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[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880

badlogic 8 years ago
parent
commit
18e1157c54

+ 1 - 1
spine-ts/build/spine-all.js

@@ -4295,7 +4295,7 @@ var spine;
 					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
 				}
 				if (vertices != null) {
-					for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
+					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
 						var x = vertices[ii], y = vertices[ii + 1];
 						minX = Math.min(minX, x);
 						minY = Math.min(minY, y);

+ 1 - 1
spine-ts/build/spine-canvas.js

@@ -4295,7 +4295,7 @@ var spine;
 					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
 				}
 				if (vertices != null) {
-					for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
+					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
 						var x = vertices[ii], y = vertices[ii + 1];
 						minX = Math.min(minX, x);
 						minY = Math.min(minY, y);

+ 1 - 1
spine-ts/build/spine-core.js

@@ -3975,7 +3975,7 @@ var spine;
 					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
 				}
 				if (vertices != null) {
-					for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
+					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
 						var x = vertices[ii], y = vertices[ii + 1];
 						minX = Math.min(minX, x);
 						minY = Math.min(minY, y);

+ 1 - 1
spine-ts/build/spine-threejs.js

@@ -3975,7 +3975,7 @@ var spine;
 					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
 				}
 				if (vertices != null) {
-					for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
+					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
 						var x = vertices[ii], y = vertices[ii + 1];
 						minX = Math.min(minX, x);
 						minY = Math.min(minY, y);

+ 1 - 1
spine-ts/build/spine-webgl.js

@@ -3975,7 +3975,7 @@ var spine;
 					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
 				}
 				if (vertices != null) {
-					for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
+					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
 						var x = vertices[ii], y = vertices[ii + 1];
 						minX = Math.min(minX, x);
 						minY = Math.min(minY, y);

+ 1 - 1
spine-ts/build/spine-widget.js

@@ -3975,7 +3975,7 @@ var spine;
 					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
 				}
 				if (vertices != null) {
-					for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) {
+					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
 						var x = vertices[ii], y = vertices[ii + 1];
 						minX = Math.min(minX, x);
 						minY = Math.min(minY, y);

+ 1 - 1
spine-ts/core/src/Skeleton.ts

@@ -489,7 +489,7 @@ module spine {
 					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
 				}
 				if (vertices != null) {
-					for (let ii = 0, nn = vertices.length; ii < nn; ii += 8) {
+					for (let ii = 0, nn = vertices.length; ii < nn; ii += 2) {
 						let x = vertices[ii], y = vertices[ii + 1];
 						minX = Math.min(minX, x);
 						minY = Math.min(minY, y);