|
@@ -0,0 +1,78 @@
|
|
|
|
+#
|
|
|
|
+# Python script to convert a Godot project using Spine .json skeleton files to use the new
|
|
|
|
+# extension .spine-json instead.
|
|
|
|
+#
|
|
|
|
+# Usage: python convert.py path/to/godot/project
|
|
|
|
+#
|
|
|
|
+# Note: ensure you have created a backup of your Godot project before running this script.
|
|
|
|
+#
|
|
|
|
+# The script will traverse all .json, .tscn, and .tres files in the directory recursively.
|
|
|
|
+#
|
|
|
|
+# For each .json file, it will rename the file to .spine-json and remove the .json.import file.
|
|
|
|
+# Upon reloading the the project in Godot, the file will be re-imported and the a .spine-json.import
|
|
|
|
+# file will be created in place of the .json.import file.
|
|
|
|
+#
|
|
|
|
+# For each .tscn or .tres file, it will replace the .json suffix in external resources of type
|
|
|
|
+# SpineSkeletonFileResource with the new suffix .spine-json.
|
|
|
|
+#
|
|
|
|
+import sys
|
|
|
|
+import os
|
|
|
|
+import pathlib
|
|
|
|
+import codecs
|
|
|
|
+
|
|
|
|
+def convert_json(filename):
|
|
|
|
+ with open(filename) as file:
|
|
|
|
+ content = file.read()
|
|
|
|
+ if "skeleton" in content and "hash" in content and "spine" in content:
|
|
|
|
+ path = pathlib.Path(filename)
|
|
|
|
+ new_path = path.with_suffix('.spine-json')
|
|
|
|
+ print("Renaming " + str(path) + " to " + str(new_path))
|
|
|
|
+ path.rename(new_path)
|
|
|
|
+ if os.path.exists(filename + ".import"):
|
|
|
|
+ print("Removing " + str(filename) + ".import")
|
|
|
|
+ os.remove(filename + ".import")
|
|
|
|
+
|
|
|
|
+def convert_tscn_or_tres(filename):
|
|
|
|
+ print("Converting TSCN file " + str(filename))
|
|
|
|
+ file = codecs.open(filename, "r", "utf-8")
|
|
|
|
+ content = file.read()
|
|
|
|
+ file.close()
|
|
|
|
+
|
|
|
|
+ new_content = ""
|
|
|
|
+ for line in content.splitlines(True):
|
|
|
|
+ if line.startswith("[ext_resource") and 'type="SpineSkeletonFileResource"' in line:
|
|
|
|
+ print("Replacing .json with .spine-json in \n" + line)
|
|
|
|
+ line = line.replace('.json"', '.spine-json"')
|
|
|
|
+ new_content += line
|
|
|
|
+
|
|
|
|
+ file = codecs.open(filename, "w", "utf-8")
|
|
|
|
+ file.write(new_content)
|
|
|
|
+ file.close()
|
|
|
|
+
|
|
|
|
+def convert_tres(filename):
|
|
|
|
+ print("Converting TRES file " + str(filename))
|
|
|
|
+ with open(filename) as file:
|
|
|
|
+ content = file.read()
|
|
|
|
+
|
|
|
|
+def convert(path):
|
|
|
|
+ for dirpath, dirs, files in os.walk(path):
|
|
|
|
+ for filename in files:
|
|
|
|
+ file = os.path.join(dirpath,filename)
|
|
|
|
+ if file.endswith(".json"):
|
|
|
|
+ convert_json(file)
|
|
|
|
+ elif file.endswith(".tscn") or file.endswith(".tres"):
|
|
|
|
+ convert_tscn_or_tres(file)
|
|
|
|
+
|
|
|
|
+if __name__ == "__main__":
|
|
|
|
+ if len(sys.argv) == 1:
|
|
|
|
+ print("Please provide the path to your Godot project, e.g. python convert.py path/to/my/project.")
|
|
|
|
+ sys.exit(-1)
|
|
|
|
+ path = os.path.abspath(sys.argv[1])
|
|
|
|
+ if not os.path.exists(path):
|
|
|
|
+ print("Directory " + str(path) + " does not exist.")
|
|
|
|
+ sys.exit(-1)
|
|
|
|
+ if not os.path.isdir(path):
|
|
|
|
+ print(str(path) + " is not a directory.")
|
|
|
|
+ sys.exit(-1)
|
|
|
|
+ print("Converting " + str(path))
|
|
|
|
+ convert(path)
|