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@@ -38,7 +38,7 @@ namespace Spine {
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internal BoneData data;
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internal Skeleton skeleton;
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internal Bone parent;
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- internal List<Bone> children;
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+ internal List<Bone> children = new List<Bone>();
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internal float x, y, rotation, rotationIK, scaleX, scaleY;
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internal bool flipX, flipY;
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internal float m00, m01, m10, m11;
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@@ -79,7 +79,6 @@ namespace Spine {
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this.data = data;
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this.skeleton = skeleton;
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this.parent = parent;
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- this.children = new List<Bone>();
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SetToSetupPose();
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}
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