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@@ -294,7 +294,7 @@ export class SkeletonMesh extends THREE.Object3D {
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let darkColor = this.tempDarkColor;
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if (!slot.darkColor)
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- darkColor.set(1, 1, 1, 0);
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+ darkColor.set(0, 0, 0, 1);
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else {
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darkColor.r = slot.darkColor.r * alpha;
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darkColor.g = slot.darkColor.g * alpha;
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