|
@@ -98,13 +98,19 @@ namespace Spine.Unity.Editor {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
+ var m = transform.localToWorldMatrix;
|
|
|
foreach (Bone b in skeleton.Bones) {
|
|
|
Vector3 pos = new Vector3(b.WorldX, b.WorldY, 0);
|
|
|
Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX - 90f);
|
|
|
Vector3 scale = Vector3.one * b.Data.Length * b.WorldScaleX;
|
|
|
+ const float mx = 2.5f;
|
|
|
+ scale.x = Mathf.Clamp(scale.x, -mx, mx);
|
|
|
+ SpineEditorUtilities.DrawBone(m * Matrix4x4.TRS(pos, rot, scale));
|
|
|
+ }
|
|
|
|
|
|
- SpineEditorUtilities.Icons.BoneMaterial.SetPass(0);
|
|
|
- Graphics.DrawMeshNow(SpineEditorUtilities.Icons.BoneMesh, transform.localToWorldMatrix * Matrix4x4.TRS(pos, rot, scale));
|
|
|
+ foreach (Slot s in skeleton.DrawOrder) {
|
|
|
+ var p = s.Attachment as PathAttachment;
|
|
|
+ if (p != null) SpineEditorUtilities.DrawPath(s, p, transform);
|
|
|
}
|
|
|
}
|
|
|
|