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@@ -169,7 +169,7 @@ void USpineSkeletonRendererComponent::Flush (int &Idx, TArray<FVector> &Vertices
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if (Vertices.Num() == 0) return;
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SetMaterial(Idx, Material);
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- CreateMeshSection(Idx, Vertices, Indices, TArray<FVector>(), Uvs, Colors, TArray<FProcMeshTangent>(), true);
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+ CreateMeshSection(Idx, Vertices, Indices, TArray<FVector>(), Uvs, Colors, TArray<FProcMeshTangent>(), false);
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Vertices.SetNum(0);
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Indices.SetNum(0);
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