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[unity] Renamed example script `DataAssetsFromExportsExample` to `RuntimeLoadFromExportsExample` and performed minor cleanup.

Harald Csaszar před 3 roky
rodič
revize
1517ffcde4

+ 14 - 10
spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs → spine-unity/Assets/Spine Examples/Scripts/RuntimeLoadFromExportsExample.cs

@@ -32,13 +32,17 @@ using System.Collections.Generic;
 using UnityEngine;
 
 namespace Spine.Unity.Examples {
-	public class DataAssetsFromExportsExample : MonoBehaviour {
+	public class RuntimeLoadFromExportsExample : MonoBehaviour {
 
 		public TextAsset skeletonJson;
 		public TextAsset atlasText;
 		public Texture2D[] textures;
 		public Material materialPropertySource;
 
+		public float delay = 0;
+		public string skinName;
+		public string animationName;
+
 		SpineAtlasAsset runtimeAtlasAsset;
 		SkeletonDataAsset runtimeSkeletonDataAsset;
 		SkeletonAnimation runtimeSkeletonAnimation;
@@ -54,19 +58,19 @@ namespace Spine.Unity.Examples {
 
 		IEnumerator Start () {
 			CreateRuntimeAssetsAndGameObject();
-			runtimeSkeletonDataAsset.GetSkeletonData(false); // preload.
-			yield return new WaitForSeconds(0.5f);
-
+			if (delay > 0) {
+				runtimeSkeletonDataAsset.GetSkeletonData(false); // preload
+				yield return new WaitForSeconds(delay);
+			}
 			runtimeSkeletonAnimation = SkeletonAnimation.NewSkeletonAnimationGameObject(runtimeSkeletonDataAsset);
 
-			// Extra Stuff
+			// additional initialization
 			runtimeSkeletonAnimation.Initialize(false);
-			runtimeSkeletonAnimation.Skeleton.SetSkin("base");
+			if (skinName != "")
+				runtimeSkeletonAnimation.Skeleton.SetSkin(skinName);
 			runtimeSkeletonAnimation.Skeleton.SetSlotsToSetupPose();
-			runtimeSkeletonAnimation.AnimationState.SetAnimation(0, "run", true);
-			runtimeSkeletonAnimation.GetComponent<MeshRenderer>().sortingOrder = 10;
-			runtimeSkeletonAnimation.transform.Translate(Vector3.down * 2);
-
+			if (animationName != "")
+				runtimeSkeletonAnimation.AnimationState.SetAnimation(0, animationName, true);
 		}
 	}
 

+ 0 - 0
spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs.meta → spine-unity/Assets/Spine Examples/Scripts/RuntimeLoadFromExportsExample.cs.meta