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@@ -44,6 +44,9 @@ Shader "Spine/Blend Modes/Skeleton PMA Additive" {
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Pass {
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Name "Normal"
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CGPROGRAM
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+ #pragma vertex vert
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+ #pragma fragment frag
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+ #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
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#include "../CGIncludes/Spine-BlendModes-NormalPass.cginc"
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ENDCG
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}
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@@ -57,6 +60,10 @@ Shader "Spine/Blend Modes/Skeleton PMA Additive" {
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ZTest LEqual
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CGPROGRAM
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+ #pragma vertex vert
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+ #pragma fragment frag
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+ #pragma multi_compile_shadowcaster
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+ #pragma fragmentoption ARB_precision_hint_fastest
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#include "../CGIncludes/Spine-BlendModes-ShadowCasterPass.cginc"
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ENDCG
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}
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