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@@ -79,16 +79,16 @@ public:
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void SetSlotsToSetupPose();
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void SetSlotsToSetupPose();
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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- void SetFlipX(bool flipX);
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+ void SetScaleX(float scaleX);
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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- bool GetFlipX();
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+ float GetScaleX();
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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- void SetFlipY(bool flipY);
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+ void SetScaleY(float scaleY);
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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- bool GetFlipY();
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+ float GetScaleY();
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
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FSpineBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
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FSpineBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
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