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@@ -287,7 +287,7 @@ SkeletonData *SkeletonBinary::readSkeletonData(const unsigned char *binary, cons
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}
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/* Linked meshes. */
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- for (int i = 0, n = (int)_linkedMeshes.size(); i < n; ++i) {
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+ for (int i = 0, n = (int) _linkedMeshes.size(); i < n; ++i) {
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LinkedMesh *linkedMesh = _linkedMeshes[i];
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Skin *skin = linkedMesh->_skin.length() == 0 ? skeletonData->getDefaultSkin() : skeletonData->findSkin(linkedMesh->_skin);
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if (skin == NULL) {
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@@ -753,7 +753,7 @@ void SkeletonBinary::setBezier(DataInput *input, CurveTimeline *timeline, int be
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Timeline *SkeletonBinary::readTimeline(DataInput *input, CurveTimeline1 *timeline, float scale) {
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float time = readFloat(input);
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float value = readFloat(input) * scale;
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- for (int frame = 0, bezier = 0, frameLast = (int)timeline->getFrameCount() - 1;; frame++) {
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+ for (int frame = 0, bezier = 0, frameLast = (int) timeline->getFrameCount() - 1;; frame++) {
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timeline->setFrame(frame, time, value);
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if (frame == frameLast) break;
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float time2 = readFloat(input);
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@@ -775,7 +775,7 @@ Timeline *SkeletonBinary::readTimeline2(DataInput *input, CurveTimeline2 *timeli
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float time = readFloat(input);
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float value1 = readFloat(input) * scale;
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float value2 = readFloat(input) * scale;
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- for (int frame = 0, bezier = 0, frameLast = (int)timeline->getFrameCount() - 1;; frame++) {
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+ for (int frame = 0, bezier = 0, frameLast = (int) timeline->getFrameCount() - 1;; frame++) {
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timeline->setFrame(frame, time, value1, value2);
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if (frame == frameLast) break;
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float time2 = readFloat(input);
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@@ -1198,7 +1198,7 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
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float mixRotate = readFloat(input);
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float mixX = readFloat(input);
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float mixY = readFloat(input);
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- for (int frame = 0, bezier = 0, frameLast = (int)timeline->getFrameCount() - 1;; frame++) {
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+ for (int frame = 0, bezier = 0, frameLast = (int) timeline->getFrameCount() - 1;; frame++) {
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timeline->setFrame(frame, time, mixRotate, mixX, mixY);
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if (frame == frameLast) break;
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float time2 = readFloat(input);
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@@ -1246,7 +1246,7 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
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case ATTACHMENT_DEFORM: {
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bool weighted = attachment->_bones.size() > 0;
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Vector<float> &vertices = attachment->_vertices;
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- int deformLength = weighted ? (int)vertices.size() / 3 * 2 : (int)vertices.size();
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+ int deformLength = weighted ? (int) vertices.size() / 3 * 2 : (int) vertices.size();
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int bezierCount = readVarint(input, true);
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DeformTimeline *timeline = new (__FILE__, __LINE__) DeformTimeline(frameCount, bezierCount, slotIndex,
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@@ -1336,15 +1336,15 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
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size_t slotIndex = (size_t) readVarint(input, true);
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// Collect unchanged items.
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while (originalIndex != slotIndex)
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- unchanged[unchangedIndex++] = (int)originalIndex++;
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+ unchanged[unchangedIndex++] = (int) originalIndex++;
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// Set changed items.
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size_t index = originalIndex;
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- drawOrder[index + (size_t) readVarint(input, true)] = (int)originalIndex++;
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+ drawOrder[index + (size_t) readVarint(input, true)] = (int) originalIndex++;
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}
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// Collect remaining unchanged items.
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while (originalIndex < slotCount) {
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- unchanged[unchangedIndex++] = (int)originalIndex++;
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+ unchanged[unchangedIndex++] = (int) originalIndex++;
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}
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// Fill in unchanged items.
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@@ -1382,7 +1382,7 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
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}
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float duration = 0;
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- for (int i = 0, n = (int)timelines.size(); i < n; i++) {
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+ for (int i = 0, n = (int) timelines.size(); i < n; i++) {
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duration = MathUtil::max(duration, (timelines[i])->getDuration());
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}
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return new (__FILE__, __LINE__) Animation(String(name), timelines, duration);
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