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[ts] Fix formatting.

badlogic 3 år sedan
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12cd0d7c0b
1 ändrade filer med 7 tillägg och 7 borttagningar
  1. 7 7
      spine-ts/spine-threejs/src/ThreeJsTexture.ts

+ 7 - 7
spine-ts/spine-threejs/src/ThreeJsTexture.ts

@@ -33,28 +33,28 @@ import * as THREE from "three";
 export class ThreeJsTexture extends Texture {
 	texture: THREE.Texture;
 
-	constructor(image: HTMLImageElement) {
+	constructor (image: HTMLImageElement) {
 		super(image);
 		this.texture = new THREE.Texture(image);
 		this.texture.flipY = false;
 		this.texture.needsUpdate = true;
 	}
 
-	setFilters(minFilter: TextureFilter, magFilter: TextureFilter) {
+	setFilters (minFilter: TextureFilter, magFilter: TextureFilter) {
 		this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter);
 		this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter);
 	}
 
-	setWraps(uWrap: TextureWrap, vWrap: TextureWrap) {
+	setWraps (uWrap: TextureWrap, vWrap: TextureWrap) {
 		this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap);
 		this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap);
 	}
 
-	dispose() {
+	dispose () {
 		this.texture.dispose();
 	}
 
-	static toThreeJsTextureFilter(filter: TextureFilter) {
+	static toThreeJsTextureFilter (filter: TextureFilter) {
 		if (filter === TextureFilter.Linear) return THREE.LinearFilter;
 		else if (filter === TextureFilter.MipMap) return THREE.LinearMipMapLinearFilter; // also includes TextureFilter.MipMapLinearLinear
 		else if (filter === TextureFilter.MipMapLinearNearest) return THREE.LinearMipMapNearestFilter;
@@ -64,14 +64,14 @@ export class ThreeJsTexture extends Texture {
 		else throw new Error("Unknown texture filter: " + filter);
 	}
 
-	static toThreeJsTextureWrap(wrap: TextureWrap) {
+	static toThreeJsTextureWrap (wrap: TextureWrap) {
 		if (wrap === TextureWrap.ClampToEdge) return THREE.ClampToEdgeWrapping;
 		else if (wrap === TextureWrap.MirroredRepeat) return THREE.MirroredRepeatWrapping;
 		else if (wrap === TextureWrap.Repeat) return THREE.RepeatWrapping;
 		else throw new Error("Unknown texture wrap: " + wrap);
 	}
 
-	static toThreeJsBlending(blend: BlendMode) {
+	static toThreeJsBlending (blend: BlendMode) {
 		if (blend === BlendMode.Normal) return THREE.NormalBlending;
 		else if (blend === BlendMode.Additive) return THREE.AdditiveBlending;
 		else if (blend === BlendMode.Multiply) return THREE.MultiplyBlending;