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@@ -52,8 +52,8 @@ namespace Spine.Unity.Playables {
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var skeleton = playableHandle.Skeleton;
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if (!m_FirstFrameHappened) {
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- defaultFlipX = skeleton.flipX;
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- defaultFlipY = skeleton.flipY;
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+ defaultFlipX = skeleton.FlipX;
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+ defaultFlipY = skeleton.FlipY;
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m_FirstFrameHappened = true;
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}
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@@ -71,8 +71,8 @@ namespace Spine.Unity.Playables {
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totalWeight += inputWeight;
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if (inputWeight > greatestWeight) {
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- skeleton.flipX = input.flipX;
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- skeleton.flipY = input.flipY;
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+ skeleton.FlipX = input.flipX;
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+ skeleton.FlipY = input.flipY;
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greatestWeight = inputWeight;
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}
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@@ -81,8 +81,8 @@ namespace Spine.Unity.Playables {
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}
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if (currentInputs != 1 && 1f - totalWeight > greatestWeight) {
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- skeleton.flipX = defaultFlipX;
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- skeleton.flipY = defaultFlipY;
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+ skeleton.FlipX = defaultFlipX;
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+ skeleton.FlipY = defaultFlipY;
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}
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}
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@@ -93,8 +93,8 @@ namespace Spine.Unity.Playables {
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return;
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var skeleton = playableHandle.Skeleton;
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- skeleton.flipX = defaultFlipX;
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- skeleton.flipY = defaultFlipY;
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+ skeleton.FlipX = defaultFlipX;
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+ skeleton.FlipY = defaultFlipY;
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}
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}
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