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@@ -75,9 +75,6 @@ function init () {
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assetManager.loadText("assets/stretchyman.json");
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assetManager.loadText("assets/stretchyman.json");
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assetManager.loadText("assets/stretchyman.atlas");
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assetManager.loadText("assets/stretchyman.atlas");
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assetManager.loadTexture("assets/stretchyman.png");
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assetManager.loadTexture("assets/stretchyman.png");
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- assetManager.loadText("assets/test.json")
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- assetManager.loadText("assets/test.atlas")
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- assetManager.loadTexture("assets/test.png")
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requestAnimationFrame(load);
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requestAnimationFrame(load);
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}
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}
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@@ -85,7 +82,6 @@ function load () {
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// Wait until the AssetManager has loaded all resources, then load the skeletons.
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// Wait until the AssetManager has loaded all resources, then load the skeletons.
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if (assetManager.isLoadingComplete()) {
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if (assetManager.isLoadingComplete()) {
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skeletons["raptor"] = loadSkeleton("raptor", "walk", false);
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skeletons["raptor"] = loadSkeleton("raptor", "walk", false);
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- skeletons["test"] = loadSkeleton("test", "animation", false);
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skeletons["spineboy"] = loadSkeleton("spineboy", "run", false);
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skeletons["spineboy"] = loadSkeleton("spineboy", "run", false);
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skeletons["tank"] = loadSkeleton("tank", "drive", false);
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skeletons["tank"] = loadSkeleton("tank", "drive", false);
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skeletons["goblins"] = loadSkeleton("goblins-mesh", "walk", false, "goblin");
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skeletons["goblins"] = loadSkeleton("goblins-mesh", "walk", false, "goblin");
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