|
@@ -91,8 +91,8 @@ namespace Spine {
|
|
|
if (scale) lengths = this.lengths.Resize(boneCount);
|
|
|
for (int i = 0, n = spacesCount - 1; i < n;) {
|
|
|
Bone bone = bonesItems[i];
|
|
|
- float setupLength = bone.data.length
|
|
|
- if (setupLength == 0) setupLength = 0.000000001;
|
|
|
+ float setupLength = bone.data.length;
|
|
|
+ if (setupLength == 0) setupLength = 0.000000001f;
|
|
|
float x = setupLength * bone.a, y = setupLength * bone.c;
|
|
|
float length = (float)Math.Sqrt(x * x + y * y);
|
|
|
if (scale) lengths.Items[i] = setupLength;
|