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@@ -390,10 +390,10 @@ public class Bone implements Updatable {
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* <p>
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* <p>
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* If the world transform is modified (by a constraint, {@link #rotateWorld(float)}, etc) then this method should be called so
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* If the world transform is modified (by a constraint, {@link #rotateWorld(float)}, etc) then this method should be called so
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* the applied transform matches the world transform. The applied transform may be needed by other code (eg to apply another
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* the applied transform matches the world transform. The applied transform may be needed by other code (eg to apply another
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- * constraints).
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+ * constraint).
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* <p>
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* <p>
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* Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The applied transform after
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* Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The applied transform after
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- * calling this method is equivalent to the local tranform used to compute the world transform, but may not be identical. */
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+ * calling this method is equivalent to the local transform used to compute the world transform, but may not be identical. */
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public void updateAppliedTransform () {
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public void updateAppliedTransform () {
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Bone parent = this.parent;
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Bone parent = this.parent;
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if (parent == null) {
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if (parent == null) {
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