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@@ -3039,7 +3039,7 @@ var spine;
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if (percentPosition)
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if (percentPosition)
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position *= pathLength_1;
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position *= pathLength_1;
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if (percentSpacing) {
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if (percentSpacing) {
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- for (var i = 0; i < spacesCount; i++)
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+ for (var i = 1; i < spacesCount; i++)
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spaces[i] *= pathLength_1;
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spaces[i] *= pathLength_1;
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}
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}
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world = spine.Utils.setArraySize(this.world, 8);
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world = spine.Utils.setArraySize(this.world, 8);
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@@ -3148,7 +3148,7 @@ var spine;
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else
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else
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position *= pathLength / path.lengths[curveCount - 1];
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position *= pathLength / path.lengths[curveCount - 1];
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if (percentSpacing) {
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if (percentSpacing) {
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- for (var i = 0; i < spacesCount; i++)
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+ for (var i = 1; i < spacesCount; i++)
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spaces[i] *= pathLength;
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spaces[i] *= pathLength;
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}
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}
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var segments = this.segments;
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var segments = this.segments;
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