Nathan Sweet 5 жил өмнө
parent
commit
13b3b2e011

+ 814 - 822
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -34,1049 +34,1041 @@
 
 USING_NS_CC;
 
-
 namespace spine {
 
-	namespace {
-		Cocos2dTextureLoader textureLoader;
-
-		int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
-		cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount);
-		void interleaveCoordinates(float* dst, const float* src, int vertexCount, int dstStride);
-		BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha);
-		void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
-		bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect);
-			Color4B ColorToColor4B(const Color& color);
-		bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex);
-		bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex);
-	}
+namespace {
+	Cocos2dTextureLoader textureLoader;
+
+	int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
+	cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount);
+	void interleaveCoordinates(float* dst, const float* src, int vertexCount, int dstStride);
+	BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha);
+	void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
+	bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect);
+		Color4B ColorToColor4B(const Color& color);
+	bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex);
+	bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex);
+}
 
 // C Variable length array
 #ifdef _MSC_VER
-	// VLA not supported, use _malloca
-	#define VLA(type, arr, count) \
-		type* arr = static_cast<type*>( _malloca(sizeof(type) * count) )
-	#define VLA_FREE(arr) do { _freea(arr); } while(false)
+// VLA not supported, use _malloca
+#define VLA(type, arr, count) \
+	type* arr = static_cast<type*>( _malloca(sizeof(type) * count) )
+#define VLA_FREE(arr) do { _freea(arr); } while(false)
 #else
-	#define VLA(type, arr, count) \
-		type arr[count]
-   #define VLA_FREE(arr)
+#define VLA(type, arr, count) \
+	type arr[count]
+#define VLA_FREE(arr)
 #endif
 
+SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
+	SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
+	node->autorelease();
+	return node;
+}
 
-	SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
-		SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
-		node->autorelease();
-		return node;
-	}
-
-	SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
-		SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
-		node->autorelease();
-		return node;
-	}
+SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
+	SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
+	node->autorelease();
+	return node;
+}
 
-	SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
-		SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
-		node->autorelease();
-		return node;
-	}
+SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
+	SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
+	node->autorelease();
+	return node;
+}
 
-	SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
-		SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
-		node->autorelease();
-		return node;
-	}
+SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
+	SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
+	node->autorelease();
+	return node;
+}
 
-	void SkeletonRenderer::initialize () {
-		_clipper = new (__FILE__, __LINE__) SkeletonClipping();
+void SkeletonRenderer::initialize () {
+	_clipper = new (__FILE__, __LINE__) SkeletonClipping();
 
-		_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
-		setOpacityModifyRGB(true);
+	_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
+	setOpacityModifyRGB(true);
 
-		setTwoColorTint(false);
+	setTwoColorTint(false);
 
-		_skeleton->setToSetupPose();
-		_skeleton->updateWorldTransform();
-	}
+	_skeleton->setToSetupPose();
+	_skeleton->updateWorldTransform();
+}
 
-	void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
-		if (twoColorTintEnabled) {
+void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
+	if (twoColorTintEnabled) {
 #if COCOS2D_VERSION < 0x00040000
-			setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
+		setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
 #endif
-			return;
-		}
+		return;
+	}
 
-		Texture2D *texture = nullptr;
-		for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
-			Slot* slot = _skeleton->getDrawOrder()[i];
-			Attachment* const attachment = slot->getAttachment();
-			if (!attachment) continue;
-			if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
-				RegionAttachment* regionAttachment = static_cast<RegionAttachment*>(attachment);
-				texture = static_cast<AttachmentVertices*>(regionAttachment->getRendererObject())->_texture;
-			} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
-				MeshAttachment* meshAttachment = static_cast<MeshAttachment*>(attachment);
-				texture = static_cast<AttachmentVertices*>(meshAttachment->getRendererObject())->_texture;
-			}
-			else {
-				continue;
-			}
+	Texture2D *texture = nullptr;
+	for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
+		Slot* slot = _skeleton->getDrawOrder()[i];
+		Attachment* const attachment = slot->getAttachment();
+		if (!attachment) continue;
+		if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
+			RegionAttachment* regionAttachment = static_cast<RegionAttachment*>(attachment);
+			texture = static_cast<AttachmentVertices*>(regionAttachment->getRendererObject())->_texture;
+		} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
+			MeshAttachment* meshAttachment = static_cast<MeshAttachment*>(attachment);
+			texture = static_cast<AttachmentVertices*>(meshAttachment->getRendererObject())->_texture;
+		} else {
+			continue;
+		}
 
-			if (texture != nullptr) {
-				break;
-			}
+		if (texture != nullptr) {
+			break;
 		}
+	}
 #if COCOS2D_VERSION < 0x00040000
-		setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
+	setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
 #endif
-	}
+}
 
-	void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
-		_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
-		_ownsSkeletonData = ownsSkeletonData;
-	}
+void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
+	_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
+	_ownsSkeletonData = ownsSkeletonData;
+}
 
-	SkeletonRenderer::SkeletonRenderer ()
-		: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-	}
+SkeletonRenderer::SkeletonRenderer ()
+	: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+}
 
-	SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
-		: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false),  _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-		initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
-	}
+SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
+	: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+	initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
+}
 
-	SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
-		: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-		initWithData(skeletonData, ownsSkeletonData);
-	}
+SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
+	: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+	initWithData(skeletonData, ownsSkeletonData);
+}
 
-	SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
-		: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-		initWithJsonFile(skeletonDataFile, atlas, scale);
-	}
+SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
+	: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+	initWithJsonFile(skeletonDataFile, atlas, scale);
+}
 
-	SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
-		: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
-		initWithJsonFile(skeletonDataFile, atlasFile, scale);
-	}
+SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
+	: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
+	initWithJsonFile(skeletonDataFile, atlasFile, scale);
+}
 
-	SkeletonRenderer::~SkeletonRenderer () {
-		if (_ownsSkeletonData) delete _skeleton->getData();
-		if (_ownsSkeleton) delete _skeleton;
-		if (_ownsAtlas && _atlas) delete _atlas;
-		if (_attachmentLoader) delete _attachmentLoader;
-		delete _clipper;
-	}
+SkeletonRenderer::~SkeletonRenderer () {
+	if (_ownsSkeletonData) delete _skeleton->getData();
+	if (_ownsSkeleton) delete _skeleton;
+	if (_ownsAtlas && _atlas) delete _atlas;
+	if (_attachmentLoader) delete _attachmentLoader;
+	delete _clipper;
+}
 
-	void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
-		_skeleton = skeleton;
-		_ownsSkeleton = ownsSkeleton;
-		_ownsSkeletonData = ownsSkeletonData;
-		_ownsAtlas = ownsAtlas;
-		initialize();
-	}
+void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
+	_skeleton = skeleton;
+	_ownsSkeleton = ownsSkeleton;
+	_ownsSkeletonData = ownsSkeletonData;
+	_ownsAtlas = ownsAtlas;
+	initialize();
+}
 
-	void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
-		_ownsSkeleton = true;
-		setSkeletonData(skeletonData, ownsSkeletonData);
-		initialize();
-	}
+void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
+	_ownsSkeleton = true;
+	setSkeletonData(skeletonData, ownsSkeletonData);
+	initialize();
+}
 
-	void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
-		_atlas = atlas;
-		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
+	_atlas = atlas;
+	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 
-		SkeletonJson json(_attachmentLoader);
-		json.setScale(scale);
-		SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
-		CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
+	SkeletonJson json(_attachmentLoader);
+	json.setScale(scale);
+	SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
+	CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
 
-		_ownsSkeleton = true;
-		setSkeletonData(skeletonData, true);
+	_ownsSkeleton = true;
+	setSkeletonData(skeletonData, true);
 
-		initialize();
-	}
+	initialize();
+}
 
-	void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
-		_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
-		CCASSERT(_atlas, "Error reading atlas file.");
+void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
+	_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
+	CCASSERT(_atlas, "Error reading atlas file.");
 
-		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 
-		SkeletonJson json(_attachmentLoader);
-		json.setScale(scale);
-		SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
-		CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
+	SkeletonJson json(_attachmentLoader);
+	json.setScale(scale);
+	SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
+	CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
 
-		_ownsSkeleton = true;
-		_ownsAtlas = true;
-		setSkeletonData(skeletonData, true);
+	_ownsSkeleton = true;
+	_ownsAtlas = true;
+	setSkeletonData(skeletonData, true);
 
-		initialize();
-	}
+	initialize();
+}
 
-	void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
-		_atlas = atlas;
-		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
+	_atlas = atlas;
+	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 
-		SkeletonBinary binary(_attachmentLoader);
-		binary.setScale(scale);
-		SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
-		CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
-		_ownsSkeleton = true;
-		setSkeletonData(skeletonData, true);
+	SkeletonBinary binary(_attachmentLoader);
+	binary.setScale(scale);
+	SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
+	CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
+	_ownsSkeleton = true;
+	setSkeletonData(skeletonData, true);
 
-		initialize();
-	}
+	initialize();
+}
 
-	void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
-		_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
-		CCASSERT(_atlas, "Error reading atlas file.");
+void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
+	_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
+	CCASSERT(_atlas, "Error reading atlas file.");
 
-		_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
+	_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
 
-		SkeletonBinary binary(_attachmentLoader);
-		binary.setScale(scale);
-		SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
-		CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
-		_ownsSkeleton = true;
-		_ownsAtlas = true;
-		setSkeletonData(skeletonData, true);
+	SkeletonBinary binary(_attachmentLoader);
+	binary.setScale(scale);
+	SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
+	CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
+	_ownsSkeleton = true;
+	_ownsAtlas = true;
+	setSkeletonData(skeletonData, true);
 
-		initialize();
-	}
+	initialize();
+}
 
 
-	void SkeletonRenderer::update (float deltaTime) {
-		Node::update(deltaTime);
-		if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
+void SkeletonRenderer::update (float deltaTime) {
+	Node::update(deltaTime);
+	if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
+}
+
+void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
+	// Early exit if the skeleton is invisible.
+	if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0) {
+		return;
 	}
 
-	void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
-		// Early exit if the skeleton is invisible
-		if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0) {
-			return;
-		}
+	const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
+	if (coordCount == 0) {
+		return;
+	}
+	assert(coordCount % 2 == 0);
 
-		const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
-		if (coordCount == 0) {
-			return;
-		}
-		assert(coordCount % 2 == 0);
+	VLA(float, worldCoords, coordCount);
+	transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
 
-		VLA(float, worldCoords, coordCount);
-		transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
+#if CC_USE_CULLING
+	const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
 
-		#if CC_USE_CULLING
-		const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
+	if (cullRectangle(renderer, transform, bb)) {
+		VLA_FREE(worldCoords);
+		return;
+	}
+#endif
 
-		if (cullRectangle(renderer, transform, bb)) {
-			VLA_FREE(worldCoords);
-			return;
-		}
-		#endif
+	const float* worldCoordPtr = worldCoords;
+	SkeletonBatch* batch = SkeletonBatch::getInstance();
+	SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
+	const bool hasSingleTint = (isTwoColorTint() == false);
 
-		const float* worldCoordPtr = worldCoords;
-		SkeletonBatch* batch = SkeletonBatch::getInstance();
-		SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
-		const bool hasSingleTint = (isTwoColorTint() == false);
+	if (_effect) {
+		_effect->begin(*_skeleton);
+	}
 
-		if (_effect) {
-			_effect->begin(*_skeleton);
+	const Color3B displayedColor = getDisplayedColor();
+	Color nodeColor;
+	nodeColor.r = displayedColor.r / 255.f;
+	nodeColor.g = displayedColor.g / 255.f;
+	nodeColor.b = displayedColor.b / 255.f;
+	nodeColor.a = getDisplayedOpacity() / 255.f;
+
+	Color color;
+	Color darkColor;
+	const float darkPremultipliedAlpha = _premultipliedAlpha ? 1.f : 0;
+	AttachmentVertices* attachmentVertices = nullptr;
+	TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
+	for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
+		Slot* slot = _skeleton->getDrawOrder()[i];;
+
+		if (nothingToDraw(*slot, _startSlotIndex, _endSlotIndex)) {
+			_clipper->clipEnd(*slot);
+			continue;
 		}
 
-		const Color3B displayedColor = getDisplayedColor();
-		Color nodeColor;
-		nodeColor.r = displayedColor.r / 255.f;
-		nodeColor.g = displayedColor.g / 255.f;
-		nodeColor.b = displayedColor.b / 255.f;
-		nodeColor.a = getDisplayedOpacity() / 255.f;
-
-		Color color;
-		Color darkColor;
-		const float darkPremultipliedAlpha = _premultipliedAlpha ? 1.f : 0;
-		AttachmentVertices* attachmentVertices = nullptr;
-		TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
-		for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
-			Slot* slot = _skeleton->getDrawOrder()[i];;
+		cocos2d::TrianglesCommand::Triangles triangles;
+		TwoColorTriangles trianglesTwoColor;
 
-			if (nothingToDraw(*slot, _startSlotIndex, _endSlotIndex)) {
-				_clipper->clipEnd(*slot);
-				continue;
-			}
+		if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
+			RegionAttachment* attachment = static_cast<RegionAttachment*>(slot->getAttachment());
+			attachmentVertices = static_cast<AttachmentVertices*>(attachment->getRendererObject());
 
-			cocos2d::TrianglesCommand::Triangles triangles;
-			TwoColorTriangles trianglesTwoColor;
-
-			if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
-				RegionAttachment* attachment = static_cast<RegionAttachment*>(slot->getAttachment());
-				attachmentVertices = static_cast<AttachmentVertices*>(attachment->getRendererObject());
-
-				float* dstTriangleVertices = nullptr;
-				int dstStride = 0; // in floats
-				if (hasSingleTint) {
-					triangles.indices = attachmentVertices->_triangles->indices;
-					triangles.indexCount = attachmentVertices->_triangles->indexCount;
-					triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
-					triangles.vertCount = attachmentVertices->_triangles->vertCount;
-					assert(triangles.vertCount == 4);
-					memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
-					dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
-					dstTriangleVertices = reinterpret_cast<float*>(triangles.verts);
-				} else {
-					trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
-					trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
-					trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
-					trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
-					assert(trianglesTwoColor.vertCount == 4);
-					for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
-						trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
-					}
-					dstTriangleVertices = reinterpret_cast<float*>(trianglesTwoColor.verts);
-					dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
+			float* dstTriangleVertices = nullptr;
+			int dstStride = 0; // in floats
+			if (hasSingleTint) {
+				triangles.indices = attachmentVertices->_triangles->indices;
+				triangles.indexCount = attachmentVertices->_triangles->indexCount;
+				triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
+				triangles.vertCount = attachmentVertices->_triangles->vertCount;
+				assert(triangles.vertCount == 4);
+				memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
+				dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
+				dstTriangleVertices = reinterpret_cast<float*>(triangles.verts);
+			} else {
+				trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
+				trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
+				trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
+				trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
+				assert(trianglesTwoColor.vertCount == 4);
+				for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
+					trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
 				}
-				// Copy world vertices to triangle vertices
-				interleaveCoordinates(dstTriangleVertices, worldCoordPtr, 4, dstStride);
-				worldCoordPtr += 8;
-
-				color = attachment->getColor();
+				dstTriangleVertices = reinterpret_cast<float*>(trianglesTwoColor.verts);
+				dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
 			}
-			else if (slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) {
-				MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
-				attachmentVertices = (AttachmentVertices*)attachment->getRendererObject();
-
-				float* dstTriangleVertices = nullptr;
-				int dstStride = 0; // in floats
-				int dstVertexCount = 0;
-				if (hasSingleTint) {
-					triangles.indices = attachmentVertices->_triangles->indices;
-					triangles.indexCount = attachmentVertices->_triangles->indexCount;
-					triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
-					triangles.vertCount = attachmentVertices->_triangles->vertCount;
-					memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
-					dstTriangleVertices = (float*)triangles.verts;
-					dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
-					dstVertexCount = triangles.vertCount;
-				} else {
-					trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
-					trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
-					trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
-					trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
-					for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
-						trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
-					}
-					dstTriangleVertices = (float*)trianglesTwoColor.verts;
-					dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
-					dstVertexCount = trianglesTwoColor.vertCount;
-				}
+			// Copy world vertices to triangle vertices.
+			interleaveCoordinates(dstTriangleVertices, worldCoordPtr, 4, dstStride);
+			worldCoordPtr += 8;
 
-				// Copy world vertices to triangle vertices
-				//assert(dstVertexCount * 2 == attachment->super.worldVerticesLength);
-				interleaveCoordinates(dstTriangleVertices, worldCoordPtr, dstVertexCount, dstStride);
-				worldCoordPtr += dstVertexCount * 2;
+			color = attachment->getColor();
+		}
+		else if (slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) {
+			MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
+			attachmentVertices = (AttachmentVertices*)attachment->getRendererObject();
 
-				color = attachment->getColor();
-			}
-			else if (slot->getAttachment()->getRTTI().isExactly(ClippingAttachment::rtti)) {
-				ClippingAttachment* clip = (ClippingAttachment*)slot->getAttachment();
-				_clipper->clipStart(*slot, clip);
-				continue;
+			float* dstTriangleVertices = nullptr;
+			int dstStride = 0; // in floats
+			int dstVertexCount = 0;
+			if (hasSingleTint) {
+				triangles.indices = attachmentVertices->_triangles->indices;
+				triangles.indexCount = attachmentVertices->_triangles->indexCount;
+				triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
+				triangles.vertCount = attachmentVertices->_triangles->vertCount;
+				memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
+				dstTriangleVertices = (float*)triangles.verts;
+				dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
+				dstVertexCount = triangles.vertCount;
 			} else {
-				_clipper->clipEnd(*slot);
-				continue;
+				trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
+				trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
+				trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
+				trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
+				for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
+					trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
+				}
+				dstTriangleVertices = (float*)trianglesTwoColor.verts;
+				dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
+				dstVertexCount = trianglesTwoColor.vertCount;
 			}
 
-			if (slot->hasDarkColor()) {
-				darkColor = slot->getDarkColor();
-			} else {
-				darkColor.r = 0;
-				darkColor.g = 0;
-				darkColor.b = 0;
-			}
-			darkColor.a = darkPremultipliedAlpha;
+			// Copy world vertices to triangle vertices.
+			//assert(dstVertexCount * 2 == attachment->super.worldVerticesLength);
+			interleaveCoordinates(dstTriangleVertices, worldCoordPtr, dstVertexCount, dstStride);
+			worldCoordPtr += dstVertexCount * 2;
 
-			color.a *= nodeColor.a * _skeleton->getColor().a * slot->getColor().a;
-			// skip rendering if the color of this attachment is 0
-			if (color.a == 0){
+			color = attachment->getColor();
+		}
+		else if (slot->getAttachment()->getRTTI().isExactly(ClippingAttachment::rtti)) {
+			ClippingAttachment* clip = (ClippingAttachment*)slot->getAttachment();
+			_clipper->clipStart(*slot, clip);
+			continue;
+		} else {
 			_clipper->clipEnd(*slot);
-				continue;
-			}
-			color.r *= nodeColor.r * _skeleton->getColor().r * slot->getColor().r;
-			color.g *= nodeColor.g * _skeleton->getColor().g * slot->getColor().g;
-			color.b *= nodeColor.b * _skeleton->getColor().b * slot->getColor().b;
-			if (_premultipliedAlpha)
-			{
-				color.r *= color.a;
-				color.g *= color.a;
-				color.b *= color.a;
-			}
+			continue;
+		}
 
-			const cocos2d::Color4B color4B = ColorToColor4B(color);
-			const cocos2d::Color4B darkColor4B = ColorToColor4B(darkColor);
-			const BlendFunc blendFunc = makeBlendFunc(slot->getData().getBlendMode(), attachmentVertices->_texture->hasPremultipliedAlpha());
-			_blendFunc = blendFunc;
+		if (slot->hasDarkColor()) {
+			darkColor = slot->getDarkColor();
+		} else {
+			darkColor.r = 0;
+			darkColor.g = 0;
+			darkColor.b = 0;
+		}
+		darkColor.a = darkPremultipliedAlpha;
 
-			if (hasSingleTint) {
-				if (_clipper->isClipping()) {
-					_clipper->clipTriangles((float*)&triangles.verts[0].vertices, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, sizeof(cocos2d::V3F_C4B_T2F) / 4);
-					batch->deallocateVertices(triangles.vertCount);
+		color.a *= nodeColor.a * _skeleton->getColor().a * slot->getColor().a;
+		if (color.a == 0) {
+			_clipper->clipEnd(*slot);
+			continue;
+		}
+		color.r *= nodeColor.r * _skeleton->getColor().r * slot->getColor().r;
+		color.g *= nodeColor.g * _skeleton->getColor().g * slot->getColor().g;
+		color.b *= nodeColor.b * _skeleton->getColor().b * slot->getColor().b;
+		if (_premultipliedAlpha) {
+			color.r *= color.a;
+			color.g *= color.a;
+			color.b *= color.a;
+		}
 
-					if (_clipper->getClippedTriangles().size() == 0){
-						_clipper->clipEnd(*slot);
-						continue;
-					}
+		const cocos2d::Color4B color4B = ColorToColor4B(color);
+		const cocos2d::Color4B darkColor4B = ColorToColor4B(darkColor);
+		const BlendFunc blendFunc = makeBlendFunc(slot->getData().getBlendMode(), attachmentVertices->_texture->hasPremultipliedAlpha());
+		_blendFunc = blendFunc;
+
+		if (hasSingleTint) {
+			if (_clipper->isClipping()) {
+				_clipper->clipTriangles((float*)&triangles.verts[0].vertices, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, sizeof(cocos2d::V3F_C4B_T2F) / 4);
+				batch->deallocateVertices(triangles.vertCount);
+
+				if (_clipper->getClippedTriangles().size() == 0) {
+					_clipper->clipEnd(*slot);
+					continue;
+				}
 
-					triangles.vertCount = _clipper->getClippedVertices().size() / 2;
-					triangles.verts = batch->allocateVertices(triangles.vertCount);
-					triangles.indexCount = _clipper->getClippedTriangles().size();
-					triangles.indices =
-					batch->allocateIndices(triangles.indexCount);
-					memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
+				triangles.vertCount = _clipper->getClippedVertices().size() / 2;
+				triangles.verts = batch->allocateVertices(triangles.vertCount);
+				triangles.indexCount = _clipper->getClippedTriangles().size();
+				triangles.indices =
+				batch->allocateIndices(triangles.indexCount);
+				memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
 
 #if COCOS2D_VERSION < 0x00040000
-					cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
+				cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
 #else
-					cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
+				cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
 #endif
 
-					const float* verts = _clipper->getClippedVertices().buffer();
-					const float* uvs = _clipper->getClippedUVs().buffer();
-					if (_effect) {
-						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						Color darkTmp;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
-							Color lightCopy = color;
-							vertex->vertices.x = verts[vv];
-							vertex->vertices.y = verts[vv + 1];
-							vertex->texCoords.u = uvs[vv];
-							vertex->texCoords.v = uvs[vv + 1];
-							_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
-							vertex->colors = ColorToColor4B(lightCopy);
-						}
-					} else {
-						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
-							vertex->vertices.x = verts[vv];
-							vertex->vertices.y = verts[vv + 1];
-							vertex->texCoords.u = uvs[vv];
-							vertex->texCoords.v = uvs[vv + 1];
-							vertex->colors = color4B;
-						}
+				const float* verts = _clipper->getClippedVertices().buffer();
+				const float* uvs = _clipper->getClippedUVs().buffer();
+				if (_effect) {
+					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					Color darkTmp;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
+						Color lightCopy = color;
+						vertex->vertices.x = verts[vv];
+						vertex->vertices.y = verts[vv + 1];
+						vertex->texCoords.u = uvs[vv];
+						vertex->texCoords.v = uvs[vv + 1];
+						_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
+						vertex->colors = ColorToColor4B(lightCopy);
 					}
 				} else {
-					// Not clipping
+					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
+						vertex->vertices.x = verts[vv];
+						vertex->vertices.y = verts[vv + 1];
+						vertex->texCoords.u = uvs[vv];
+						vertex->texCoords.v = uvs[vv + 1];
+						vertex->colors = color4B;
+					}
+				}
+			} else {
+				// Not clipping.
 #if COCOS2D_VERSION < 0x00040000
-					cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
+				cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
 #else
-					cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
+				cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
 #endif
 
-					if (_effect) {
-						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						Color darkTmp;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-							Color lightCopy = color;
-							_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
-							vertex->colors = ColorToColor4B(lightCopy);
-						}
-					} else {
-						V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-							vertex->colors = color4B;
-						}
+				if (_effect) {
+					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					Color darkTmp;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+						Color lightCopy = color;
+						_effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
+						vertex->colors = ColorToColor4B(lightCopy);
+					}
+				} else {
+					V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+						vertex->colors = color4B;
 					}
 				}
-			} else {
-				// Two tints
+			}
+		} else {
+			// Two color tinting.
 
-				if (_clipper->isClipping()) {
-					_clipper->clipTriangles((float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, sizeof(V3F_C4B_C4B_T2F) / 4);
-					twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
+			if (_clipper->isClipping()) {
+				_clipper->clipTriangles((float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, sizeof(V3F_C4B_C4B_T2F) / 4);
+				twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
 
-					if (_clipper->getClippedTriangles().size() == 0){
-						_clipper->clipEnd(*slot);
-						continue;
-					}
+				if (_clipper->getClippedTriangles().size() == 0) {
+					_clipper->clipEnd(*slot);
+					continue;
+				}
 
-					trianglesTwoColor.vertCount = _clipper->getClippedVertices().size() / 2;
-					trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
-					trianglesTwoColor.indexCount = _clipper->getClippedTriangles().size();
-					trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
-					memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
+				trianglesTwoColor.vertCount = _clipper->getClippedVertices().size() / 2;
+				trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
+				trianglesTwoColor.indexCount = _clipper->getClippedTriangles().size();
+				trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
+				memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
 
 #if COCOS2D_VERSION < 0x00040000
-					TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
+				TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
 #else
-					TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
+				TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
 #endif
 
-					const float* verts = _clipper->getClippedVertices().buffer();
-					const float* uvs = _clipper->getClippedUVs().buffer();
-
-					if (_effect) {
-						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
-							Color lightCopy = color;
-							Color darkCopy = darkColor;
-							vertex->position.x = verts[vv];
-							vertex->position.y = verts[vv + 1];
-							vertex->texCoords.u = uvs[vv];
-							vertex->texCoords.v = uvs[vv + 1];
-							_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
-							vertex->color = ColorToColor4B(lightCopy);
-							vertex->color2 = ColorToColor4B(darkCopy);
-						}
-					} else {
-						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
-							vertex->position.x = verts[vv];
-							vertex->position.y = verts[vv + 1];
-							vertex->texCoords.u = uvs[vv];
-							vertex->texCoords.v = uvs[vv + 1];
-							vertex->color = color4B;
-							vertex->color2 = darkColor4B;
-						}
+				const float* verts = _clipper->getClippedVertices().buffer();
+				const float* uvs = _clipper->getClippedUVs().buffer();
+
+				if (_effect) {
+					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
+						Color lightCopy = color;
+						Color darkCopy = darkColor;
+						vertex->position.x = verts[vv];
+						vertex->position.y = verts[vv + 1];
+						vertex->texCoords.u = uvs[vv];
+						vertex->texCoords.v = uvs[vv + 1];
+						_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
+						vertex->color = ColorToColor4B(lightCopy);
+						vertex->color2 = ColorToColor4B(darkCopy);
 					}
 				} else {
+					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
+						vertex->position.x = verts[vv];
+						vertex->position.y = verts[vv + 1];
+						vertex->texCoords.u = uvs[vv];
+						vertex->texCoords.v = uvs[vv + 1];
+						vertex->color = color4B;
+						vertex->color2 = darkColor4B;
+					}
+				}
+			} else {
 
 #if COCOS2D_VERSION < 0x00040000
-					TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
+				TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
 #else
-					TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
+				TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
 #endif
 
-					if (_effect) {
-						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-							Color lightCopy = color;
-							Color darkCopy = darkColor;
-							_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
-							vertex->color = ColorToColor4B(lightCopy);
-							vertex->color2 = ColorToColor4B(darkCopy);
-						}
-					} else {
-						V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
-						for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
-							vertex->color = color4B;
-							vertex->color2 = darkColor4B;
-						}
+				if (_effect) {
+					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+						Color lightCopy = color;
+						Color darkCopy = darkColor;
+						_effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
+						vertex->color = ColorToColor4B(lightCopy);
+						vertex->color2 = ColorToColor4B(darkCopy);
+					}
+				} else {
+					V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
+					for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
+						vertex->color = color4B;
+						vertex->color2 = darkColor4B;
 					}
 				}
 			}
-			_clipper->clipEnd(*slot);
 		}
-		_clipper->clipEnd();
-
-		if (lastTwoColorTrianglesCommand) {
-			Node* parent = this->getParent();
-
-			// We need to decide if we can postpone flushing the current
-			// batch. We can postpone if the next sibling node is a
-			// two color tinted skeleton with the same global-z.
-			// The parent->getChildrenCount() > 100 check is a hack
-			// as checking for a sibling is an O(n) operation, and if
-			// all children of this nodes parent are skeletons, we
-			// are in O(n2) territory.
-			if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
-				lastTwoColorTrianglesCommand->setForceFlush(true);
-			} else {
-				const cocos2d::Vector<Node*>& children = parent->getChildren();
-				Node* sibling = nullptr;
-				for (ssize_t i = 0; i < children.size(); i++) {
-					if (children.at(i) == this) {
-						if (i < children.size() - 1) {
-							sibling = children.at(i+1);
-							break;
-						}
+		_clipper->clipEnd(*slot);
+	}
+	_clipper->clipEnd();
+
+	if (lastTwoColorTrianglesCommand) {
+		Node* parent = this->getParent();
+
+		// We need to decide if we can postpone flushing the current batch. We can postpone if the next sibling node is a two color
+		// tinted skeleton with the same global-z.
+		// The parent->getChildrenCount() > 100 check is a hack as checking for a sibling is an O(n) operation, and if all children
+		// of this nodes parent are skeletons, we are in O(n2) territory.
+		if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
+			lastTwoColorTrianglesCommand->setForceFlush(true);
+		} else {
+			const cocos2d::Vector<Node*>& children = parent->getChildren();
+			Node* sibling = nullptr;
+			for (ssize_t i = 0; i < children.size(); i++) {
+				if (children.at(i) == this) {
+					if (i < children.size() - 1) {
+						sibling = children.at(i+1);
+						break;
 					}
 				}
-				if (!sibling) {
+			}
+			if (!sibling) {
+				lastTwoColorTrianglesCommand->setForceFlush(true);
+			} else {
+				SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
+				if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
+					!siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
+					!siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
+					(siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
 					lastTwoColorTrianglesCommand->setForceFlush(true);
-				} else {
-					SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
-					if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
-						!siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
-						!siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
-						(siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
-						lastTwoColorTrianglesCommand->setForceFlush(true);
-					}
 				}
 			}
 		}
+	}
 
-		if (_effect) _effect->end();
+	if (_effect) _effect->end();
 
-		if (_debugBoundingRect || _debugSlots || _debugBones || _debugMeshes) {
-			drawDebug(renderer, transform, transformFlags);
-		}
-
-		VLA_FREE(worldCoords);
+	if (_debugBoundingRect || _debugSlots || _debugBones || _debugMeshes) {
+		drawDebug(renderer, transform, transformFlags);
 	}
 
+	VLA_FREE(worldCoords);
+}
+
 
-	void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
+void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
 
 #if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
-		Director* director = Director::getInstance();
-		director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
-		director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
+	Director* director = Director::getInstance();
+	director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
+	director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
 #endif
 
-		DrawNode* drawNode = DrawNode::create();
-        drawNode->setGlobalZOrder(getGlobalZOrder());
+	DrawNode* drawNode = DrawNode::create();
+	drawNode->setGlobalZOrder(getGlobalZOrder());
 
-		// Draw bounding rectangle
-		if (_debugBoundingRect) {
+	// Draw bounding rectangle
+	if (_debugBoundingRect) {
 #if COCOS2D_VERSION < 0x00040000
-			glLineWidth(2);
+		glLineWidth(2);
 #else
-			drawNode->setLineWidth(2.0f);
+		drawNode->setLineWidth(2.0f);
 #endif
-			const cocos2d::Rect brect = getBoundingBox();
-			const Vec2 points[4] =
-			{
-				brect.origin,
-				{ brect.origin.x + brect.size.width, brect.origin.y },
-				{ brect.origin.x + brect.size.width, brect.origin.y + brect.size.height },
-				{ brect.origin.x, brect.origin.y + brect.size.height }
-			};
-			drawNode->drawPoly(points, 4, true, Color4F::GREEN);
-		}
+		const cocos2d::Rect brect = getBoundingBox();
+		const Vec2 points[4] =
+		{
+			brect.origin,
+			{ brect.origin.x + brect.size.width, brect.origin.y },
+			{ brect.origin.x + brect.size.width, brect.origin.y + brect.size.height },
+			{ brect.origin.x, brect.origin.y + brect.size.height }
+		};
+		drawNode->drawPoly(points, 4, true, Color4F::GREEN);
+	}
 
-		if (_debugSlots) {
-			// Slots.
-			// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
+	if (_debugSlots) {
+		// Slots.
+		// DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
 #if COCOS2D_VERSION < 0x00040000
-			glLineWidth(2);
+		glLineWidth(2);
 #else
-			drawNode->setLineWidth(2.0f);
+		drawNode->setLineWidth(2.0f);
 #endif
-			V3F_C4B_T2F_Quad quad;
-			for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
-				Slot* slot = _skeleton->getDrawOrder()[i];
+		V3F_C4B_T2F_Quad quad;
+		for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
+			Slot* slot = _skeleton->getDrawOrder()[i];
 
-				if (!slot->getBone().isActive()) continue;
-				if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) continue;
+			if (!slot->getBone().isActive()) continue;
+			if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) continue;
 
-				if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
-					continue;
-				}
-
-				RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
-				float worldVertices[8];
-				attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
-				const Vec2 points[4] =
-				{
-					{ worldVertices[0], worldVertices[1] },
-					{ worldVertices[2], worldVertices[3] },
-					{ worldVertices[4], worldVertices[5] },
-					{ worldVertices[6], worldVertices[7] }
-				};
-				drawNode->drawPoly(points, 4, true, Color4F::BLUE);
+			if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
+				continue;
 			}
+
+			RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
+			float worldVertices[8];
+			attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
+			const Vec2 points[4] =
+			{
+				{ worldVertices[0], worldVertices[1] },
+				{ worldVertices[2], worldVertices[3] },
+				{ worldVertices[4], worldVertices[5] },
+				{ worldVertices[6], worldVertices[7] }
+			};
+			drawNode->drawPoly(points, 4, true, Color4F::BLUE);
 		}
+	}
 
-		if (_debugBones) {
-			// Bone lengths.
+	if (_debugBones) {
+		// Bone lengths.
 #if COCOS2D_VERSION < 0x00040000
-			glLineWidth(2);
+		glLineWidth(2);
 #else
-			drawNode->setLineWidth(2.0f);
+		drawNode->setLineWidth(2.0f);
 #endif
-			for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
-				Bone *bone = _skeleton->getBones()[i];
-				if (!bone->isActive()) continue;
-				float x = bone->getData().getLength() * bone->getA() + bone->getWorldX();
-				float y = bone->getData().getLength() * bone->getC() + bone->getWorldY();
-				drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED);
-			}
-			// Bone origins.
-			auto color = Color4F::BLUE; // Root bone is blue.
-			for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
-				Bone *bone = _skeleton->getBones()[i];
-				if (!bone->isActive()) continue;
-				drawNode->drawPoint(Vec2(bone->getWorldX(), bone->getWorldY()), 4, color);
-				if (i == 0) color = Color4F::GREEN;
-			}
+		for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
+			Bone *bone = _skeleton->getBones()[i];
+			if (!bone->isActive()) continue;
+			float x = bone->getData().getLength() * bone->getA() + bone->getWorldX();
+			float y = bone->getData().getLength() * bone->getC() + bone->getWorldY();
+			drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED);
 		}
+		// Bone origins.
+		auto color = Color4F::BLUE; // Root bone is blue.
+		for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
+			Bone *bone = _skeleton->getBones()[i];
+			if (!bone->isActive()) continue;
+			drawNode->drawPoint(Vec2(bone->getWorldX(), bone->getWorldY()), 4, color);
+			if (i == 0) color = Color4F::GREEN;
+		}
+	}
 
-		if (_debugMeshes) {
-			// Meshes.
+	if (_debugMeshes) {
+		// Meshes.
 #if COCOS2D_VERSION < 0x00040000
-			glLineWidth(2);
+		glLineWidth(2);
 #else
-			drawNode->setLineWidth(2.0f);
+		drawNode->setLineWidth(2.0f);
 #endif
-			for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
-				Slot* slot = _skeleton->getDrawOrder()[i];
-				if (!slot->getBone().isActive()) continue;
-				if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) continue;
-				MeshAttachment* const mesh = static_cast<MeshAttachment*>(slot->getAttachment());
-				VLA(float, worldCoord, mesh->getWorldVerticesLength());
-				mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), worldCoord, 0, 2);
-				for (size_t t = 0; t < mesh->getTriangles().size(); t += 3) {
-					// Fetch triangle indices
-					const int idx0 = mesh->getTriangles()[t + 0];
-					const int idx1 = mesh->getTriangles()[t + 1];
-					const int idx2 = mesh->getTriangles()[t + 2];
-					const Vec2 v[3] =
-					{
-						worldCoord + (idx0 * 2),
-						worldCoord + (idx1 * 2),
-						worldCoord + (idx2 * 2)
-					};
-					drawNode->drawPoly(v, 3, true, Color4F::YELLOW);
-				}
-				VLA_FREE(worldCoord);
+		for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
+			Slot* slot = _skeleton->getDrawOrder()[i];
+			if (!slot->getBone().isActive()) continue;
+			if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) continue;
+			MeshAttachment* const mesh = static_cast<MeshAttachment*>(slot->getAttachment());
+			VLA(float, worldCoord, mesh->getWorldVerticesLength());
+			mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), worldCoord, 0, 2);
+			for (size_t t = 0; t < mesh->getTriangles().size(); t += 3) {
+				// Fetch triangle indices
+				const int idx0 = mesh->getTriangles()[t + 0];
+				const int idx1 = mesh->getTriangles()[t + 1];
+				const int idx2 = mesh->getTriangles()[t + 2];
+				const Vec2 v[3] =
+				{
+					worldCoord + (idx0 * 2),
+					worldCoord + (idx1 * 2),
+					worldCoord + (idx2 * 2)
+				};
+				drawNode->drawPoly(v, 3, true, Color4F::YELLOW);
 			}
+			VLA_FREE(worldCoord);
 		}
+	}
 
-		drawNode->draw(renderer, transform, transformFlags);
+	drawNode->draw(renderer, transform, transformFlags);
 #if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
-		director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
+	director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
 #endif
-	}
+}
 
-	cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
-		const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
-		if (coordCount == 0) return { 0, 0, 0, 0 };
-		VLA(float, worldCoords, coordCount);
-		transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
-		const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
-		VLA_FREE(worldCoords);
-		return bb;
-	}
+cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
+	const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
+	if (coordCount == 0) return { 0, 0, 0, 0 };
+	VLA(float, worldCoords, coordCount);
+	transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
+	const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
+	VLA_FREE(worldCoords);
+	return bb;
+}
 
-	// --- Convenience methods for Skeleton_* functions.
+// --- Convenience methods for Skeleton_* functions.
 
-	void SkeletonRenderer::updateWorldTransform() {
-		_skeleton->updateWorldTransform();
-	}
+void SkeletonRenderer::updateWorldTransform() {
+	_skeleton->updateWorldTransform();
+}
 
-	void SkeletonRenderer::setToSetupPose () {
-		_skeleton->setToSetupPose();
-	}
-	void SkeletonRenderer::setBonesToSetupPose () {
-		_skeleton->setBonesToSetupPose();
-	}
-	void SkeletonRenderer::setSlotsToSetupPose () {
-		_skeleton->setSlotsToSetupPose();
-	}
+void SkeletonRenderer::setToSetupPose () {
+	_skeleton->setToSetupPose();
+}
+void SkeletonRenderer::setBonesToSetupPose () {
+	_skeleton->setBonesToSetupPose();
+}
+void SkeletonRenderer::setSlotsToSetupPose () {
+	_skeleton->setSlotsToSetupPose();
+}
 
-	Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
-		return _skeleton->findBone(boneName.c_str());
-	}
+Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
+	return _skeleton->findBone(boneName.c_str());
+}
 
-	Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
-		return _skeleton->findSlot( slotName.c_str());
-	}
+Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
+	return _skeleton->findSlot( slotName.c_str());
+}
 
-	void SkeletonRenderer::setSkin (const std::string& skinName) {
-		_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
-	}
-	void SkeletonRenderer::setSkin (const char* skinName) {
-		_skeleton->setSkin(skinName);
-	}
+void SkeletonRenderer::setSkin (const std::string& skinName) {
+	_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
+}
+void SkeletonRenderer::setSkin (const char* skinName) {
+	_skeleton->setSkin(skinName);
+}
 
-	Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
-		return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
-	}
-	bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
-		bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
-		_skeleton->setAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str());
-		return result;
-	}
-	bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
-		bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
-		_skeleton->setAttachment(slotName.c_str(), attachmentName);
-		return result;
-	}
+Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
+	return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
+}
+bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
+	bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
+	_skeleton->setAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str());
+	return result;
+}
+bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
+	bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
+	_skeleton->setAttachment(slotName.c_str(), attachmentName);
+	return result;
+}
 
-	void SkeletonRenderer::setTwoColorTint(bool enabled) {
+void SkeletonRenderer::setTwoColorTint(bool enabled) {
 #if COCOS2D_VERSION >= 0x00040000
-		_twoColorTint = enabled;
+	_twoColorTint = enabled;
 #endif
-		setupGLProgramState(enabled);
-	}
+	setupGLProgramState(enabled);
+}
 
-	bool SkeletonRenderer::isTwoColorTint() {
+bool SkeletonRenderer::isTwoColorTint() {
 #if COCOS2D_VERSION < 0x00040000
-		return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
+	return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
 #else
-		return _twoColorTint;
+	return _twoColorTint;
 #endif
-	}
+}
 
-	void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
-		this->_effect = effect;
-	}
+void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
+	this->_effect = effect;
+}
 
-	void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
-		_startSlotIndex = startSlotIndex == -1 ? 0 : startSlotIndex;
-		_endSlotIndex = endSlotIndex == -1 ? std::numeric_limits<int>::max() : endSlotIndex;
-	}
+void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
+	_startSlotIndex = startSlotIndex == -1 ? 0 : startSlotIndex;
+	_endSlotIndex = endSlotIndex == -1 ? std::numeric_limits<int>::max() : endSlotIndex;
+}
 
-	Skeleton* SkeletonRenderer::getSkeleton () const {
-		return _skeleton;
-	}
+Skeleton* SkeletonRenderer::getSkeleton () const {
+	return _skeleton;
+}
 
-	void SkeletonRenderer::setTimeScale (float scale) {
-		_timeScale = scale;
-	}
-	float SkeletonRenderer::getTimeScale () const {
-		return _timeScale;
-	}
+void SkeletonRenderer::setTimeScale (float scale) {
+	_timeScale = scale;
+}
+float SkeletonRenderer::getTimeScale () const {
+	return _timeScale;
+}
 
-	void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
-		_debugSlots = enabled;
-	}
-	bool SkeletonRenderer::getDebugSlotsEnabled () const {
-		return _debugSlots;
-	}
+void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
+	_debugSlots = enabled;
+}
+bool SkeletonRenderer::getDebugSlotsEnabled () const {
+	return _debugSlots;
+}
 
-	void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
-		_debugBones = enabled;
-	}
-	bool SkeletonRenderer::getDebugBonesEnabled () const {
-		return _debugBones;
-	}
+void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
+	_debugBones = enabled;
+}
+bool SkeletonRenderer::getDebugBonesEnabled () const {
+	return _debugBones;
+}
 
-	void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
-		_debugMeshes = enabled;
-	}
-	bool SkeletonRenderer::getDebugMeshesEnabled () const {
-		return _debugMeshes;
-	}
+void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
+	_debugMeshes = enabled;
+}
+bool SkeletonRenderer::getDebugMeshesEnabled () const {
+	return _debugMeshes;
+}
 
-	void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
-		_debugBoundingRect = enabled;
-	}
+void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
+	_debugBoundingRect = enabled;
+}
 
-	bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
-		return _debugBoundingRect;
-	}
+bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
+	return _debugBoundingRect;
+}
 
-	void SkeletonRenderer::onEnter () {
+void SkeletonRenderer::onEnter () {
 #if CC_ENABLE_SCRIPT_BINDING
-		if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
+	if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
 #endif
-		Node::onEnter();
-		scheduleUpdate();
-	}
+	Node::onEnter();
+	scheduleUpdate();
+}
 
-	void SkeletonRenderer::onExit () {
+void SkeletonRenderer::onExit () {
 #if CC_ENABLE_SCRIPT_BINDING
-		if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
+	if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
 #endif
-		Node::onExit();
-		unscheduleUpdate();
-	}
+	Node::onExit();
+	unscheduleUpdate();
+}
 
-	// --- CCBlendProtocol
+// --- CCBlendProtocol
 
-	const BlendFunc& SkeletonRenderer::getBlendFunc () const {
-		return _blendFunc;
-	}
+const BlendFunc& SkeletonRenderer::getBlendFunc () const {
+	return _blendFunc;
+}
 
-	void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
-		_blendFunc = blendFunc;
-	}
+void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
+	_blendFunc = blendFunc;
+}
+
+void SkeletonRenderer::setOpacityModifyRGB (bool value) {
+	_premultipliedAlpha = value;
+}
 
-	void SkeletonRenderer::setOpacityModifyRGB (bool value) {
-		_premultipliedAlpha = value;
+bool SkeletonRenderer::isOpacityModifyRGB () const {
+	return _premultipliedAlpha;
+}
+
+namespace {
+	cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount) {
+		assert(coords);
+		assert(vertexCount > 0);
+
+		const float* v = coords;
+		float minX = v[0];
+		float minY = v[1];
+		float maxX = minX;
+		float maxY = minY;
+		for (int i = 1; i < vertexCount; ++i) {
+			v += 2;
+			float x = v[0];
+			float y = v[1];
+			minX = std::min(minX, x);
+			minY = std::min(minY, y);
+			maxX = std::max(maxX, x);
+			maxY = std::max(maxY, y);
+		}
+		return { minX, minY, maxX - minX, maxY - minY };
 	}
 
-	bool SkeletonRenderer::isOpacityModifyRGB () const {
-		return _premultipliedAlpha;
+	bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex) {
+		const int index = slot.getData().getIndex();
+		return startSlotIndex > index || endSlotIndex < index;
 	}
 
-	namespace {
-		cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount) {
-			assert(coords);
-			assert(vertexCount > 0);
-
-			const float* v = coords;
-			float minX = v[0];
-			float minY = v[1];
-			float maxX = minX;
-			float maxY = minY;
-			for (int i = 1; i < vertexCount; ++i) {
-				v += 2;
-				float x = v[0];
-				float y = v[1];
-				minX = std::min(minX, x);
-				minY = std::min(minY, y);
-				maxX = std::max(maxX, x);
-				maxY = std::max(maxY, y);
-			}
-			return { minX, minY, maxX - minX, maxY - minY };
+	bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex) {
+		Attachment *attachment = slot.getAttachment();
+		if (!attachment ||
+			slotIsOutRange(slot, startSlotIndex, endSlotIndex) ||
+			!slot.getBone().isActive() ||
+			slot.getColor().a == 0)
+			return true;
+		if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
+			if (static_cast<RegionAttachment*>(attachment)->getColor().a == 0)
+				return true;
 		}
-
-		bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex) {
-			const int index = slot.getData().getIndex();
-			return startSlotIndex > index || endSlotIndex < index;
+		else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
+			if (static_cast<MeshAttachment*>(attachment)->getColor().a == 0)
+				return true;
 		}
+		return false;
+	}
 
-		bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex) {
-			Attachment *attachment = slot.getAttachment();
-			if (!attachment ||
-				slotIsOutRange(slot, startSlotIndex, endSlotIndex) ||
-				!slot.getBone().isActive() ||
-				slot.getColor().a == 0)
-				return true;
+	int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
+		int coordCount = 0;
+		for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
+			Slot& slot = *skeleton.getSlots()[i];
+			if (nothingToDraw(slot, startSlotIndex, endSlotIndex)) {
+				continue;
+			}
+			Attachment* const attachment = slot.getAttachment();
 			if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
-				if (static_cast<RegionAttachment*>(attachment)->getColor().a == 0)
-					return true;
+				coordCount += 8;
 			}
 			else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
-				if (static_cast<MeshAttachment*>(attachment)->getColor().a == 0)
-					return true;
+				MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
+				coordCount += mesh->getWorldVerticesLength();
 			}
-			return false;
-		}
-
-		int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
-			int coordCount = 0;
-			for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
-				Slot& slot = *skeleton.getSlots()[i];
-				if (nothingToDraw(slot, startSlotIndex, endSlotIndex)) {
-					continue;
-				}
-				Attachment* const attachment = slot.getAttachment();
-				if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
-					coordCount += 8;
-				}
-				else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
-					MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
-					coordCount += mesh->getWorldVerticesLength();
-				}
-			}
-			return coordCount;
 		}
+		return coordCount;
+	}
 
 
-		void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
-			float* dstPtr = dstCoord;
+	void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
+		float* dstPtr = dstCoord;
 #ifndef NDEBUG
-			float* const dstEnd = dstCoord + coordCount;
+		float* const dstEnd = dstCoord + coordCount;
 #endif
-			for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
-				/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
-				if (nothingToDraw(slot, startSlotIndex, endSlotIndex)) {
-					continue;
-				}
-				Attachment* const attachment = slot.getAttachment();
-				if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
-					RegionAttachment* const regionAttachment = static_cast<RegionAttachment*>(attachment);
-					assert(dstPtr + 8 <= dstEnd);
-					regionAttachment->computeWorldVertices(slot.getBone(), dstPtr, 0, 2);
-					dstPtr += 8;
-				} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
-					MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
-					assert(dstPtr + mesh->getWorldVerticesLength() <= dstEnd);
-					mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), dstPtr, 0, 2);
-					dstPtr += mesh->getWorldVerticesLength();
-				}
+		for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
+			/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
+			if (nothingToDraw(slot, startSlotIndex, endSlotIndex)) {
+				continue;
+			}
+			Attachment* const attachment = slot.getAttachment();
+			if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
+				RegionAttachment* const regionAttachment = static_cast<RegionAttachment*>(attachment);
+				assert(dstPtr + 8 <= dstEnd);
+				regionAttachment->computeWorldVertices(slot.getBone(), dstPtr, 0, 2);
+				dstPtr += 8;
+			} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
+				MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
+				assert(dstPtr + mesh->getWorldVerticesLength() <= dstEnd);
+				mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), dstPtr, 0, 2);
+				dstPtr += mesh->getWorldVerticesLength();
 			}
-			assert(dstPtr == dstEnd);
 		}
+		assert(dstPtr == dstEnd);
+	}
 
-		void interleaveCoordinates(float* dst, const float* src, int count, int dstStride) {
-			if (dstStride == 2) {
-				memcpy(dst, src, sizeof(float) * count * 2);
-			} else {
-				for (int i = 0; i < count; ++i) {
-					dst[0] = src[0];
-					dst[1] = src[1];
-					dst += dstStride;
-					src += 2;
-				}
+	void interleaveCoordinates(float* dst, const float* src, int count, int dstStride) {
+		if (dstStride == 2) {
+			memcpy(dst, src, sizeof(float) * count * 2);
+		} else {
+			for (int i = 0; i < count; ++i) {
+				dst[0] = src[0];
+				dst[1] = src[1];
+				dst += dstStride;
+				src += 2;
 			}
-
 		}
 
-		BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha) {
-			BlendFunc blendFunc;
+	}
+
+	BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha) {
+		BlendFunc blendFunc;
 
 #if COCOS2D_VERSION < 0x00040000
-			switch (blendMode) {
+		switch (blendMode) {
+		case BlendMode_Additive:
+			blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+			blendFunc.dst = GL_ONE;
+			break;
+		case BlendMode_Multiply:
+			blendFunc.src = GL_DST_COLOR;
+			blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+			break;
+		case BlendMode_Screen:
+			blendFunc.src = GL_ONE;
+			blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
+			break;
+		default:
+			blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
+			blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+			break;
+		}
+#else
+		switch (blendMode) {
 			case BlendMode_Additive:
-				blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
-				blendFunc.dst = GL_ONE;
+				blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
+				blendFunc.dst = backend::BlendFactor::ONE;
 				break;
 			case BlendMode_Multiply:
-				blendFunc.src = GL_DST_COLOR;
-				blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
+				blendFunc.src = backend::BlendFactor::DST_COLOR;
+				blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
 				break;
 			case BlendMode_Screen:
-				blendFunc.src = GL_ONE;
-				blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
+				blendFunc.src = backend::BlendFactor::ONE;
+				blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_COLOR;
 				break;
 			default:
-				blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
-				blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
-				break;
-			}
-#else
-			switch (blendMode) {
-				case BlendMode_Additive:
-					blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
-					blendFunc.dst = backend::BlendFactor::ONE;
-					break;
-				case BlendMode_Multiply:
-					blendFunc.src = backend::BlendFactor::DST_COLOR;
-					blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
-					break;
-				case BlendMode_Screen:
-					blendFunc.src = backend::BlendFactor::ONE;
-					blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_COLOR;
-					break;
-				default:
-					blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
-					blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
-			}
-#endif
-			return blendFunc;
+				blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
+				blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
 		}
+#endif
+		return blendFunc;
+	}
 
 
-		bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect) {
-			if (Camera::getVisitingCamera() == nullptr)
-				return false;
-
-			auto director = Director::getInstance();
-			auto scene = director->getRunningScene();
-
-			if (!scene || (scene && Camera::getDefaultCamera() != Camera::getVisitingCamera()))
-				return false;
-
-			Rect visibleRect(director->getVisibleOrigin(), director->getVisibleSize());
+	bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect) {
+		if (Camera::getVisitingCamera() == nullptr)
+			return false;
 
-			// transform center point to screen space
-			float hSizeX = rect.size.width/2;
-			float hSizeY = rect.size.height/2;
-			Vec3 v3p(rect.origin.x + hSizeX, rect.origin.y + hSizeY, 0);
-			transform.transformPoint(&v3p);
-			Vec2 v2p = Camera::getVisitingCamera()->projectGL(v3p);
+		auto director = Director::getInstance();
+		auto scene = director->getRunningScene();
 
-			// convert content size to world coordinates
-			float wshw = std::max(fabsf(hSizeX * transform.m[0] + hSizeY * transform.m[4]), fabsf(hSizeX * transform.m[0] - hSizeY * transform.m[4]));
-			float wshh = std::max(fabsf(hSizeX * transform.m[1] + hSizeY * transform.m[5]), fabsf(hSizeX * transform.m[1] - hSizeY * transform.m[5]));
+		if (!scene || (scene && Camera::getDefaultCamera() != Camera::getVisitingCamera()))
+			return false;
 
-			// enlarge visible rect half size in screen coord
-			visibleRect.origin.x -= wshw;
-			visibleRect.origin.y -= wshh;
-			visibleRect.size.width += wshw * 2;
-			visibleRect.size.height += wshh * 2;
-			return !visibleRect.containsPoint(v2p);
-		}
+		Rect visibleRect(director->getVisibleOrigin(), director->getVisibleSize());
+
+		// transform center point to screen space
+		float hSizeX = rect.size.width/2;
+		float hSizeY = rect.size.height/2;
+		Vec3 v3p(rect.origin.x + hSizeX, rect.origin.y + hSizeY, 0);
+		transform.transformPoint(&v3p);
+		Vec2 v2p = Camera::getVisitingCamera()->projectGL(v3p);
+
+		// convert content size to world coordinates
+		float wshw = std::max(fabsf(hSizeX * transform.m[0] + hSizeY * transform.m[4]), fabsf(hSizeX * transform.m[0] - hSizeY * transform.m[4]));
+		float wshh = std::max(fabsf(hSizeX * transform.m[1] + hSizeY * transform.m[5]), fabsf(hSizeX * transform.m[1] - hSizeY * transform.m[5]));
+
+		// enlarge visible rect half size in screen coord
+		visibleRect.origin.x -= wshw;
+		visibleRect.origin.y -= wshh;
+		visibleRect.size.width += wshw * 2;
+		visibleRect.size.height += wshh * 2;
+		return !visibleRect.containsPoint(v2p);
+	}
 
 
-		Color4B ColorToColor4B(const Color& color) {
-			return { (uint8_t)(color.r * 255.f), (uint8_t)(color.g * 255.f), (uint8_t)(color.b * 255.f), (uint8_t)(color.a * 255.f) };
-		}
+	Color4B ColorToColor4B(const Color& color) {
+		return { (uint8_t)(color.r * 255.f), (uint8_t)(color.g * 255.f), (uint8_t)(color.b * 255.f), (uint8_t)(color.a * 255.f) };
 	}
+}
 
 }