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@@ -153,7 +153,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 592567554}
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m_Father: {fileID: 592567554}
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- m_RootOrder: 0
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+ m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@@ -256,6 +256,8 @@ MonoBehaviour:
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materialsInsideMask: []
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materialsInsideMask: []
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materialsOutsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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disableRenderingOnOverride: 1
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+ updateTiming: 1
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+ unscaledTime: 0
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_animationName: run
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_animationName: run
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loop: 1
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loop: 1
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timeScale: 1
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timeScale: 1
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@@ -316,11 +318,11 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 334034152}
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m_GameObject: {fileID: 334034152}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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- m_LocalPosition: {x: -5.93, y: 0, z: 5.66}
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+ m_LocalPosition: {x: -7.83, y: 0, z: 5.66}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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- m_RootOrder: 4
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+ m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &541830406
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--- !u!1 &541830406
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GameObject:
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GameObject:
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@@ -352,7 +354,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 592567554}
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m_Father: {fileID: 592567554}
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- m_RootOrder: 1
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+ m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@@ -433,9 +435,11 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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m_Children:
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+ - {fileID: 1911967440}
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- {fileID: 71621967}
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- {fileID: 71621967}
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- {fileID: 541830407}
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- {fileID: 541830407}
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- {fileID: 1682675646}
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- {fileID: 1682675646}
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+ - {fileID: 1735507358}
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m_Father: {fileID: 1799507978}
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m_Father: {fileID: 1799507978}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -488,6 +492,41 @@ Canvas:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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m_TargetDisplay: 0
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+--- !u!1 &1089682726
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+GameObject:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ serializedVersion: 6
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+ m_Component:
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+ - component: {fileID: 1089682727}
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+ m_Layer: 0
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+ m_Name: CustomRenderRect
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+ m_TagString: Untagged
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+ m_Icon: {fileID: 0}
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+ m_NavMeshLayer: 0
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+ m_StaticEditorFlags: 0
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+ m_IsActive: 1
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+--- !u!224 &1089682727
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+RectTransform:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 1089682726}
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+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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+ m_LocalPosition: {x: 0, y: 0, z: 0}
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+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Children: []
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+ m_Father: {fileID: 1911967440}
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+ m_RootOrder: 0
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+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_AnchorMin: {x: 0.5, y: 0.5}
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+ m_AnchorMax: {x: 0.5, y: 0.5}
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+ m_AnchoredPosition: {x: 126.27, y: 7.130005}
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+ m_SizeDelta: {x: 1893.1, y: 1654.617}
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+ m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1368805070
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--- !u!1 &1368805070
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -532,6 +571,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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renderTextureFadeout: {fileID: 1786065619}
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renderTextureFadeout: {fileID: 1786065619}
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+ renderTextureFadeoutCanvas: {fileID: 1911967443}
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normalSkeletonRenderer: {fileID: 334034153}
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normalSkeletonRenderer: {fileID: 334034153}
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--- !u!1 &1369381599
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--- !u!1 &1369381599
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GameObject:
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GameObject:
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@@ -805,12 +845,12 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 592567554}
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m_Father: {fileID: 592567554}
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- m_RootOrder: 2
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+ m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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- m_AnchorMin: {x: 0.5, y: 0}
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- m_AnchorMax: {x: 0.5, y: 0.5}
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- m_AnchoredPosition: {x: -331.4, y: -186}
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- m_SizeDelta: {x: 1176.1, y: -365}
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+ m_AnchorMin: {x: 0, y: 0}
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+ m_AnchorMax: {x: 0.6932292, y: 0.18750001}
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+ m_AnchoredPosition: {x: 18.079224, y: 1.5001221}
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+ m_SizeDelta: {x: -44.942017, y: 10}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1682675647
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--- !u!114 &1682675647
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MonoBehaviour:
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MonoBehaviour:
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@@ -847,12 +887,13 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: 'This scene demonstrates the problems of using conventional alpha transparency
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m_Text: 'This scene demonstrates the problems of using conventional alpha transparency
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for a fadeout effect (left), and how this problem can be fixed by using a RenderTexture
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for a fadeout effect (left), and how this problem can be fixed by using a RenderTexture
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- (right).
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+ (center and right).
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- Spineboy on the right uses a SkeletonRenderTexture component to
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- render the overlapping mesh to a RenderTexture first and then draw this texture
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- to the scene at once using a single quad.'
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+ The two Spineboys on the right use SkeletonRenderTexture
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+ and SkeletonGraphicRenderTexture components to render the overlapping mesh to
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+ a RenderTexture first and then draw this texture to the scene at once using a
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+ single quad.'
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--- !u!222 &1682675648
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--- !u!222 &1682675648
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CanvasRenderer:
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -861,6 +902,87 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1682675645}
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m_GameObject: {fileID: 1682675645}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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+--- !u!1 &1735507357
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+GameObject:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ serializedVersion: 6
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+ m_Component:
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+ - component: {fileID: 1735507358}
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+ - component: {fileID: 1735507360}
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+ - component: {fileID: 1735507359}
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+ m_Layer: 5
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+ m_Name: SkeletonGraphic Notes
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+ m_TagString: Untagged
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+ m_Icon: {fileID: 0}
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+ m_NavMeshLayer: 0
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+ m_StaticEditorFlags: 0
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+ m_IsActive: 1
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+--- !u!224 &1735507358
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+RectTransform:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 1735507357}
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+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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+ m_LocalPosition: {x: 0, y: 0, z: 0}
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+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Children: []
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+ m_Father: {fileID: 592567554}
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+ m_RootOrder: 4
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+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_AnchorMin: {x: 0.6932292, y: 0}
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+ m_AnchorMax: {x: 1, y: 0.18750001}
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+ m_AnchoredPosition: {x: 6.5009766, y: -2.5753784}
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+ m_SizeDelta: {x: -49.462, y: 1.8482}
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+ m_Pivot: {x: 0.5, y: 0.5}
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+--- !u!114 &1735507359
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+MonoBehaviour:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 1735507357}
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+ m_Enabled: 1
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+ m_EditorHideFlags: 0
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+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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+ m_Name:
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+ m_EditorClassIdentifier:
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+ m_Material: {fileID: 0}
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+ m_Color: {r: 1, g: 1, b: 1, a: 1}
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+ m_RaycastTarget: 1
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+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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+ m_Maskable: 1
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+ m_OnCullStateChanged:
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+ m_PersistentCalls:
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+ m_Calls: []
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+ m_FontData:
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+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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+ m_FontSize: 26
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+ m_FontStyle: 0
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+ m_BestFit: 0
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+ m_MinSize: 2
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+ m_MaxSize: 40
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+ m_Alignment: 2
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+ m_AlignByGeometry: 0
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+ m_RichText: 1
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+ m_HorizontalOverflow: 0
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+ m_VerticalOverflow: 1
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+ m_LineSpacing: 1
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+ m_Text: SkeletonGraphicRenderTexture supports setting a RectTransform as 'Custom
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+ Render Rect' to define render texture bounds different from the SkeletonGraphic
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+ rect.
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+--- !u!222 &1735507360
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+CanvasRenderer:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 1735507357}
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+ m_CullTransparentMesh: 1
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--- !u!1 &1786065613
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--- !u!1 &1786065613
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -895,11 +1017,11 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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color: {r: 1, g: 1, b: 1, a: 1}
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color: {r: 1, g: 1, b: 1, a: 1}
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- quadMaterial: {fileID: 2100000, guid: 4c507f887c6274a44a603d96e0eabf2a, type: 2}
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- targetCamera: {fileID: 0}
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maxRenderTextureSize: 1024
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maxRenderTextureSize: 1024
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quad: {fileID: 0}
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quad: {fileID: 0}
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renderTexture: {fileID: 0}
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renderTexture: {fileID: 0}
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+ targetCamera: {fileID: 0}
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+ quadMaterial: {fileID: 2100000, guid: 4c507f887c6274a44a603d96e0eabf2a, type: 2}
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--- !u!114 &1786065615
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--- !u!114 &1786065615
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -935,6 +1057,8 @@ MonoBehaviour:
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materialsInsideMask: []
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materialsInsideMask: []
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materialsOutsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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disableRenderingOnOverride: 1
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+ updateTiming: 1
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+ unscaledTime: 0
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_animationName: run
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_animationName: run
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loop: 1
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loop: 1
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timeScale: 1
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timeScale: 1
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@@ -995,11 +1119,11 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1786065613}
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m_GameObject: {fileID: 1786065613}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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- m_LocalPosition: {x: 3.32, y: 0, z: 5.66}
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+ m_LocalPosition: {x: 2.38, y: 0, z: 5.66}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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- m_RootOrder: 3
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+ m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1786065619
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--- !u!114 &1786065619
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MonoBehaviour:
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MonoBehaviour:
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@@ -1045,3 +1169,136 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+--- !u!1 &1911967439
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+GameObject:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ serializedVersion: 6
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+ m_Component:
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+ - component: {fileID: 1911967440}
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+ - component: {fileID: 1911967442}
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+ - component: {fileID: 1911967441}
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+ - component: {fileID: 1911967444}
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