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@@ -1,8 +1,39 @@
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+/******************************************************************************
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+ * Spine Runtime Software License - Version 1.0
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+ *
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+ * Copyright (c) 2013, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms in whole or in part, with
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+ * or without modification, are permitted provided that the following conditions
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+ * are met:
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+ *
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+ * 1. A Spine Single User License or Spine Professional License must be
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+ * purchased from Esoteric Software and the license must remain valid:
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+ * http://esotericsoftware.com/
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+ * 2. Redistributions of source code must retain this license, which is the
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+ * above copyright notice, this declaration of conditions and the following
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+ * disclaimer.
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+ * 3. Redistributions in binary form must reproduce this license, which is the
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+ * above copyright notice, this declaration of conditions and the following
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+ * disclaimer, in the documentation and/or other materials provided with the
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+ * distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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package com.esotericsoftware.spine;
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package com.esotericsoftware.spine;
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import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.Attachment;
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-import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
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import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
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@@ -13,6 +44,7 @@ import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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+import com.badlogic.gdx.utils.FloatArray;
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public class SkeletonRendererDebug {
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public class SkeletonRendererDebug {
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static private final Color boneLineColor = Color.RED;
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static private final Color boneLineColor = Color.RED;
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@@ -57,8 +89,8 @@ public class SkeletonRendererDebug {
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Attachment attachment = slot.attachment;
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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if (attachment instanceof RegionAttachment) {
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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- regionAttachment.updateVertices(slot, false);
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- float[] vertices = regionAttachment.getVertices();
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+ regionAttachment.updateWorldVertices(slot, false);
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+ float[] vertices = regionAttachment.getWorldVertices();
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renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
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renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
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renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
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renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
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renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
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renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
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@@ -73,9 +105,11 @@ public class SkeletonRendererDebug {
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renderer.setColor(aabbColor);
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renderer.setColor(aabbColor);
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renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
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renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
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renderer.setColor(boundingBoxColor);
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renderer.setColor(boundingBoxColor);
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- Array<BoundingBoxAttachment> boundingBoxes = bounds.getBoundingBoxAttachments();
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- for (int i = 0, n = boundingBoxes.size; i < n; i++)
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- renderer.polygon(boundingBoxes.get(i).getVertices());
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+ Array<FloatArray> polygons = bounds.getPolygons();
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+ for (int i = 0, n = polygons.size; i < n; i++) {
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+ FloatArray polygon = polygons.get(i);
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+ renderer.polygon(polygon.items, 0, polygon.size);
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+ }
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}
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}
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renderer.end();
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renderer.end();
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