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@@ -4,8 +4,10 @@ using System.Collections;
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public static class SpineMesh {
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public static class SpineMesh {
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internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
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internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
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+ /// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
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public static Mesh NewMesh () {
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public static Mesh NewMesh () {
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var m = new Mesh();
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var m = new Mesh();
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+ m.MarkDynamic();
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m.name = "Skeleton Mesh";
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m.name = "Skeleton Mesh";
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m.hideFlags = SpineMesh.MeshHideflags;
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m.hideFlags = SpineMesh.MeshHideflags;
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return m;
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return m;
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