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@@ -459,7 +459,6 @@ namespace Spine.Unity {
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/// <c>Rebuild</c>, so you may want to subscribe to <see cref="OnInstructionsPrepared"/> instead
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/// from where you can issue such preparation calls.</summary>
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public event SkeletonRendererDelegate OnMeshAndMaterialsUpdated;
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- //FIXXME: perform some final checks on documentation and changes, then finalize these changes and commit. then integrate in 4.0_cleanup project as well.
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protected Spine.AnimationState state;
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public Spine.AnimationState AnimationState {
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