|
@@ -184,12 +184,12 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
|
|
|
SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
|
|
|
bool isTwoColorTint = this->isTwoColorTint();
|
|
|
|
|
|
- Color3B nodeColor = getColor();
|
|
|
- _skeleton->color.r = nodeColor.r / (float)255;
|
|
|
- _skeleton->color.g = nodeColor.g / (float)255;
|
|
|
- _skeleton->color.b = nodeColor.b / (float)255;
|
|
|
- _skeleton->color.a = getDisplayedOpacity() / (float)255;
|
|
|
-
|
|
|
+ Color4F nodeColor;
|
|
|
+ nodeColor.r = getDisplayedColor().r / (float)255;
|
|
|
+ nodeColor.g = getDisplayedColor().g / (float)255;
|
|
|
+ nodeColor.b = getDisplayedColor().b / (float)255;
|
|
|
+ nodeColor.a = getDisplayedOpacity() / (float)255;
|
|
|
+
|
|
|
Color4F color;
|
|
|
Color4F darkColor;
|
|
|
AttachmentVertices* attachmentVertices = nullptr;
|
|
@@ -278,11 +278,11 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
|
|
|
darkColor.b = 0;
|
|
|
}
|
|
|
|
|
|
- color.a *= _skeleton->color.a * slot->color.a * 255;
|
|
|
+ color.a *= nodeColor.a * _skeleton->color.a * slot->color.a * 255;
|
|
|
float multiplier = _premultipliedAlpha ? color.a : 255;
|
|
|
- color.r *= _skeleton->color.r * slot->color.r * multiplier;
|
|
|
- color.g *= _skeleton->color.g * slot->color.g * multiplier;
|
|
|
- color.b *= _skeleton->color.b * slot->color.b * multiplier;
|
|
|
+ color.r *= nodeColor.r * _skeleton->color.r * slot->color.r * multiplier;
|
|
|
+ color.g *= nodeColor.g * _skeleton->color.g * slot->color.g * multiplier;
|
|
|
+ color.b *= nodeColor.b * _skeleton->color.b * slot->color.b * multiplier;
|
|
|
|
|
|
BlendFunc blendFunc;
|
|
|
switch (slot->data->blendMode) {
|