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@@ -3,7 +3,7 @@ import { fileURLToPath } from 'url';
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import path from 'path';
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import path from 'path';
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import CanvasKitInit from "canvaskit-wasm";
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import CanvasKitInit from "canvaskit-wasm";
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import UPNG from "@pdf-lib/upng"
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import UPNG from "@pdf-lib/upng"
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-import {loadTextureAtlas, SkeletonRenderer, Skeleton, SkeletonBinary, AnimationState, AnimationStateData, AtlasAttachmentLoader, Physics, loadSkeletonData, SkeletonDrawable} from "../dist/index.js"
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+import {loadTextureAtlas, SkeletonRenderer, loadSkeletonData, SkeletonDrawable} from "../dist/index.js"
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// Get the current directory
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// Get the current directory
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const __filename = fileURLToPath(import.meta.url);
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const __filename = fileURLToPath(import.meta.url);
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@@ -19,10 +19,10 @@ async function main() {
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if (!surface) throw new Error();
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if (!surface) throw new Error();
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// Load atlas
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// Load atlas
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- const atlas = await loadTextureAtlas(ck, __dirname + "/assets/spineboy.atlas", async (path) => fs.readFileSync(path));
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+ const atlas = await loadTextureAtlas(ck, __dirname + "/../../assets/spineboy.atlas", async (path) => fs.readFileSync(path));
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// Load the skeleton data
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// Load the skeleton data
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- const skeletonData = await loadSkeletonData(__dirname + "/assets/spineboy-pro.skel", atlas, async (path) => fs.readFileSync(path));
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+ const skeletonData = await loadSkeletonData(__dirname + "/../../assets/spineboy-pro.skel", atlas, async (path) => fs.readFileSync(path));
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// Create a SkeletonDrawable
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// Create a SkeletonDrawable
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const drawable = new SkeletonDrawable(skeletonData);
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const drawable = new SkeletonDrawable(skeletonData);
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