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@@ -94,13 +94,7 @@ export class SkeletonRenderer {
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ctx.scale(1, -1);
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ctx.translate(-w / 2, -h / 2);
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- if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
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- ctx.globalAlpha = color.a;
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- // experimental tinting via compositing, doesn't work
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- // ctx.globalCompositeOperation = "source-atop";
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- // ctx.fillStyle = "rgba(" + (color.r * 255 | 0) + ", " + (color.g * 255 | 0) + ", " + (color.b * 255 | 0) + ", " + color.a + ")";
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- // ctx.fillRect(0, 0, w, h);
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- }
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+ ctx.globalAlpha = color.a;
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ctx.drawImage(image, region.x, region.y, w, h, 0, 0, w, h);
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if (this.debugRendering) ctx.strokeRect(0, 0, w, h);
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ctx.restore();
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@@ -147,13 +141,7 @@ export class SkeletonRenderer {
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skeletonColor.b * slotColor.b * attachmentColor.b,
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skeletonColor.a * slotColor.a * attachmentColor.a);
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- if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
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- ctx.globalAlpha = color.a;
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- // experimental tinting via compositing, doesn't work
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- // ctx.globalCompositeOperation = "source-atop";
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- // ctx.fillStyle = "rgba(" + (color.r * 255 | 0) + ", " + (color.g * 255 | 0) + ", " + (color.b * 255 | 0) + ", " + color.a + ")";
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- // ctx.fillRect(0, 0, w, h);
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- }
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+ ctx.globalAlpha = color.a;
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for (var j = 0; j < triangles.length; j += 3) {
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let t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8;
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