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@@ -410,7 +410,6 @@ namespace Spine.Unity {
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// STEP 2. Update vertex buffer based on verts from the attachments. ============================================================
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// STEP 2. Update vertex buffer based on verts from the attachments. ============================================================
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// Uses values that were also stored in workingInstruction.
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// Uses values that were also stored in workingInstruction.
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- bool vertexCountIncreased = ArraysMeshGenerator.EnsureSize(vertexCount, ref this.vertices, ref this.uvs, ref this.colors);
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if (tintBlack) {
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if (tintBlack) {
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ArraysMeshGenerator.EnsureSize(vertexCount, ref this.uv2);
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ArraysMeshGenerator.EnsureSize(vertexCount, ref this.uv2);
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ArraysMeshGenerator.EnsureSize(vertexCount, ref this.uv3);
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ArraysMeshGenerator.EnsureSize(vertexCount, ref this.uv3);
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