|
@@ -260,7 +260,11 @@ namespace Spine.Unity.Editor {
|
|
EditorPrefs.SetFloat(DEFAULT_SCALE_KEY, defaultScale);
|
|
EditorPrefs.SetFloat(DEFAULT_SCALE_KEY, defaultScale);
|
|
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUI.BeginChangeCheck();
|
|
- defaultShader = EditorGUILayout.DelayedTextField(new GUIContent("Default shader", "Default shader for materials auto-generated on import."), defaultShader);
|
|
|
|
|
|
+ #if UNITY_5_3_OR_NEWER
|
|
|
|
+ defaultShader = EditorGUILayout.DelayedTextField(new GUIContent("Default shader", "Default shader for materials auto-generated on import."), defaultShader);
|
|
|
|
+ #else
|
|
|
|
+ defaultShader = EditorGUILayout.TextField(new GUIContent("Default shader", "Default shader for materials auto-generated on import."), defaultShader);
|
|
|
|
+ #endif
|
|
if (EditorGUI.EndChangeCheck())
|
|
if (EditorGUI.EndChangeCheck())
|
|
EditorPrefs.SetString(DEFAULT_SHADER_KEY, defaultShader);
|
|
EditorPrefs.SetString(DEFAULT_SHADER_KEY, defaultShader);
|
|
|
|
|