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[godot] remove convert.py

Mario Zechner 1 tahun lalu
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melakukan
198f816cdb
1 mengubah file dengan 0 tambahan dan 83 penghapusan
  1. 0 83
      spine-godot/convert.py

+ 0 - 83
spine-godot/convert.py

@@ -1,83 +0,0 @@
-# 
-# Python script to convert a Godot project using Spine .json skeleton files to use the new
-# extension .spine-json instead.
-#
-# Usage: python convert.py path/to/godot/project
-#
-# Note: ensure you have created a backup of your Godot project before running this script.
-#
-# The script will traverse all .json, .tscn, and .tres files in the directory recursively.
-#
-# For each .json file, it will rename the file to .spine-json and remove the .json.import file.
-# Upon reloading the the project in Godot, the file will be re-imported and the a .spine-json.import
-# file will be created in place of the .json.import file.
-#
-# For each .tscn or .tres file, it will replace the .json suffix in external resources of type
-# SpineSkeletonFileResource with the new suffix .spine-json.
-#
-import sys
-import os
-import pathlib
-import codecs
-
-def convert_json(filename):
-    file = codecs.open(filename, "r", "utf-8")
-    content = file.read()
-    file.close()
-    
-    if "skeleton" in content and "hash" in content and "spine" in content:
-        path = pathlib.Path(filename)
-        new_path = path.with_suffix('.spine-json')
-        print("Renaming " + str(path) + " to " + str(new_path))
-        path.rename(new_path)
-        if os.path.exists(filename + ".import"):
-            print("Removing " + str(filename) + ".import")
-            os.remove(filename + ".import")
-
-def convert_tscn_or_tres(filename):    
-    file = codecs.open(filename, "r", "utf-8")
-    content = file.read()
-    file.close()
-
-    new_content = ""
-    is_converted = False
-    for line in content.splitlines(True):
-        if line.startswith("[ext_resource") and 'type="SpineSkeletonFileResource"' in line and '.json"' in line:
-            if not is_converted:
-                print("Converting TSCN file " + str(filename))
-                is_converted = True
-            print("Replacing .json with .spine-json in \n" + line)
-            line = line.replace('.json"', '.spine-json"')
-        new_content += line
-
-    file = codecs.open(filename, "w", "utf-8")
-    file.write(new_content)
-    file.close()
-
-def convert_tres(filename):
-    print("Converting TRES file " + str(filename))
-    with open(filename) as file:
-        content = file.read()
-
-def convert(path):
-    for dirpath, dirs, files in os.walk(path):	
-        for filename in files:
-            file = os.path.join(dirpath,filename)
-            if file.endswith(".json"):
-                convert_json(file)
-            elif file.endswith(".tscn") or file.endswith(".tres"):
-                convert_tscn_or_tres(file)            
-
-if __name__ == "__main__":
-    if len(sys.argv) == 1:
-        print("Please provide the path to your Godot project, e.g. python convert.py path/to/my/project.")
-        sys.exit(-1)
-    path = os.path.abspath(sys.argv[1])
-    if not os.path.exists(path):
-        print("Directory " + str(path) + " does not exist.")
-        sys.exit(-1)
-    if not os.path.isdir(path):
-        print(str(path) + " is not a directory.")
-        sys.exit(-1)
-    print("Converting " + str(path))
-    convert(path)