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@@ -475,11 +475,11 @@ namespace Spine {
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vertices = new float[vertexCount];
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int start = GetInt(valueMap, "offset", 0);
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if (scale == 1) {
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- for (int i = start, n = verticesValue.Count; i < n; i++)
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- vertices[i] = (float)verticesValue[i];
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+ for (int i = 0, n = verticesValue.Count; i < n; i++)
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+ vertices[i + start] = (float)verticesValue[i];
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} else {
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- for (int i = start, n = i + verticesValue.Count; i < n; i++)
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- vertices[i] = (float)verticesValue[i] * scale;
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+ for (int i = 0, n = verticesValue.Count; i < n; i++)
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+ vertices[i + start] = (float)verticesValue[i] * scale;
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}
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if (attachment is MeshAttachment) {
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float[] meshVertices = ((MeshAttachment)attachment).vertices;
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