);
-            Sequence *sequence = (flags & 64) != 0 ? readSequence(input) : nullptr;
-            float rotation = (flags & 128) != 0 ? readFloat(input) : 0;
+			String path = (flags & 16) != 0 ? readStringRef(input, skeletonData) : name;
+			Color color(1, 1, 1, 1);
+			if ((flags & 32) != 0) readColor(input, color);
+			Sequence *sequence = (flags & 64) != 0 ? readSequence(input) : nullptr;
+			float rotation = (flags & 128) != 0 ? readFloat(input) : 0;
 			float x = readFloat(input) * _scale;
 			float y = readFloat(input) * _scale;
 			float scaleX = readFloat(input);
@@ -627,14 +627,14 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
 			float height = 0;
 			Vector<unsigned short> edges;
 
-            String path = (flags & 16) != 0 ? readStringRef(input, skeletonData) : name;
-            Color color(1, 1, 1, 1);
-            if ((flags & 32) != 0) readColor(input, color);
-            Sequence *sequence = (flags & 64) != 0 ? readSequence(input) : nullptr;
+			String path = (flags & 16) != 0 ? readStringRef(input, skeletonData) : name;
+			Color color(1, 1, 1, 1);
+			if ((flags & 32) != 0) readColor(input, color);
+			Sequence *sequence = (flags & 64) != 0 ? readSequence(input) : nullptr;
 			hullLength = readVarint(input, true);
-            int verticesLength = readVertices(input, vertices, bones, (flags & 128) != 0);
-            readFloatArray(input, verticesLength, 1, uvs);
-            readShortArray(input, triangles, (verticesLength - hullLength - 2) * 3);
+			int verticesLength = readVertices(input, vertices, bones, (flags & 128) != 0);
+			readFloatArray(input, verticesLength, 1, uvs);
+			readShortArray(input, triangles, (verticesLength - hullLength - 2) * 3);
 
 			if (nonessential) {
 				readShortArray(input, edges, readVarint(input, true));
@@ -666,14 +666,14 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
 			return mesh;
 		}
 		case AttachmentType_Linkedmesh: {
-            String path = (flags & 16) != 0 ? readStringRef(input, skeletonData) : name;
-            Color color(1, 1, 1, 1);
-            if ((flags & 32) != 0) readColor(input, color);
-            Sequence *sequence = (flags & 64) != 0 ? readSequence(input) : nullptr;
-            bool inheritTimelines = (flags & 128) != 0;
-            int skinIndex = readVarint(input, true);
+			String path = (flags & 16) != 0 ? readStringRef(input, skeletonData) : name;
+			Color color(1, 1, 1, 1);
+			if ((flags & 32) != 0) readColor(input, color);
+			Sequence *sequence = (flags & 64) != 0 ? readSequence(input) : nullptr;
+			bool inheritTimelines = (flags & 128) != 0;
+			int skinIndex = readVarint(input, true);
 			String parent(readStringRef(input, skeletonData));
-            float width = 0, height = 0;
+			float width = 0, height = 0;
 			if (nonessential) {
 				width = readFloat(input) * _scale;
 				height = readFloat(input) * _scale;
@@ -756,14 +756,14 @@ Attachment *SkeletonBinary::readAttachment(DataInput *input, Skin *skin, int slo
 
 int SkeletonBinary::readVertices(DataInput *input, Vector<float> &vertices, Vector<int> &bones, bool weighted) {
 	float scale = _scale;
-    int vertexCount = readVarint(input, true);
+	int vertexCount = readVarint(input, true);
 	int verticesLength = vertexCount << 1;
-    if (!weighted) {
-        readFloatArray(input, verticesLength, scale, vertices);
-        return verticesLength;
-    }
-    vertices.ensureCapacity(verticesLength * 3 * 3);
-    bones.ensureCapacity(verticesLength * 3);
+	if (!weighted) {
+		readFloatArray(input, verticesLength, scale, vertices);
+		return verticesLength;
+	}
+	vertices.ensureCapacity(verticesLength * 3 * 3);
+	bones.ensureCapacity(verticesLength * 3);
 	for (int i = 0; i < vertexCount; ++i) {
 		int boneCount = readVarint(input, true);
 		bones.add(boneCount);
@@ -774,7 +774,7 @@ int SkeletonBinary::readVertices(DataInput *input, Vector<float> &vertices, Vect
 			vertices.add(readFloat(input));
 		}
 	}
-    return verticesLength;
+	return verticesLength;
 }
 
 void SkeletonBinary::readFloatArray(DataInput *input, int n, float scale, Vector<float> &array) {
@@ -795,7 +795,7 @@ void SkeletonBinary::readFloatArray(DataInput *input, int n, float scale, Vector
 void SkeletonBinary::readShortArray(DataInput *input, Vector<unsigned short> &array, int n) {
 	array.setSize(n, 0);
 	for (int i = 0; i < n; ++i) {
-		array[i] = (short)readVarint(input, true);
+		array[i] = (short) readVarint(input, true);
 	}
 }
 
@@ -809,7 +809,7 @@ void SkeletonBinary::setBezier(DataInput *input, CurveTimeline *timeline, int be
 	timeline->setBezier(bezier, frame, value, time1, value1, cx1, cy1 * scale, cx2, cy2 * scale, time2, value2);
 }
 
-void SkeletonBinary::readTimeline(DataInput *input, Vector<Timeline*> &timelines, CurveTimeline1 *timeline, float scale) {
+void SkeletonBinary::readTimeline(DataInput *input, Vector<Timeline *> &timelines, CurveTimeline1 *timeline, float scale) {
 	float time = readFloat(input);
 	float value = readFloat(input) * scale;
 	for (int frame = 0, bezier = 0, frameLast = (int) timeline->getFrameCount() - 1;; frame++) {
@@ -827,10 +827,10 @@ void SkeletonBinary::readTimeline(DataInput *input, Vector<Timeline*> &timelines
 		time = time2;
 		value = value2;
 	}
-    timelines.add(timeline);
+	timelines.add(timeline);
 }
 
-void SkeletonBinary::readTimeline2(DataInput *input, Vector<Timeline*> &timelines, CurveTimeline2 *timeline, float scale) {
+void SkeletonBinary::readTimeline2(DataInput *input, Vector<Timeline *> &timelines, CurveTimeline2 *timeline, float scale) {
 	float time = readFloat(input);
 	float value1 = readFloat(input) * scale;
 	float value2 = readFloat(input) * scale;
@@ -1086,61 +1086,61 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
 		for (int ii = 0, nn = readVarint(input, true); ii < nn; ++ii) {
 			unsigned char timelineType = readByte(input);
 			int frameCount = readVarint(input, true);
-            if (timelineType == BONE_INHERIT) {
-                InheritTimeline *timeline = new (__FILE__, __LINE__) InheritTimeline(frameCount, boneIndex);
-                for (int frame = 0; frame < frameCount; frame++) {
-                    float time = readFloat(input);
-                    Inherit inherit = (Inherit)readByte(input);
-                    timeline->setFrame(frame, time, inherit);
-                }
-                timelines.add(timeline);
-                continue;
-            }
-            int bezierCount = readVarint(input, true);
+			if (timelineType == BONE_INHERIT) {
+				InheritTimeline *timeline = new (__FILE__, __LINE__) InheritTimeline(frameCount, boneIndex);
+				for (int frame = 0; frame < frameCount; frame++) {
+					float time = readFloat(input);
+					Inherit inherit = (Inherit) readByte(input);
+					timeline->setFrame(frame, time, inherit);
+				}
+				timelines.add(timeline);
+				continue;
+			}
+			int bezierCount = readVarint(input, true);
 			switch (timelineType) {
 				case BONE_ROTATE:
 					readTimeline(input, timelines,
-											new (__FILE__, __LINE__) RotateTimeline(frameCount, bezierCount, boneIndex),
-											1);
+								 new (__FILE__, __LINE__) RotateTimeline(frameCount, bezierCount, boneIndex),
+								 1);
 					break;
 				case BONE_TRANSLATE:
-					readTimeline2(input, timelines,new (__FILE__, __LINE__) TranslateTimeline(frameCount, bezierCount, boneIndex), scale);
+					readTimeline2(input, timelines, new (__FILE__, __LINE__) TranslateTimeline(frameCount, bezierCount, boneIndex), scale);
 					break;
 				case BONE_TRANSLATEX:
 					readTimeline(input, timelines, new (__FILE__, __LINE__) TranslateXTimeline(frameCount, bezierCount, boneIndex), scale);
 					break;
 				case BONE_TRANSLATEY:
-                    readTimeline(input, timelines, new (__FILE__, __LINE__) TranslateYTimeline(frameCount, bezierCount, boneIndex), scale);
+					readTimeline(input, timelines, new (__FILE__, __LINE__) TranslateYTimeline(frameCount, bezierCount, boneIndex), scale);
 					break;
 				case BONE_SCALE:
 					readTimeline2(input, timelines,
-											 new (__FILE__, __LINE__) ScaleTimeline(frameCount, bezierCount, boneIndex),
-											 1);
+								  new (__FILE__, __LINE__) ScaleTimeline(frameCount, bezierCount, boneIndex),
+								  1);
 					break;
 				case BONE_SCALEX:
 					readTimeline(input, timelines,
-											new (__FILE__, __LINE__) ScaleXTimeline(frameCount, bezierCount, boneIndex),
-											1);
+								 new (__FILE__, __LINE__) ScaleXTimeline(frameCount, bezierCount, boneIndex),
+								 1);
 					break;
 				case BONE_SCALEY:
 					readTimeline(input, timelines,
-											new (__FILE__, __LINE__) ScaleYTimeline(frameCount, bezierCount, boneIndex),
-											1);
+								 new (__FILE__, __LINE__) ScaleYTimeline(frameCount, bezierCount, boneIndex),
+								 1);
 					break;
 				case BONE_SHEAR:
 					readTimeline2(input, timelines,
-											 new (__FILE__, __LINE__) ShearTimeline(frameCount, bezierCount, boneIndex),
-											 1);
+								  new (__FILE__, __LINE__) ShearTimeline(frameCount, bezierCount, boneIndex),
+								  1);
 					break;
 				case BONE_SHEARX:
 					readTimeline(input, timelines,
-											new (__FILE__, __LINE__) ShearXTimeline(frameCount, bezierCount, boneIndex),
-											1);
+								 new (__FILE__, __LINE__) ShearXTimeline(frameCount, bezierCount, boneIndex),
+								 1);
 					break;
 				case BONE_SHEARY:
 					readTimeline(input, timelines,
-											new (__FILE__, __LINE__) ShearYTimeline(frameCount, bezierCount, boneIndex),
-											1);
+								 new (__FILE__, __LINE__) ShearYTimeline(frameCount, bezierCount, boneIndex),
+								 1);
 					break;
 				default: {
 					ContainerUtil::cleanUpVectorOfPointers(timelines);
@@ -1158,19 +1158,19 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
 		int frameLast = frameCount - 1;
 		int bezierCount = readVarint(input, true);
 		IkConstraintTimeline *timeline = new (__FILE__, __LINE__) IkConstraintTimeline(frameCount, bezierCount, index);
-        int flags = readByte(input);
-        float time = readFloat(input), mix = (flags & 1) != 0 ? ((flags & 2) != 0 ? readFloat(input) : 1) : 0;
-        float softness = (flags & 4) != 0 ? readFloat(input) * scale : 0;
-        for (int frame = 0, bezier = 0;; frame++) {
+		int flags = readByte(input);
+		float time = readFloat(input), mix = (flags & 1) != 0 ? ((flags & 2) != 0 ? readFloat(input) : 1) : 0;
+		float softness = (flags & 4) != 0 ? readFloat(input) * scale : 0;
+		for (int frame = 0, bezier = 0;; frame++) {
 			timeline->setFrame(frame, time, mix, softness, (flags & 8) != 0 ? 1 : -1, (flags & 16) != 0, (flags & 32) != 0);
 			if (frame == frameLast) break;
-            flags = readByte(input);
-            float time2 = readFloat(input), mix2 = (flags & 1) != 0 ? ((flags & 2) != 0 ? readFloat(input) : 1) : 0;
-            float softness2 = (flags & 4) != 0 ? readFloat(input) * scale : 0;
-            if ((flags & 64) != 0)
-                timeline->setStepped(frame);
-            else if ((flags & 128) != 0) {
-			    setBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1);
+			flags = readByte(input);
+			float time2 = readFloat(input), mix2 = (flags & 1) != 0 ? ((flags & 2) != 0 ? readFloat(input) : 1) : 0;
+			float softness2 = (flags & 4) != 0 ? readFloat(input) * scale : 0;
+			if ((flags & 64) != 0)
+				timeline->setStepped(frame);
+			else if ((flags & 128) != 0) {
+				setBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1);
 				setBezier(input, timeline, bezier++, frame, 1, time, time2, softness, softness2, scale);
 			}
 			time = time2;
@@ -1235,21 +1235,21 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
 			int type = readByte(input);
 			int frameCount = readVarint(input, true);
 			int bezierCount = readVarint(input, true);
-            switch (type) {
+			switch (type) {
 				case PATH_POSITION: {
 					readTimeline(input, timelines, new PathConstraintPositionTimeline(frameCount, bezierCount, index),
-											  data->_positionMode == PositionMode_Fixed ? scale : 1);
+								 data->_positionMode == PositionMode_Fixed ? scale : 1);
 					break;
 				}
 				case PATH_SPACING: {
 					readTimeline(input, timelines,
-											  new PathConstraintSpacingTimeline(frameCount,
-																				bezierCount,
-																				index),
-											  data->_spacingMode == SpacingMode_Length ||
-															  data->_spacingMode == SpacingMode_Fixed
-													  ? scale
-													  : 1);
+								 new PathConstraintSpacingTimeline(frameCount,
+																   bezierCount,
+																   index),
+								 data->_spacingMode == SpacingMode_Length ||
+												 data->_spacingMode == SpacingMode_Fixed
+										 ? scale
+										 : 1);
 					break;
 				}
 				case PATH_MIX:
@@ -1284,44 +1284,44 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
 		}
 	}
 
-    // Physics timelines.
-    for (int i = 0, n = readVarint(input, true); i < n; i++) {
-        int index = readVarint(input, true) - 1;
-        for (int ii = 0, nn = readVarint(input, true); ii < nn; ii++) {
-            int type = readByte(input);
-            int frameCount = readVarint(input, true);
-            if (type == PHYSICS_RESET) {
-                PhysicsConstraintResetTimeline *timeline = new (__FILE__, __LINE__) PhysicsConstraintResetTimeline(frameCount, index);
-                for (int frame = 0; frame < frameCount; frame++)
-                    timeline->setFrame(frame, readFloat(input));
-                timelines.add(timeline);
-                continue;
-            }
-            int bezierCount = readVarint(input, true);
-            switch (type) {
-                case PHYSICS_INERTIA:
-                    readTimeline(input, timelines, new PhysicsConstraintInertiaTimeline(frameCount, bezierCount, index), 1);
-                    break;
-                case PHYSICS_STRENGTH:
-                    readTimeline(input, timelines, new PhysicsConstraintStrengthTimeline(frameCount, bezierCount, index), 1);
-                    break;
-                case PHYSICS_DAMPING:
-                    readTimeline(input, timelines, new PhysicsConstraintDampingTimeline(frameCount, bezierCount, index), 1);
-                    break;
-                case PHYSICS_MASS:
-                    readTimeline(input, timelines, new PhysicsConstraintMassTimeline(frameCount, bezierCount, index), 1);
-                    break;
-                case PHYSICS_WIND:
-                    readTimeline(input, timelines, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index), 1);
-                    break;
-                case PHYSICS_GRAVITY:
-                    readTimeline(input, timelines, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index), 1);
-                    break;
-                case PHYSICS_MIX:
-                    readTimeline(input, timelines, new PhysicsConstraintMixTimeline(frameCount, bezierCount, index), 1);
-            }
-        }
-    }
+	// Physics timelines.
+	for (int i = 0, n = readVarint(input, true); i < n; i++) {
+		int index = readVarint(input, true) - 1;
+		for (int ii = 0, nn = readVarint(input, true); ii < nn; ii++) {
+			int type = readByte(input);
+			int frameCount = readVarint(input, true);
+			if (type == PHYSICS_RESET) {
+				PhysicsConstraintResetTimeline *timeline = new (__FILE__, __LINE__) PhysicsConstraintResetTimeline(frameCount, index);
+				for (int frame = 0; frame < frameCount; frame++)
+					timeline->setFrame(frame, readFloat(input));
+				timelines.add(timeline);
+				continue;
+			}
+			int bezierCount = readVarint(input, true);
+			switch (type) {
+				case PHYSICS_INERTIA:
+					readTimeline(input, timelines, new PhysicsConstraintInertiaTimeline(frameCount, bezierCount, index), 1);
+					break;
+				case PHYSICS_STRENGTH:
+					readTimeline(input, timelines, new PhysicsConstraintStrengthTimeline(frameCount, bezierCount, index), 1);
+					break;
+				case PHYSICS_DAMPING:
+					readTimeline(input, timelines, new PhysicsConstraintDampingTimeline(frameCount, bezierCount, index), 1);
+					break;
+				case PHYSICS_MASS:
+					readTimeline(input, timelines, new PhysicsConstraintMassTimeline(frameCount, bezierCount, index), 1);
+					break;
+				case PHYSICS_WIND:
+					readTimeline(input, timelines, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index), 1);
+					break;
+				case PHYSICS_GRAVITY:
+					readTimeline(input, timelines, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index), 1);
+					break;
+				case PHYSICS_MIX:
+					readTimeline(input, timelines, new PhysicsConstraintMixTimeline(frameCount, bezierCount, index), 1);
+			}
+		}
+	}
 
 	// Attachment timelines.
 	for (int i = 0, n = readVarint(input, true); i < n; ++i) {
@@ -1467,12 +1467,12 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
 			event->_intValue = readVarint(input, false);
 			event->_floatValue = readFloat(input);
 			const char *event_stringValue = readString(input);
-            if (event_stringValue == nullptr) {
-                event->_stringValue = eventData->_stringValue;
-            } else {
-                event->_stringValue = String(event_stringValue);
-                SpineExtension::free(event_stringValue, __FILE__, __LINE__);
-            }
+			if (event_stringValue == nullptr) {
+				event->_stringValue = eventData->_stringValue;
+			} else {
+				event->_stringValue = String(event_stringValue);
+				SpineExtension::free(event_stringValue, __FILE__, __LINE__);
+			}
 
 			if (!eventData->_audioPath.isEmpty()) {
 				event->_volume = readFloat(input);

+ 140 - 140
spine-cpp/spine-cpp/src/spine/SkeletonJson.cpp

@@ -163,8 +163,8 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 		skeletonData->_y = Json::getFloat(skeleton, "y", 0);
 		skeletonData->_width = Json::getFloat(skeleton, "width", 0);
 		skeletonData->_height = Json::getFloat(skeleton, "height", 0);
-        skeletonData->_referenceScale = Json::getFloat(skeleton, "referenceScale", 100) * _scale;
-        skeletonData->_fps = Json::getFloat(skeleton, "fps", 30);
+		skeletonData->_referenceScale = Json::getFloat(skeleton, "referenceScale", 100) * _scale;
+		skeletonData->_fps = Json::getFloat(skeleton, "fps", 30);
 		skeletonData->_audioPath = Json::getString(skeleton, "audio", 0);
 		skeletonData->_imagesPath = Json::getString(skeleton, "images", 0);
 	}
@@ -214,8 +214,8 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 		const char *color = Json::getString(boneMap, "color", NULL);
 		if (color) toColor(data->getColor(), color, true);
 
-        data->_icon = Json::getString(boneMap, "icon", "");
-        data->_visible = Json::getBoolean(boneMap, "visible", true);
+		data->_icon = Json::getString(boneMap, "icon", "");
+		data->_visible = Json::getBoolean(boneMap, "visible", true);
 
 		skeletonData->_bones[i] = data;
 		bonesCount++;
@@ -241,13 +241,13 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 				return NULL;
 			}
 
-            String pathName = "";
-            String slotName = String(Json::getString(slotMap, "name", 0));
-            int slash = slotName.lastIndexOf('/');
-            if (slash != -1) {
-                pathName = slotName.substring(0, slash);
-                slotName = slotName.substring(slash + 1);
-            }
+			String pathName = "";
+			String slotName = String(Json::getString(slotMap, "name", 0));
+			int slash = slotName.lastIndexOf('/');
+			if (slash != -1) {
+				pathName = slotName.substring(0, slash);
+				slotName = slotName.substring(slash + 1);
+			}
 			data = new (__FILE__, __LINE__) SlotData(i, slotName, *boneData);
 
 			color = Json::getString(slotMap, "color", 0);
@@ -280,8 +280,8 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 				else if (strcmp(item->_valueString, "screen") == 0)
 					data->_blendMode = BlendMode_Screen;
 			}
-            data->_visible = Json::getBoolean(slotMap, "visible", true);
-            data->_path = pathName;
+			data->_visible = Json::getBoolean(slotMap, "visible", true);
+			data->_path = pathName;
 			skeletonData->_slots[i] = data;
 		}
 	}
@@ -457,53 +457,53 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 		}
 	}
 
-    /* Physics constraints */
-    physics = Json::getItem(root, "physics");
-    if (physics) {
-        Json *constraintMap;
-        skeletonData->_physicsConstraints.ensureCapacity(physics->_size);
-        skeletonData->_physicsConstraints.setSize(physics->_size, 0);
-        for (constraintMap = physics->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i) {
-            const char *name;
-
-            PhysicsConstraintData *data = new (__FILE__, __LINE__) PhysicsConstraintData(
-                    Json::getString(constraintMap, "name", 0));
-            data->setOrder(Json::getInt(constraintMap, "order", 0));
-            data->setSkinRequired(Json::getBoolean(constraintMap, "skin", false));
-
-            name = Json::getString(constraintMap, "bone", 0);
-            data->_bone = skeletonData->findBone(name);
-            if (!data->_bone) {
-                delete skeletonData;
-                setError(root, "Physics bone not found: ", name);
-                return NULL;
-            }
-
-            data->_x = Json::getFloat(constraintMap, "x", 0);
-            data->_y = Json::getFloat(constraintMap, "y", 0);
-            data->_rotate = Json::getFloat(constraintMap, "rotate", 0);
-            data->_scaleX = Json::getFloat(constraintMap, "scaleX", 0);
-            data->_shearX = Json::getFloat(constraintMap, "shearX", 0);
-            data->_limit = Json::getFloat(constraintMap, "limit", 5000) * _scale;
-            data->_step = 1.0f / Json::getInt(constraintMap, "fps", 60);
-            data->_inertia = Json::getFloat(constraintMap, "inertia", 1);
-            data->_strength = Json::getFloat(constraintMap, "strength", 100);
-            data->_damping = Json::getFloat(constraintMap, "damping", 1);
-            data->_massInverse = 1.0f / Json::getFloat(constraintMap, "mass", 1);
-            data->_wind = Json::getFloat(constraintMap, "wind", 0);
-            data->_gravity = Json::getFloat(constraintMap, "gravity", 0);
-            data->_mix = Json::getFloat(constraintMap, "mix", 1);
-            data->_inertiaGlobal = Json::getBoolean(constraintMap, "inertiaGlobal", false);
-            data->_strengthGlobal = Json::getBoolean(constraintMap, "strengthGlobal", false);
-            data->_dampingGlobal = Json::getBoolean(constraintMap, "dampingGlobal", false);
-            data->_massGlobal = Json::getBoolean(constraintMap, "massGlobal", false);
-            data->_windGlobal = Json::getBoolean(constraintMap, "windGlobal", false);
-            data->_gravityGlobal = Json::getBoolean(constraintMap, "gravityGlobal", false);
-            data->_mixGlobal = Json::getBoolean(constraintMap, "mixGlobal", false);
-
-            skeletonData->_physicsConstraints[i] = data;
-        }
-    }
+	/* Physics constraints */
+	physics = Json::getItem(root, "physics");
+	if (physics) {
+		Json *constraintMap;
+		skeletonData->_physicsConstraints.ensureCapacity(physics->_size);
+		skeletonData->_physicsConstraints.setSize(physics->_size, 0);
+		for (constraintMap = physics->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i) {
+			const char *name;
+
+			PhysicsConstraintData *data = new (__FILE__, __LINE__) PhysicsConstraintData(
+					Json::getString(constraintMap, "name", 0));
+			data->setOrder(Json::getInt(constraintMap, "order", 0));
+			data->setSkinRequired(Json::getBoolean(constraintMap, "skin", false));
+
+			name = Json::getString(constraintMap, "bone", 0);
+			data->_bone = skeletonData->findBone(name);
+			if (!data->_bone) {
+				delete skeletonData;
+				setError(root, "Physics bone not found: ", name);
+				return NULL;
+			}
+
+			data->_x = Json::getFloat(constraintMap, "x", 0);
+			data->_y = Json::getFloat(constraintMap, "y", 0);
+			data->_rotate = Json::getFloat(constraintMap, "rotate", 0);
+			data->_scaleX = Json::getFloat(constraintMap, "scaleX", 0);
+			data->_shearX = Json::getFloat(constraintMap, "shearX", 0);
+			data->_limit = Json::getFloat(constraintMap, "limit", 5000) * _scale;
+			data->_step = 1.0f / Json::getInt(constraintMap, "fps", 60);
+			data->_inertia = Json::getFloat(constraintMap, "inertia", 1);
+			data->_strength = Json::getFloat(constraintMap, "strength", 100);
+			data->_damping = Json::getFloat(constraintMap, "damping", 1);
+			data->_massInverse = 1.0f / Json::getFloat(constraintMap, "mass", 1);
+			data->_wind = Json::getFloat(constraintMap, "wind", 0);
+			data->_gravity = Json::getFloat(constraintMap, "gravity", 0);
+			data->_mix = Json::getFloat(constraintMap, "mix", 1);
+			data->_inertiaGlobal = Json::getBoolean(constraintMap, "inertiaGlobal", false);
+			data->_strengthGlobal = Json::getBoolean(constraintMap, "strengthGlobal", false);
+			data->_dampingGlobal = Json::getBoolean(constraintMap, "dampingGlobal", false);
+			data->_massGlobal = Json::getBoolean(constraintMap, "massGlobal", false);
+			data->_windGlobal = Json::getBoolean(constraintMap, "windGlobal", false);
+			data->_gravityGlobal = Json::getBoolean(constraintMap, "gravityGlobal", false);
+			data->_mixGlobal = Json::getBoolean(constraintMap, "mixGlobal", false);
+
+			skeletonData->_physicsConstraints[i] = data;
+		}
+	}
 
 	/* Skins. */
 	skins = Json::getItem(root, "skins");
@@ -570,18 +570,18 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
 				}
 			}
 
-            item = Json::getItem(skinMap, "physics");
-            if (item) {
-                for (item = item->_child; item; item = item->_next) {
-                    PhysicsConstraintData *data = skeletonData->findPhysicsConstraint(item->_valueString);
-                    if (!data) {
-                        delete skeletonData;
-                        setError(root, String("Skin physics constraint not found: "), item->_valueString);
-                        return NULL;
-                    }
-                    skin->getConstraints().add(data);
-                }
-            }
+			item = Json::getItem(skinMap, "physics");
+			if (item) {
+				for (item = item->_child; item; item = item->_next) {
+					PhysicsConstraintData *data = skeletonData->findPhysicsConstraint(item->_valueString);
+					if (!data) {
+						delete skeletonData;
+						setError(root, String("Skin physics constraint not found: "), item->_valueString);
+						return NULL;
+					}
+					skin->getConstraints().add(data);
+				}
+			}
 
 			skeletonData->_skins[skinsIndex++] = skin;
 			if (strcmp(Json::getString(skinMap, "name", ""), "default") == 0) {
@@ -956,7 +956,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
 	Json *ik = Json::getItem(root, "ik");
 	Json *transform = Json::getItem(root, "transform");
 	Json *paths = Json::getItem(root, "path");
-    Json *physics = Json::getItem(root, "physics");
+	Json *physics = Json::getItem(root, "physics");
 	Json *attachments = Json::getItem(root, "attachments");
 	Json *drawOrder = Json::getItem(root, "drawOrder");
 	Json *events = Json::getItem(root, "events");
@@ -1163,26 +1163,26 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
 																				   frames, boneIndex);
 				timelines.add(readTimeline(timelineMap->_child, timeline, 0, 1));
 			} else if (strcmp(timelineMap->_name, "inherit") == 0) {
-                InheritTimeline *timeline = new (__FILE__, __LINE__) InheritTimeline(frames, boneIndex);
-                for (frame = 0;; frame++) {
-                    float time = Json::getFloat(keyMap, "time", 0);
-                    const char *value = Json::getString(keyMap, "value", "normal");
-                    Inherit inherit = Inherit_Normal;
-                    if (strcmp(value, "normal") == 0) inherit = Inherit_Normal;
-                    else if (strcmp(value, "onlyTranslation") == 0)
-                        inherit = Inherit_OnlyTranslation;
-                    else if (strcmp(value, "noRotationOrReflection") == 0)
-                        inherit = Inherit_NoRotationOrReflection;
-                    else if (strcmp(value, "noScale") == 0)
-                        inherit = Inherit_NoScale;
-                    else if (strcmp(value, "noScaleOrReflection") == 0)
-                        inherit = Inherit_NoScaleOrReflection;
-                    timeline->setFrame(frame, time, inherit);
-                    nextMap = keyMap->_next;
-                    if (!nextMap) break;
-                }
-                timelines.add(timeline);
-            }else {
+				InheritTimeline *timeline = new (__FILE__, __LINE__) InheritTimeline(frames, boneIndex);
+				for (frame = 0;; frame++) {
+					float time = Json::getFloat(keyMap, "time", 0);
+					const char *value = Json::getString(keyMap, "value", "normal");
+					Inherit inherit = Inherit_Normal;
+					if (strcmp(value, "normal") == 0) inherit = Inherit_Normal;
+					else if (strcmp(value, "onlyTranslation") == 0)
+						inherit = Inherit_OnlyTranslation;
+					else if (strcmp(value, "noRotationOrReflection") == 0)
+						inherit = Inherit_NoRotationOrReflection;
+					else if (strcmp(value, "noScale") == 0)
+						inherit = Inherit_NoScale;
+					else if (strcmp(value, "noScaleOrReflection") == 0)
+						inherit = Inherit_NoScaleOrReflection;
+					timeline->setFrame(frame, time, inherit);
+					nextMap = keyMap->_next;
+					if (!nextMap) break;
+				}
+				timelines.add(timeline);
+			} else {
 				ContainerUtil::cleanUpVectorOfPointers(timelines);
 				setError(NULL, "Invalid timeline type for a bone: ", timelineMap->_name);
 				return NULL;
@@ -1351,53 +1351,53 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
 		}
 	}
 
-    /** Physics constraint timelines. */
-    for (Json *constraintMap = physics ? physics->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
-        int index = -1;
-        if (constraintMap->_name && strlen(constraintMap->_name) > 0) {
-            PhysicsConstraintData *constraint = skeletonData->findPhysicsConstraint(constraintMap->_name);
-            if (!constraint) {
-                ContainerUtil::cleanUpVectorOfPointers(timelines);
-                setError(NULL, "Physics constraint not found: ", constraintMap->_name);
-                return NULL;
-            }
-            index = skeletonData->_physicsConstraints.indexOf(constraint);
-        }
-        for (Json *timelineMap = constraintMap->_child; timelineMap; timelineMap = timelineMap->_next) {
-            keyMap = timelineMap->_child;
-            if (keyMap == NULL) continue;
-            const char *timelineName = timelineMap->_name;
-            int frames = timelineMap->_size;
-            if (strcmp(timelineName, "reset") == 0) {
-                PhysicsConstraintResetTimeline *timeline = new (__FILE__, __LINE__) PhysicsConstraintResetTimeline(frames, index);
-                for (frame = 0; keyMap != nullptr; keyMap = keyMap->_next, frame++) {
-                    timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0));
-                }
-                timelines.add(timeline);
-                continue;
-            }
-
-            CurveTimeline1 *timeline = nullptr;
-            if (strcmp(timelineName, "inertia") == 0) {
-                timeline = new PhysicsConstraintInertiaTimeline(frames, frames, index);
-            } else if (strcmp(timelineName, "strength") == 0) {
-                timeline = new PhysicsConstraintStrengthTimeline(frames, frames, index);
-            } else if (strcmp(timelineName, "damping") == 0) {
-                timeline = new PhysicsConstraintDampingTimeline(frames, frames, index);
-            } else if (strcmp(timelineName, "mass") == 0) {
-                timeline = new PhysicsConstraintMassTimeline(frames, frames, index);
-            } else if (strcmp(timelineName, "wind") == 0) {
-                timeline = new PhysicsConstraintWindTimeline(frames, frames, index);
-            } else if (strcmp(timelineName, "gravity") == 0) {
-                timeline = new PhysicsConstraintGravityTimeline(frames, frames, index);
-            } else if (strcmp(timelineName, "mix") == 0) {
-                timeline = new PhysicsConstraintMixTimeline(frames, frames, index);
-            } else {
-                continue;
-            }
-            timelines.add(readTimeline(keyMap, timeline, 0, 1));
-        }
-    }
+	/** Physics constraint timelines. */
+	for (Json *constraintMap = physics ? physics->_child : 0; constraintMap; constraintMap = constraintMap->_next) {
+		int index = -1;
+		if (constraintMap->_name && strlen(constraintMap->_name) > 0) {
+			PhysicsConstraintData *constraint = skeletonData->findPhysicsConstraint(constraintMap->_name);
+			if (!constraint) {
+				ContainerUtil::cleanUpVectorOfPointers(timelines);
+				setError(NULL, "Physics constraint not found: ", constraintMap->_name);
+				return NULL;
+			}
+			index = skeletonData->_physicsConstraints.indexOf(constraint);
+		}
+		for (Json *timelineMap = constraintMap->_child; timelineMap; timelineMap = timelineMap->_next) {
+			keyMap = timelineMap->_child;
+			if (keyMap == NULL) continue;
+			const char *timelineName = timelineMap->_name;
+			int frames = timelineMap->_size;
+			if (strcmp(timelineName, "reset") == 0) {
+				PhysicsConstraintResetTimeline *timeline = new (__FILE__, __LINE__) PhysicsConstraintResetTimeline(frames, index);
+				for (frame = 0; keyMap != nullptr; keyMap = keyMap->_next, frame++) {
+					timeline->setFrame(frame, Json::getFloat(keyMap, "time", 0));
+				}
+				timelines.add(timeline);
+				continue;
+			}
+
+			CurveTimeline1 *timeline = nullptr;
+			if (strcmp(timelineName, "inertia") == 0) {
+				timeline = new PhysicsConstraintInertiaTimeline(frames, frames, index);
+			} else if (strcmp(timelineName, "strength") == 0) {
+				timeline = new PhysicsConstraintStrengthTimeline(frames, frames, index);
+			} else if (strcmp(timelineName, "damping") == 0) {
+				timeline = new PhysicsConstraintDampingTimeline(frames, frames, index);
+			} else if (strcmp(timelineName, "mass") == 0) {
+				timeline = new PhysicsConstraintMassTimeline(frames, frames, index);
+			} else if (strcmp(timelineName, "wind") == 0) {
+				timeline = new PhysicsConstraintWindTimeline(frames, frames, index);
+			} else if (strcmp(timelineName, "gravity") == 0) {
+				timeline = new PhysicsConstraintGravityTimeline(frames, frames, index);
+			} else if (strcmp(timelineName, "mix") == 0) {
+				timeline = new PhysicsConstraintMixTimeline(frames, frames, index);
+			} else {
+				continue;
+			}
+			timelines.add(readTimeline(keyMap, timeline, 0, 1));
+		}
+	}
 
 	/** Attachment timelines. */
 	for (Json *attachmenstMap = attachments ? attachments->_child : NULL; attachmenstMap; attachmenstMap = attachmenstMap->_next) {

+ 1 - 1
spine-sdl/src/spine-sdl-cpp.cpp

@@ -54,7 +54,7 @@ SkeletonDrawable::~SkeletonDrawable() {
 void SkeletonDrawable::update(float delta, Physics physics) {
 	animationState->update(delta);
 	animationState->apply(*skeleton);
-    skeleton->update(delta);
+	skeleton->update(delta);
 	skeleton->updateWorldTransform(physics);
 }
 

+ 98 - 98
spine-sfml/cpp/example/main.cpp

@@ -612,139 +612,139 @@ void mixAndMatch(SkeletonData *skeletonData, Atlas *atlas) {
 }
 
 void celestialCircus(SkeletonData *skeletonData, Atlas *atlas) {
-    SP_UNUSED(atlas);
+	SP_UNUSED(atlas);
 
-    SkeletonDrawable drawable(skeletonData);
-    drawable.timeScale = 1;
-    drawable.setUsePremultipliedAlpha(true);
+	SkeletonDrawable drawable(skeletonData);
+	drawable.timeScale = 1;
+	drawable.setUsePremultipliedAlpha(true);
 
-    Skeleton *skeleton = drawable.skeleton;
-    skeleton->setPosition(320, 480);
-    skeleton->updateWorldTransform(Physics_Update);
+	Skeleton *skeleton = drawable.skeleton;
+	skeleton->setPosition(320, 480);
+	skeleton->updateWorldTransform(Physics_Update);
 
-    drawable.state->setAnimation(0, "swing", true);
+	drawable.state->setAnimation(0, "swing", true);
 
-    sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - celestial circus");
-    window.setFramerateLimit(60);
-    sf::Event event;
-    sf::Clock deltaClock;
+	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - celestial circus");
+	window.setFramerateLimit(60);
+	sf::Event event;
+	sf::Clock deltaClock;
 
-    while (window.isOpen()) {
-        while (window.pollEvent(event)) {
-            if (event.type == sf::Event::Closed) window.close();
-        }
+	while (window.isOpen()) {
+		while (window.pollEvent(event)) {
+			if (event.type == sf::Event::Closed) window.close();
+		}
 
-        float delta = deltaClock.getElapsedTime().asSeconds();
-        deltaClock.restart();
+		float delta = deltaClock.getElapsedTime().asSeconds();
+		deltaClock.restart();
 
-        drawable.update(delta);
+		drawable.update(delta);
 
-        window.clear();
-        window.draw(drawable);
-        window.display();
-    }
+		window.clear();
+		window.draw(drawable);
+		window.display();
+	}
 }
 
 void sack(SkeletonData *skeletonData, Atlas *atlas) {
-    SP_UNUSED(atlas);
+	SP_UNUSED(atlas);
 
-    SkeletonDrawable drawable(skeletonData);
-    drawable.timeScale = 1;
-    drawable.setUsePremultipliedAlpha(true);
+	SkeletonDrawable drawable(skeletonData);
+	drawable.timeScale = 1;
+	drawable.setUsePremultipliedAlpha(true);
 
-    Skeleton *skeleton = drawable.skeleton;
-    skeleton->setPosition(320, 480);
-    skeleton->updateWorldTransform(Physics_Update);
+	Skeleton *skeleton = drawable.skeleton;
+	skeleton->setPosition(320, 480);
+	skeleton->updateWorldTransform(Physics_Update);
 
-    drawable.state->setAnimation(0, "walk", true);
+	drawable.state->setAnimation(0, "walk", true);
 
-    sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - sack");
-    window.setFramerateLimit(60);
-    sf::Event event;
-    sf::Clock deltaClock;
+	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - sack");
+	window.setFramerateLimit(60);
+	sf::Event event;
+	sf::Clock deltaClock;
 
-    while (window.isOpen()) {
-        while (window.pollEvent(event)) {
-            if (event.type == sf::Event::Closed) window.close();
-        }
+	while (window.isOpen()) {
+		while (window.pollEvent(event)) {
+			if (event.type == sf::Event::Closed) window.close();
+		}
 
-        float delta = deltaClock.getElapsedTime().asSeconds();
-        deltaClock.restart();
+		float delta = deltaClock.getElapsedTime().asSeconds();
+		deltaClock.restart();
 
-        drawable.update(delta);
+		drawable.update(delta);
 
-        window.clear();
-        window.draw(drawable);
-        window.display();
-    }
+		window.clear();
+		window.draw(drawable);
+		window.display();
+	}
 }
 
 void snowglobe(SkeletonData *skeletonData, Atlas *atlas) {
-    SP_UNUSED(atlas);
+	SP_UNUSED(atlas);
 
-    SkeletonDrawable drawable(skeletonData);
-    drawable.timeScale = 1;
-    drawable.setUsePremultipliedAlpha(true);
+	SkeletonDrawable drawable(skeletonData);
+	drawable.timeScale = 1;
+	drawable.setUsePremultipliedAlpha(true);
 
-    Skeleton *skeleton = drawable.skeleton;
-    skeleton->setPosition(320, 480);
-    skeleton->updateWorldTransform(Physics_Update);
+	Skeleton *skeleton = drawable.skeleton;
+	skeleton->setPosition(320, 480);
+	skeleton->updateWorldTransform(Physics_Update);
 
-    drawable.state->setAnimation(0, "shake", true);
+	drawable.state->setAnimation(0, "shake", true);
 
-    sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - snowglobe");
-    window.setFramerateLimit(60);
-    sf::Event event;
-    sf::Clock deltaClock;
+	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - snowglobe");
+	window.setFramerateLimit(60);
+	sf::Event event;
+	sf::Clock deltaClock;
 
-    while (window.isOpen()) {
-        while (window.pollEvent(event)) {
-            if (event.type == sf::Event::Closed) window.close();
-        }
+	while (window.isOpen()) {
+		while (window.pollEvent(event)) {
+			if (event.type == sf::Event::Closed) window.close();
+		}
 
-        float delta = deltaClock.getElapsedTime().asSeconds();
-        deltaClock.restart();
+		float delta = deltaClock.getElapsedTime().asSeconds();
+		deltaClock.restart();
 
-        drawable.update(delta);
+		drawable.update(delta);
 
-        window.clear();
-        window.draw(drawable);
-        window.display();
-    }
+		window.clear();
+		window.draw(drawable);
+		window.display();
+	}
 }
 
 void cloudpot(SkeletonData *skeletonData, Atlas *atlas) {
-    SP_UNUSED(atlas);
+	SP_UNUSED(atlas);
 
-    SkeletonDrawable drawable(skeletonData);
-    drawable.timeScale = 1;
-    drawable.setUsePremultipliedAlpha(true);
+	SkeletonDrawable drawable(skeletonData);
+	drawable.timeScale = 1;
+	drawable.setUsePremultipliedAlpha(true);
 
-    Skeleton *skeleton = drawable.skeleton;
-    skeleton->setPosition(320, 480);
-    skeleton->updateWorldTransform(Physics_Update);
+	Skeleton *skeleton = drawable.skeleton;
+	skeleton->setPosition(320, 480);
+	skeleton->updateWorldTransform(Physics_Update);
 
-    drawable.state->setAnimation(0, "playing-in-the-rain", true);
+	drawable.state->setAnimation(0, "playing-in-the-rain", true);
 
-    sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - cloudpot");
-    window.setFramerateLimit(60);
-    sf::Event event;
-    sf::Clock deltaClock;
+	sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - cloudpot");
+	window.setFramerateLimit(60);
+	sf::Event event;
+	sf::Clock deltaClock;
 
-    while (window.isOpen()) {
-        while (window.pollEvent(event)) {
-            if (event.type == sf::Event::Closed) window.close();
-        }
+	while (window.isOpen()) {
+		while (window.pollEvent(event)) {
+			if (event.type == sf::Event::Closed) window.close();
+		}
 
-        float delta = deltaClock.getElapsedTime().asSeconds();
-        deltaClock.restart();
+		float delta = deltaClock.getElapsedTime().asSeconds();
+		deltaClock.restart();
 
-        drawable.update(delta);
+		drawable.update(delta);
 
-        window.clear();
-        window.draw(drawable);
-        window.display();
-    }
+		window.clear();
+		window.draw(drawable);
+		window.display();
+	}
 }
 
 /**
@@ -772,12 +772,12 @@ DebugExtension dbgExtension(SpineExtension::getInstance());
 int main() {
 	SpineExtension::setInstance(&dbgExtension);
 
-    testcase(cloudpot, "data/cloud-pot.json", "data/cloud-pot.skel", "data/cloud-pot-pma.atlas", 0.2);
-    testcase(sack, "data/sack-pro.json", "data/sack-pro.skel", "data/sack-pma.atlas", 0.2f);
-    testcase(celestialCircus, "data/celestial-circus-pro.json", "data/celestial-circus-pro.skel", "data/celestial-circus-pma.atlas", 0.2f);
-    testcase(snowglobe, "data/snowglobe-pro.json", "data/snowglobe-pro.skel", "data/snowglobe-pma.atlas", 0.2f);
-    testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.62f);
-    testcase(ikDemo, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
+	testcase(cloudpot, "data/cloud-pot.json", "data/cloud-pot.skel", "data/cloud-pot-pma.atlas", 0.2);
+	testcase(sack, "data/sack-pro.json", "data/sack-pro.skel", "data/sack-pma.atlas", 0.2f);
+	testcase(celestialCircus, "data/celestial-circus-pro.json", "data/celestial-circus-pro.skel", "data/celestial-circus-pma.atlas", 0.2f);
+	testcase(snowglobe, "data/snowglobe-pro.json", "data/snowglobe-pro.skel", "data/snowglobe-pma.atlas", 0.2f);
+	testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.62f);
+	testcase(ikDemo, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
 	testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
 	testcase(dragon, "data/dragon-ess.json", "data/dragon-ess.skel", "data/dragon-pma.atlas", 0.6f);
 	testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);

+ 2 - 2
spine-sfml/cpp/src/spine/spine-sfml.cpp

@@ -50,7 +50,7 @@ namespace spine {
 	SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *stateData) : timeScale(1),
 																									vertexArray(new VertexArray(Triangles, skeletonData->getBones().size() * 4)),
 																									worldVertices(), clipper(), usePremultipliedAlpha(false) {
-        Bone::setYDown(true);
+		Bone::setYDown(true);
 		worldVertices.ensureCapacity(SPINE_MESH_VERTEX_COUNT_MAX);
 		skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
 		tempUvs.ensureCapacity(16);
@@ -79,7 +79,7 @@ namespace spine {
 	void SkeletonDrawable::update(float deltaTime, Physics physics) {
 		state->update(deltaTime * timeScale);
 		state->apply(*skeleton);
-        skeleton->update(deltaTime * timeScale);
+		skeleton->update(deltaTime * timeScale);
 		skeleton->updateWorldTransform(physics);
 	}
 

+ 12 - 12
spine-ue/Source/SpineUE/MySceneComponent.cpp

@@ -6,26 +6,26 @@
 
 // Sets default values for this component's properties
 UMySceneComponent::UMySceneComponent(
-    const FObjectInitializer &ObjectInitializer)
-    : USpineSkeletonRendererComponent(ObjectInitializer) {
-  // Set this component to be initialized when the game starts, and to be ticked
-  // every frame. You can turn these features off to improve performance if you
-  // don't need them.
-  PrimaryComponentTick.bCanEverTick = true;
+		const FObjectInitializer &ObjectInitializer)
+	: USpineSkeletonRendererComponent(ObjectInitializer) {
+	// Set this component to be initialized when the game starts, and to be ticked
+	// every frame. You can turn these features off to improve performance if you
+	// don't need them.
+	PrimaryComponentTick.bCanEverTick = true;
 }
 
 // Called when the game starts
 void UMySceneComponent::BeginPlay() {
-  Super::BeginPlay();
+	Super::BeginPlay();
 
-  // ...
+	// ...
 }
 
 // Called every frame
 void UMySceneComponent::TickComponent(
-    float DeltaTime, ELevelTick TickType,
-    FActorComponentTickFunction *ThisTickFunction) {
-  Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
+		float DeltaTime, ELevelTick TickType,
+		FActorComponentTickFunction *ThisTickFunction) {
+	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
 
-  // ...
+	// ...
 }

+ 9 - 9
spine-ue/Source/SpineUE/MySceneComponent.h

@@ -9,19 +9,19 @@
 
 UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
 class SPINEUE_API UMySceneComponent : public USpineSkeletonRendererComponent {
-  GENERATED_BODY()
+	GENERATED_BODY()
 
 public:
-  // Sets default values for this component's properties
-  UMySceneComponent(const FObjectInitializer &ObjectInitializer);
+	// Sets default values for this component's properties
+	UMySceneComponent(const FObjectInitializer &ObjectInitializer);
 
 protected:
-  // Called when the game starts
-  virtual void BeginPlay() override;
+	// Called when the game starts
+	virtual void BeginPlay() override;
 
 public:
-  // Called every frame
-  virtual void
-  TickComponent(float DeltaTime, ELevelTick TickType,
-                FActorComponentTickFunction *ThisTickFunction) override;
+	// Called every frame
+	virtual void
+	TickComponent(float DeltaTime, ELevelTick TickType,
+				  FActorComponentTickFunction *ThisTickFunction) override;
 };

+ 0 - 1
spine-ue/Source/SpineUE/SpineUEGameMode.cpp

@@ -2,4 +2,3 @@
 
 #include "SpineUEGameMode.h"
 #include "SpineUE.h"
-

+ 1 - 1
spine-ue/Source/SpineUE/SpineUEGameMode.h

@@ -10,5 +10,5 @@
  */
 UCLASS()
 class SPINEUE_API ASpineUEGameMode : public AGameMode {
-  GENERATED_BODY()
+	GENERATED_BODY()
 };

+ 19 - 19
spine-ue/Source/SpineUE/SpineboyCppPawn.cpp

@@ -6,35 +6,35 @@
 
 // Sets default values
 ASpineboyCppPawn::ASpineboyCppPawn() {
-  // Set this pawn to call Tick() every frame. You can turn this off to improve
-  // performance if you don't need it.
-  PrimaryActorTick.bCanEverTick = true;
+	// Set this pawn to call Tick() every frame. You can turn this off to improve
+	// performance if you don't need it.
+	PrimaryActorTick.bCanEverTick = true;
 }
 
 // Called when the game starts or when spawned
 void ASpineboyCppPawn::BeginPlay() {
-  Super::BeginPlay();
-  USpineSkeletonAnimationComponent *animationComponent =
-      FindComponentByClass<USpineSkeletonAnimationComponent>();
-  animationComponent->SetAnimation(0, FString("walk"), true);
+	Super::BeginPlay();
+	USpineSkeletonAnimationComponent *animationComponent =
+			FindComponentByClass<USpineSkeletonAnimationComponent>();
+	animationComponent->SetAnimation(0, FString("walk"), true);
 }
 
 // Called every frame
 void ASpineboyCppPawn::Tick(float DeltaTime) {
-  Super::Tick(DeltaTime);
-  USpineSkeletonAnimationComponent *animationComponent =
-      FindComponentByClass<USpineSkeletonAnimationComponent>();
-  spine::AnimationState *state = animationComponent->GetAnimationState();
-  spine::TrackEntry *entry = state->getCurrent(0);
-  if (entry) {
-    GEngine->AddOnScreenDebugMessage(
-        -1, 0.5f, FColor::Yellow,
-        FString(entry->getAnimation()->getName().buffer()));
-  }
+	Super::Tick(DeltaTime);
+	USpineSkeletonAnimationComponent *animationComponent =
+			FindComponentByClass<USpineSkeletonAnimationComponent>();
+	spine::AnimationState *state = animationComponent->GetAnimationState();
+	spine::TrackEntry *entry = state->getCurrent(0);
+	if (entry) {
+		GEngine->AddOnScreenDebugMessage(
+				-1, 0.5f, FColor::Yellow,
+				FString(entry->getAnimation()->getName().buffer()));
+	}
 }
 
 // Called to bind functionality to input
 void ASpineboyCppPawn::SetupPlayerInputComponent(
-    UInputComponent *PlayerInputComponent) {
-  Super::SetupPlayerInputComponent(PlayerInputComponent);
+		UInputComponent *PlayerInputComponent) {
+	Super::SetupPlayerInputComponent(PlayerInputComponent);
 }

+ 10 - 10
spine-ue/Source/SpineUE/SpineboyCppPawn.h

@@ -8,21 +8,21 @@
 
 UCLASS()
 class SPINEUE_API ASpineboyCppPawn : public APawn {
-  GENERATED_BODY()
+	GENERATED_BODY()
 
 public:
-  // Sets default values for this pawn's properties
-  ASpineboyCppPawn();
+	// Sets default values for this pawn's properties
+	ASpineboyCppPawn();
 
 protected:
-  // Called when the game starts or when spawned
-  virtual void BeginPlay() override;
+	// Called when the game starts or when spawned
+	virtual void BeginPlay() override;
 
 public:
-  // Called every frame
-  virtual void Tick(float DeltaTime) override;
+	// Called every frame
+	virtual void Tick(float DeltaTime) override;
 
-  // Called to bind functionality to input
-  virtual void SetupPlayerInputComponent(
-      class UInputComponent *PlayerInputComponent) override;
+	// Called to bind functionality to input
+	virtual void SetupPlayerInputComponent(
+			class UInputComponent *PlayerInputComponent) override;
 };

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