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@@ -269,6 +269,11 @@ void SkeletonTwoColorBatch::batch (TwoColorTrianglesCommand* command) {
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flush(_lastCommand);
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}
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+ uint32_t materialID = command->getMaterialID();
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+ if (_lastCommand && _lastCommand->getMaterialID() != materialID) {
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+ flush(_lastCommand);
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+ }
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+
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memcpy(_vertexBuffer + _numVerticesBuffer, command->getTriangles().verts, sizeof(V3F_C4B_C4B_T2F) * command->getTriangles().vertCount);
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const Mat4& modelView = command->getModelView();
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for (int i = _numVerticesBuffer; i < _numVerticesBuffer + command->getTriangles().vertCount; i++) {
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@@ -284,10 +289,8 @@ void SkeletonTwoColorBatch::batch (TwoColorTrianglesCommand* command) {
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_numVerticesBuffer += command->getTriangles().vertCount;
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_numIndicesBuffer += command->getTriangles().indexCount;
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- uint32_t materialID = command->getMaterialID();
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-
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- if ((_lastCommand && _lastCommand->getMaterialID() != materialID) || command->isForceFlush()) {
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- flush(_lastCommand);
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+ if (command->isForceFlush()) {
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+ flush(command);
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}
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_lastCommand = command;
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}
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