|
@@ -701,7 +701,12 @@ namespace Spine.Unity {
|
|
|
Material[] originalMaterials = maskMaterials.materialsMaskDisabled;
|
|
|
materialsToFill = new Material[originalMaterials.Length];
|
|
|
for (int i = 0; i < originalMaterials.Length; i++) {
|
|
|
- Material newMaterial = new Material(originalMaterials[i]);
|
|
|
+ Material originalMaterial = originalMaterials[i];
|
|
|
+ if (originalMaterial == null) {
|
|
|
+ materialsToFill[i] = null;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ Material newMaterial = new Material(originalMaterial);
|
|
|
newMaterial.SetFloat(STENCIL_COMP_PARAM_ID, (int)maskFunction);
|
|
|
materialsToFill[i] = newMaterial;
|
|
|
}
|