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@@ -805,9 +805,9 @@ void _spFlipTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, fl
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if (self->frames[frameIndex] < lastTime) return;
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if (self->x)
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- skeleton->bones[self->boneIndex]->flipX = self->frames[frameIndex + 1];
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+ skeleton->bones[self->boneIndex]->flipX = (int)self->frames[frameIndex + 1];
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else
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- skeleton->bones[self->boneIndex]->flipY = self->frames[frameIndex + 1];
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+ skeleton->bones[self->boneIndex]->flipY = (int)self->frames[frameIndex + 1];
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}
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void _spFlipTimeline_dispose (spTimeline* timeline) {
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@@ -829,7 +829,7 @@ spFlipTimeline* spFlipTimeline_create (int framesCount, int/*bool*/x) {
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void spFlipTimeline_setFrame (spFlipTimeline* self, int frameIndex, float time, int/*bool*/flip) {
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frameIndex <<= 1;
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self->frames[frameIndex] = time;
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- self->frames[frameIndex + 1] = flip;
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+ self->frames[frameIndex + 1] = (float)flip;
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}
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/**/
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