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Merge branch '3.7-beta' into 3.7-beta-cpp

badlogic 7 年之前
父節點
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14c7946c7e

+ 5 - 5
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AttachmentTools/AttachmentTools.cs

@@ -322,6 +322,10 @@ namespace Spine.Unity.Modules.AttachmentTools {
 			return region;
 		}
 
+		public static AtlasRegion ToAtlasRegionPMAClone (this Sprite s, Material materialPropertySource, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
+			return s.ToAtlasRegionPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource);
+		}
+
 		/// <summary>
 		/// Creates a Spine.AtlasRegion that uses a premultiplied alpha duplicate of the Sprite's texture data.</summary>
 		public static AtlasRegion ToAtlasRegionPMAClone (this Sprite s, Shader shader, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null) {
@@ -346,10 +350,6 @@ namespace Spine.Unity.Modules.AttachmentTools {
 			return region;
 		}
 
-		public static AtlasRegion ToAtlasRegionPMAClone (this Sprite s, Material materialPropertySource, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
-			return s.ToAtlasRegionPMAClone(materialPropertySource.shader, textureFormat, mipmaps, materialPropertySource);
-		}
-
 		internal static AtlasRegion ToAtlasRegion (this Sprite s, bool isolatedTexture = false) {
 			var region = new AtlasRegion();
 			region.name = s.name;
@@ -1085,7 +1085,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
 		/// <param name="cloneMeshAsLinked">If <c>true</c> MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment.</param>
 		/// <param name="useOriginalRegionSize">If <c>true</c> the size of the original attachment will be followed, instead of using the Sprite size.</param>
 		public static Attachment GetRemappedClone (this Attachment o, Sprite sprite, Material sourceMaterial, bool premultiplyAlpha = true, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false) {
-			var atlasRegion = premultiplyAlpha ? sprite.ToAtlasRegionPMAClone(sourceMaterial) : sprite.ToAtlasRegion(false);
+			var atlasRegion = premultiplyAlpha ? sprite.ToAtlasRegionPMAClone(sourceMaterial) : sprite.ToAtlasRegion(new Material(sourceMaterial) { mainTexture = sprite.texture } );
 			return o.GetRemappedClone(atlasRegion, cloneMeshAsLinked, useOriginalRegionSize, 1f/sprite.pixelsPerUnit);
 		}